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This is the wiki page for Flash #50964
Visit the flash's index page for basic data and a list of seen names.


OnLive Sim.swf
18,4 KiB, 00:00 | [W] [I]

Threads (2):

[WOP487R]http://boards.4chan.org/f/res/1147447
ARCHIVEDDiscovered: 30/12 -2009 01:59:33 Ended: 30/12 -2009 10:01:08Flashes: 1 Posts: 4
File[mouselaggn6.swf] - (18 KB)
[_] [?] Input lag simulation Anon 1147447 Marked for deletion (old).
>> [_] Anon 1147459 I remember serial and old PS/2 mice having a latency setting in control panel. 20/40/60/80/100ms or something. Brings back memories.
>> [_] Anon 1147553 fuck your lame flash and this logitech piece of shit i'm going to get myself a RAZER GAYMEN MOUSE
>> [_] Anon 1147709 Bump.


[XW85OHA]F ! http://cgi.4chan.org/f/res/935142.html
ARCHIVEDDiscovered: 27/3 -2009 19:49:17 Ended: 28/3 -2009 02:08:28Flashes: 1 Posts: 12
File :[OnLive Sim.swf] - (18 KB)
[_] [G] Anon 935142 TEST OUT THE FUTURE, TODAY!
>> [_] Anon 935163 This is just random crap. It's worse than random crap, this is just crap.
>> [_] Anon 935242 >># Durr hurr fucking hurr 4chan is more then /b/ you stupid cocknut and /f/ isn't /b/'s personal playground
>> [_] Anon 935304 >># lurk moar retard, this actually does mean something to people not as fucking stupid as you. www.onlive.com >># To OP OnLive has to be the worst idea i have heard of yet, but for a US wide market only i think it could work with help from some ISP's statewide, other than that, this idea has been thought up be every person on the planet. Lag is the key problem with the design, 1ms they say they can get is ad bs. imho, this wont become mainstream.
>> [_] Anon 935311 >># Idiots are the ones who believe that OnLive could work at all. Pro-tip: It's a scam.
>> [_] Anon 935346 >># It'd work just fine for turn-based games. You know, like J-RPGs and... Well, just J-RPGs.
>> [_] Anon 935347 What is this anyways?
>> [_] Anon 935362 shows the lag of the slider
>> [_] Anon 935364 >># Essentially, a lag simulator. OnLive is designed to have every mouse movement and every button pressed transmitted over the internet and interpreted on the server.
>> [_] Anon 935367 and as the round trip is doubled... the lag is essentially doubled (plus processing time)
>> [_] Anon 935369 >># Ping already is a round trip.
>> [_] Anon 935374 >># yeah the ping may be, but the trip will be: Client <--ping/2-- Server (get results from last command) Client --ping/2--> Server (input a new command) Client <--ping/2-- Server (where running locally you would see the results instantly, here you have to wait an extra ping/2) Client --ping/2--> Server (then there is the extra lag for the command processing locally and a new command to be sent)



http://swfchan.net/11/50964.shtml
Created: 27/3 -2009 20:02:43 Last modified: 25/4 -2019 16:57:40 Server time: 27/04 -2024 23:08:26