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This is resource DTDVI5R, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1694034 Recognized format: Yes, thread post count is 29. Discovered flash files: 1 File[jonathan sprite work.swf] - (1.86 MB) [_] [G] Castlevania Anonymous 06/08/12(Fri)06:48 No.1694034 Fucking around with my sidescroller engine thinking about doing an actual literal metroidvania. Move with arrows and jump with z and backdash with s. No attacking yet just the basic engine. Suggestions for the game's actual gameplay or the underlying engine and the like are welcome. >> [_] OP 06/08/12(Fri)07:05 No.1694039 Also, give me any link or image of a sidescroller map and I can throw it in the game. >> [_] Anonymous 06/08/12(Fri)07:09 No.1694040 I would say maybe give the jumping a bit more hang time, it feels like you fall way too fast for a platformer >> [_] Anonymous 06/08/12(Fri)07:18 No.1694042 Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan Charlotte Jonathan >> [_] Anonymous 06/08/12(Fri)07:22 No.1694045 >>1694042 dear lord I dont know if I can do that with two characters without annoying the fuck out of myself >> [_] Anonymous 06/08/12(Fri)07:26 No.1694047 the controls are slippery as fuck, it's like i'm laying on ball bearings >> [_] Anonymous 06/08/12(Fri)07:28 No.1694049 Agree with >>1694040 , it's way too twitchy, although I think the problem is that the upward movement is too short compared to the down. People would probably develop motion sickness if they watched it long enough. >> [_] Anonymous 06/08/12(Fri)07:30 No.1694050 Moonwalk maneuver: tap S and the direction opposite of where you want to go. >> [_] Anonymous 06/08/12(Fri)07:31 No.1694051 >>1694049 fixed, just decreased the gravity variable. Should I keep the height of the jump or increase it? >> [_] OP 06/08/12(Fri)07:32 No.1694052 >>1694051 lol that is what we call backdash cancelling. Damn gotta fix that one :l >> [_] Anonymous 06/08/12(Fri)07:38 No.1694054 >>1694051 The height's probably okay, the problem is mostly just things moving faster than the player has time to process. >> [_] Anonymous 06/08/12(Fri)07:39 No.1694055 I found a bug. I was doing what >>1694050 to the wall on the right where yo start and I suddenly got transported to the top of the wall. You might wanna fix that. >> [_] Anonymous 06/08/12(Fri)07:39 No.1694056 >>1694054 Really? Well damn the game runs at 45 fps should I slow it down? >> [_] Anonymous 06/08/12(Fri)07:42 No.1694058 >>1694055 fixed now with decreased backdash distance >> [_] Anonymous 06/08/12(Fri)07:48 No.1694059 add optional WASD controls! >> [_] Anonymous 06/08/12(Fri)07:49 No.1694060 >>1694056 Can't say for sure, reducing the gravity may have been sufficient. Looking at Super Metroid, the camera wasn't locked on Samus, but scrolled only after she had reached a certain point to the sides. Doing something like that might improve things too. >> [_] Anonymous 06/08/12(Fri)07:57 No.1694063 jumping and tapping left and right = fly mode >> [_] OP 06/08/12(Fri)08:01 No.1694067 Alright. So bux fixes No more backdashcancelling teleport shit, decreased gravity, and better jumping. I'll work on the camera adjustment and post an update. >> [_] CharChar !oDM/YVJ0P2 06/08/12(Fri)08:02 No.1694068 If you hold Up Arrow for 3 sec.s he stands in MJ pose. It's awesome! >> [_] Anonymous 06/08/12(Fri)08:08 No.1694070 if you 'slide' on one the platforms and fall, it doesn't display the fall animation >> [_] Anonymous 06/08/12(Fri)08:09 No.1694071 >>1694063 This, i found out by accident, and now i'm up where the purple dot is, cool stuff, needs invisible walls or real walls so we can't get out of the map though. >> [_] OP 06/08/12(Fri)08:31 No.1694080 >>1694068 lol yup little easter egg for ya >>1694070 Yeah the sliding thing is a little broken for the moment :l >> [_] Anonymous 06/08/12(Fri)10:51 No.1694133 I like the Symphony of the Night layout you're using right now. I'd recommend slowing the character down in general though. You said you fixed his upward speed, but the side to side walking is far too fast right now. >> [_] Anonymous 06/08/12(Fri)11:37 No.1694150 if you alternate between pushing right and left + pushing jump repeatedly, you can fly. Do it fast. >> [_] Anonymous 06/08/12(Fri)11:59 No.1694154 If you spam backdash (s) while the opposite direction in a corner, you're liable to pop out anywhere else. Ex: The two corners at the start result in the top two doorways, respectively & the far bottom corner = middle of the abyss. >> [_] Anonymous 06/08/12(Fri)12:02 No.1694155 If you bail out one of the sides and fly up top, there is a pink dot just hovering there, menacingly. http://i.imgur.com/QvwRr.png >> [_] Anonymous 06/08/12(Fri)12:05 No.1694158 Just an idea, but something you don't see in many games (I can't name any off the top of my head) is a button dedicated to turning around, so that you always have the option of backing up and strafing back and forth while facing the same direction. >> [_] Anonymous 06/08/12(Fri)12:06 No.1694159 >>1694158 & considering how high he jumps, you could use the down button to manipulate speed of descent. >> [_] Anonymous 06/08/12(Fri)12:19 No.1694166 >>1694034 I liked the little metroid fusion area. Are you planning on making a completely original game or one based off of metroid or castlevania? |
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