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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/64399425?noj=FRM64399425-23DN" width="1" height="1"></div>

This is resource JUDC61B, a Archived Thread.
Discovered:28/2 -2012 07:56:27

Ended:7/3 -2012 10:27:37

Checked:14/3 -2012 04:57:15

Original location: http://boards.4chan.org/f/res/1627478
Recognized format: Yes, thread post count is 16.
Discovered flash files: 1





 File[female_ninja_technique.swf] - (1.45 MB)
[_] [L] Anonymous 02/28/12(Tue)01:48 No.1627478

  Thanks moot for fixing the quotation issue here on /f/. I should have e-mailed a long time ago
  about it since that was all it took to have it fixed.

  Here's the thread where I stated the issue:
  http://swfchan.net/10/AEH5LDG.shtml

  It was apparently fixed in that same thread eight days ago, but I didn't notice until now.

Marked for deletion (old).

>> [_] Anonymous 02/28/12(Tue)05:23 No.1627560

  >>1627478
  Test

>> [_] Anonymous 02/28/12(Tue)05:23 No.1627561

  >>1627560
  Ah, bliss!

>> [_] Anonymous 02/28/12(Tue)06:40 No.1627579

  how do you loop those few frames with a whole song? i'm trying to do it but i cant XD.
  Also LOL

>> [_] Anonymous 02/28/12(Tue)06:42 No.1627581

  >>1627579
  >how do you loop those few frames with a whole song?
  What exactly are you having trouble with?

>> [_] Anonymous 02/28/12(Tue)06:47 No.1627582

  >>1627579
  Stick your animation in a movie clip, make the main timeline one frame long, put a stop() in the
  first frame, set sound to event, loop bajillion times.

>> [_] Anonymous 02/28/12(Tue)07:12 No.1627588

  >>1627582
  Oh god, so wrong. Put the animation on the main timeline, that way you can measure its length and
  also take screenshots at different points on the time line. Set the sound to start in the first
  frame, it's like event but it won't restart if already playing.

  Besides, if the main time line is only one frame you don't need any stop() actionscript since the
  flash is always stopped.

  But I repeat, flash loops with one frame on the main time line has no benifits at all, only
  drawbacks.

>> [_] Anonymous 02/28/12(Tue)07:13 No.1627589

  >>1627581
  I have 6 frames animation, a guy banging his head whole music playing. And a song
  >>1627582
  I used two layers, one layer with a symbol, added music. So one frame and whole song done.

  Then i made another layer, converted it to a symbol, and inside the symbol inserted those six
  frames.
  So the animation symbol is one frame long. Still not working.

  I know is not exactly what you said, but what i found on google.

>> [_] Anonymous 02/28/12(Tue)07:19 No.1627590

  >>1627588
  So, using actions can i link a song to a layer, and set it to play on the first frame and let the
  6 frames on the main timeline loop as the timeline passes again and again? I tried something like
  that but using the song on another layer. Shit gone crazy, started infinites instances of the
  song.

  I'll check some actions tutorials, thank you all Crap! i though Adobe flash would be more
  intuitive xD

>> [_] Anonymous 02/28/12(Tue)07:46 No.1627596

  >>1627589
  You're saying that the animation is not playing from within the symbol? Are you sure you set it
  to movie clip and not graphic?

>> [_] Anonymous 02/28/12(Tue)08:39 No.1627606

  >>1627590
  It's very simple, put all your images on the main time line.

  Then on the time line, click the first frame. Find the frame properties. Select audio to play,
  choose start as sync.

  No ActionScript required at all. :)

>> [_] Anonymous 02/28/12(Tue)08:42 No.1627607

  >>1627596
  >>1627606

  really thank you all. Is hard to believe there's nice people on 4chan xD. I guess im used to deal
  with /b/

>> [_] Anonymous 02/28/12(Tue)08:45 No.1627609

  >>1627606

  as i said, thanks thanks thanks again, Worked PERFECTLY

>> [_] Anonymous 02/28/12(Tue)08:54 No.1627610

  >>1627609
  glad you got it working. what file name are you exporting to? so i know what to keep a look out
  for on /f/

  btw, when you export you can set the audio quality in case you didnt know. the default is low
  quality but you can change it to 128 kbps for good quality

>> [_] Anonymous 02/28/12(Tue)08:57 No.1627611

  another tip: in the library, select all images and right click and go to their properties. make
  sure smoothing is on. smoothing makes the images non-pixely when they are resized inside flash
  (for example when viewing your flash in fullscreen)

  you can also change the jpg quality here to make the file size smaller of the final flash file

>> [_] Anonymous 02/28/12(Tue)09:33 No.1627623

  >>1627610
  >>1627611

  Man you help a lot, i'll post my test right now, Look for banging head or something like that. My
  last file got corrupted so i started again other file using your tips :)



http://swfchan.net/10/JUDC61B.shtml
Created: 28/2 -2012 07:56:27 Last modified: 14/3 -2012 05:06:37 Server time: 23/12 -2024 05:41:03