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File :[IAMCYCLONE.swf] - (1.64 MB) [_] [G] I AM CYCLONE (again) Anon 970467 More tests. If any comsci fags out there know anything about z-buffers/sorting let me know. And I know it's laggy, the graphics suck, etc. trying to get all the rendering right. Marked for deletion (old). >> [_] Anon 970470 not care about graphics on this. just want to see destruction >> [_] Anon 970471 I like how the cyclone can do nothing but removing grass. >> [_] Anon 970474 >># Oh. And it can also shit on the ground! >> [_] Anon 970478 I'm testing it loading/parsing the data, most of the stuff is defined in an external XML. Also, testing the z-sorting, please post bugs that you find. >> [_] Anon 970483 Right Click : Play Game stacks on itself, 8 cyclones and growing >> [_] Anon 970495 A tree stays in the background and doesn't move with depth. >> [_] Anon 970507 >># may crash web browser >> [_] Anon 970521 Yeah, but how many people are going to do that? I guess I'll get around to fixing it eventually. >> [_] Anon 970556 playing around with layers are we? "z-buffers".. >> [_] Anon 970572 IAMCYCLONE - Grass Remover's Edition? >> [_] Anon 970576 >># No, I mean a true z-buffer. Flash manages depth like shit, but it looks like I may be stuck with swapDepths() just for speed reasons. Also, I figure z-sorting algorithms still apply, and a modified z-buffer would be great. Like, instead of buffering and drawing individual pixels, I can buffer and sort movieclips. >> [_] Anon 970605 enough with the zbuffers and give us CHAOS AND DESTRUCTION I WANNA SEE PPL and Trees FLYING DAMNIT!! >> [_] Anon 970660 Nice. Keep working on it man >> [_] Anon 970680 >># keep calling it z-buffer if you think it sounds cooler :) >> [_] Anon 970698 SAUCE ON SONG? >> [_] Anon 970703 Duuuuuuuuuuuuuuuude....... Are you the same guy from that other time? Because that first test looked a little more epic with said dust at bottom of the twister. And what about my double cyclone idea? |
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