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This is resource SAW4F6M, a Archived Thread.
Discovered:25/10 -2011 16:14:53

Ended:26/10 -2011 18:46:51

Checked:8/11 -2011 20:55:43

Original location: http://boards.4chan.org/f/res/1572599
Recognized format: Yes, thread post count is 21.
Discovered flash files: 1


CoC_0.4.6.swf
FIRST SIGHT [W] [I] | WIKI



 File[CoC_0.4.6.swf] - (1.14 MB)
[_] [H] Anonymous 10/25/11(Tue)07:39 No.1572599

  Posted early this morning/late last night.

Marked for deletion (old).

>> [_] Anonymous 10/25/11(Tue)09:32 No.1572613

  The merciless desert sands grind uncomfortably under your function Function() {} as you walk the
  dunes, searching the trackless sands to uncover their mysteries. All a sudden, you can see the
  outline of a small city in the distance, ringed in sandstone walls. Strangely it wasn't there a
  few moments before. It's probably just a mirage brought on by the heat. Then again, you don't
  have any specific direction you're heading, what could it hurt to go that way?Do you investigate
  the city in the distance?

>> [_] Anonymous 10/25/11(Tue)10:09 No.1572617

  Where's the shit version? ...oh wait, they're all shit.

>> [_] Anonymous 10/25/11(Tue)10:26 No.1572619

  >Function() {}

>> [_] Albertagator 10/25/11(Tue)12:29 No.1572635

  Is the factory the only explorable quest area? I've been looking for others, but haven't seen any
  so far.

>> [_] Anonymous 10/25/11(Tue)13:16 No.1572646

  This game reminds me a lot of Slave Maker, but so much more primitive. Wake me when they do
  more... a lot more.

>> [_] Godwyn 10/25/11(Tue)13:36 No.1572652

  I like the Nimin text game better. I just wish Xadera would update more often.

>> [_] Anonymous 10/25/11(Tue)15:22 No.1572674

  >>1572652
  By more often I assume you mean at all. Last I checked it was dead in the water.

>> [_] Anonymous 10/25/11(Tue)15:48 No.1572678

  >>1572674

  Hey now, there was a new version recently.

  >>1572619
  >>1572613

  Known bug.

  >>1572646
  SlaveMaker has loads of content, but most of it is shit or has been in the game for fucking ever.
  CoC has new content that isn't just different pictures regularly.

>> [_] Anonymous 10/25/11(Tue)17:52 No.1572696

  I dunno guys...developing the whole fairy relationship was hot as fuck.

  I came like 4 times.

>> [_] Anonymous 10/25/11(Tue)19:02 No.1572705

  >>1572696
  From which game? Slavemaker?

>> [_] Anonymous 10/25/11(Tue)21:50 No.1572746

  is there a command in the browser bar you can enter for gold?

>> [_] Anonymous 10/25/11(Tue)22:39 No.1572749

  >>1572746
  Javascript, faggot. And no.

>> [_] Anonymous 10/26/11(Wed)00:12 No.1572767

  does the maker of this game have their own book? they can use words pretty well and should write
  some sex books. i wouldnt mind reading them before taking some exams and before professors come
  to class.

>> [_] Anonymous 10/26/11(Wed)00:34 No.1572774

  >>1572767

  Players write the scenes. The maker of the game puts them in.

>> [_] Fenoxo 10/26/11(Wed)01:09 No.1572785

  >>1572767
  >>1572774
  No books and the players do not write all the scenes. Milkers? 100% me. Tamani & 95% Goblins? All
  me. The entire factory sequence? All me. I don't have any real schooling in literature, I took
  some compsci classes before I dropped out (DERP!). Anyways this build is now outdated, there's a
  new one on the blog that fixes the function() thing in the tel'Adre discovery and adds an
  unpiercing options and special pierce materials

>> [_] Anonymous 10/26/11(Wed)01:12 No.1572786

  >>1572746
  No, but there is something you can do.
  1. Download the .swf
  2. Start a new game; make a save
  3. Go download and install .minerva or similar .sol editing program
  4. Navigate to C:\Users\[your account]\AppData\Roaming\Macromedia\Flash Player\#SharedObjects
  \GVP00001\localhost
  5. Open CoC_#.sol (# Corresponds to save slot used)
  6. ???
  7. Experiment!

>> [_] Fenoxo 10/26/11(Wed)01:19 No.1572787

  Going to bed now, so don't ask me questions >.< You guys know where to find me. Hopefully I saged
  right, I don't usually post on something I don't intend to bump.

>> [_] Anonymous 10/26/11(Wed)01:22 No.1572788

  >>1572787
  Technically you did sage correctly, but it doesn't work on /f/. Nice try though.
  Oh, and I look forward to that naga scene.

>> [_] Anonymous 10/26/11(Wed)06:48 No.1572827

  >>1572788
  > Technically you did sage correctly, but it doesn't work on /f/

  Yes it does - bumping a post moves it up to the top of the list of posts in the main /f/ page,
  sageing it causes it to stay where it is in the list already. That's the whole purpose of sage.
  There are no magical other effects that people keep expecting - all it does is prevent the post
  from rising to the top of the list, and it works perfectly fine.

>> [_] Anonymous 10/26/11(Wed)06:49 No.1572828

  See? This post was 20th in the list before I posted that response, and it's still 20th now - if I
  hadn't put 'sage' in the email field, it would be at the top of the list.

  That's all that sage does on any board.

  It works perfectly fine here.

  Quit being a moron.



http://swfchan.net/10/SAW4F6M.shtml
Created: 25/10 -2011 16:14:53 Last modified: 9/11 -2011 01:08:22 Server time: 19/05 -2024 19:32:05