File :[OnLive Sim.swf] - (18 KB)
[_] [G] Anonymous 03/27/09(Fri)12:51 No.935142
TEST OUT THE FUTURE, TODAY!
>> [_] Anonymous 03/27/09(Fri)13:17 No.935163
This is just random crap. It's worse than random crap, this is just crap.
>> [_] Anonymous 03/27/09(Fri)14:14 No.935242
>>935163
Durr hurr fucking hurr
4chan is more then /b/ you stupid cocknut and /f/ isn't /b/'s personal playground
>> [_] Anonymous 03/27/09(Fri)14:57 No.935304
>>935163
lurk moar retard, this actually does mean something to people not as fucking stupid as you.
www.onlive.com
>>935142
To OP
OnLive has to be the worst idea i have heard of yet, but for a US wide market only i think it
could work with help from some ISP's statewide, other than that, this idea has been thought up be
every person on the planet. Lag is the key problem with the design, 1ms they say they can get is
ad bs. imho, this wont become mainstream.
>> [_] Anonymous 03/27/09(Fri)15:04 No.935311
>>935304
Idiots are the ones who believe that OnLive could work at all.
Pro-tip: It's a scam.
>> [_] Anonymous 03/27/09(Fri)15:40 No.935346
>>935311
It'd work just fine for turn-based games.
You know, like J-RPGs and...
Well, just J-RPGs.
>> [_] Anonymous 03/27/09(Fri)15:42 No.935347
What is this anyways?
>> [_] Anonymous 03/27/09(Fri)15:56 No.935362
shows the lag of the slider
>> [_] Anonymous 03/27/09(Fri)15:58 No.935364
>>935347
Essentially, a lag simulator.
OnLive is designed to have every mouse movement and every button pressed transmitted over the
internet and interpreted on the server.
>> [_] Anonymous 03/27/09(Fri)15:59 No.935367
and as the round trip is doubled... the lag is essentially doubled (plus processing time)
>> [_] Anonymous 03/27/09(Fri)16:03 No.935369
>>935367
Ping already is a round trip.
>> [_] Anonymous 03/27/09(Fri)16:10 No.935374
>>935369
yeah the ping may be, but the trip will be:
Client <--ping/2-- Server (get results from last command)
Client --ping/2--> Server (input a new command)
Client <--ping/2-- Server (where running locally you would see the results instantly, here you
have to wait an extra ping/2)
Client --ping/2--> Server (then there is the extra lag for the command processing locally and a
new command to be sent)