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This is the wiki page for Flash #56456
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Don't Look Back.swf
2,6 MiB, 00:00 | [W] [I]

Threads (7):

[UMVQ5ZN]http://boards.4chan.org/f/thread/3343620
ARCHIVEDDiscovered: 28/6 -2018 05:45:47 Ended: 28/6 -2018 09:43:21Flashes: 1 Posts: 4
File: 486660_dontlookback.swf-(2.59 MB, 640x576, Game)
[_] don't look back 3343620
>> [_] Anon 3343626 too deep for me
>> [_] Anon 3343633 >># Well I was going to say that it's just a spin on story of Orpheus and Eurydice, but then the ending happened and ruined any kind of coherent story. So yeah I agree.
>> [_] Anon 3343646 damn. wasn't expecting those feels


[DFIFPOL]! http://boards.4chan.org/f/thread/2942066
ARCHIVEDDiscovered: 3/11 -2015 07:13:52 Ended: 3/11 -2015 12:53:45Flashes: 1 Posts: 18
File: Don't Look Back.swf-(2.59 MB, 640x576, Game)
[_] Anon 2942066
>> [_] Anon 2942077 how do you get past the dog
>> [_] Anon 2942087 >># Shoot him in the back.
>> [_] Anon 2942090 >># git gud
>> [_] Anon 2942096 Sasaga Cavanaugh!
>> [_] Anon 2942097 Shit, I always forget what the myth this game is based on is. I know it's Greek, and it's about the man who enters Hell and strikes a deal with hades for his wife's soul, as long as he doesn't look at her while she follows him, but he thinks that Hades has lied to him on the way back out, so looks, and she fades away.
>> [_] Anon 2942107 >># You got the first half of it right. He gets too excited and looks back at her right as he takes his first step out of Hell. She's still one step from the exit, so she disappears. It's the myth of Orpheus, btw.
>> [_] Anon 2942109 >># >># this stuff is really interesting
>> [_] Anon 2942116 >># Fuck, man, I didn't realize that part at the end... that's even worse! Greeks were the original fucking edgelords. Thanks for that, though. I knew it was a greek myth that started with 'O' but wasn't Oedipus, which is also all sorts of levels of fucked up.
>> [_] Anon 2942136 This is one of the most rewarding games I've played in months. I almost want to try for a no-death run but that might be beyond my skill level even with hours of practice.
>> [_] Anon 2942140 The challenges slowly escalate while providing meaningful feedback. The action is slow enough (especially the time between bullets and the pause after landing from a jump) so that everything is felt consciously. The game after meeting Euridice felt more like a series of pretty arrangements of objects than a difficult challenge, while being challenging enough to require effort. I felt like the end was a little shocking but not unexpected and a good incentive to try again. I love one tiny detail: The jump down to the final boss gave you a chance to get one easy shot. It felt really good to smack him. I'm sure more people would give up if they tried several times in a row and never hit the boss. That first easy hit is a brilliant incentive to continue fighting.
>> [_] Anon 2942170 so what happened at the end? i didnt get it also that boss was hardcore
>> [_] Anon 2942171 >># The game was just a daydream in the guy's mind. His wife is dead and he has to live with the consequences of it.
>> [_] Anon 2942172 >># you mean he didnt fucking kill a giant monster who threw spiders and birds at him while shooting white goo at his face? talk about waste of time
>> [_] Anon 2942182 That was a lot of fun. Thanks for posting OP. Getting 2 hits on the last boss per cycle felt so satisfying, especially on the way down. The game was generally very easy but somehow the challenge was so clear and so simple it was remarkable amounts of fun to overcome. Add the Orpheus theme and suddenly... this is a good game.
>> [_] Anon 2942190 Not too difficult that it's outright discouraging, while still presenting enough of a challenge to make you feel accomplished for getting through a difficult puzzle or defeating a boss. The Cerberus fight was wonderful. His weakness isn't apparent at all, and only becomes so after a luckily-timed shot. This gives you hope after preciously being at your wit's end as to how to overcome him. Once you start damaging him, his pattern changes perfectly. The differences are subtle yet every attack pattern covers a hole previously left by the last pattern, and demands a slightly different strategy to get a hit in. Probably a more intuitive fight than any I had in The Witcher 3. And I really enjoyed the Witcher. Very rarely do I even consider playing a game on /f/, and even more rarely do I actually put effort in. For to complete a game is almost unheard of these days. That I was motivated to finish this game is a hallmark of very, very good design. Thanks OP
>> [_] Anon 2942199 >># agreed man, fukken saved
>> [_] Anon 2942200 >># >the Cerberus blah blah blah it's King K. Rool from Donkey Kong Country.


[RPDV4IM]! http://boards.4chan.org/f/thread/2464070
ARCHIVEDDiscovered: 26/7 -2014 00:09:00 Ended: 26/7 -2014 03:06:46Flashes: 1 Posts: 20
File: Don't Look Back.swf-(2.59 MB, 640x576, Game)
[_] Anon 2464070
>> [_] Anon 2464074 FUCK NO
>> [_] Anon 2464105 That was gay.
>> [_] Anon 2464115 >furry force strikes again ech
>> [_] Anon 2464117 >># fuck meant to post here >>#
>> [_] Anon 2464119 fucking hell the dog thingi boss! >get under, under, over
>> [_] Anon 2464121 >># If you actually think that's hard then there's no way you'll finish this.
>> [_] Anon 2464123 >># JESUSU THE FUCKING NINJAS!
>> [_] Anon 2464127 Ah, my first Terry game, found it here my first time long ago here too no less.
>> [_] Anon 2464129 i managed to get to the 2 fireball bosses and then quit
>> [_] Anon 2464133 the big mother fuck is hardcore!!
>> [_] Anon 2464136 wow you guys are a bunch of fags. i beat this shit in like 10 minutes first go. witnessed. summerfags detected
>> [_] Anon 2464138 >># gay shit.
>> [_] Anon 2464139 DONE! now i get why is called don't look back. 31 mins to beat it!
>> [_] Anon 2464173 >>>2464127 beat it. up your game
>> [_] Anon 2464178 The game is actually easier if you try to do it faster rather than by inching along and trying to strategize with the bosses. Especially the final boss. [spoiler]The ending is some faggot ass attempt to be artsy and just ends up being anti-climactic.[/spoiler]
>> [_] Anon 2464204 >># This attempt to be "artsy" is a spinoff of the story of Orpheus and Eurydice. Also all of you are shit at games if you think this is hard
>> [_] Anon 2464210 The endboss was kinda tricky when falling, strike the 1.st time land on platform, jump, 2.nd strike then it is about avoiding fireballs, bats and these crawling things, you can land two shots when you are on the upper platform which is relatively easy because he is stunned by the first shot just get your timing right and he is down in no time.
>> [_] Masaaki 2464220 Love this flash game
>> [_] Anon 2464229 >># I wrote "easier". Implying the game is already easy.


[VMENASL]http://boards.4chan.org/f/thread/2461505
ARCHIVEDDiscovered: 23/7 -2014 22:46:15 Ended: 24/7 -2014 01:56:47Flashes: 1 Posts: 5
File: Don't Look Back.swf-(2.59 MB, 640x576, Game)
[_] Shieeet Anon 2461505 Marked for deletion (old).
>> [_] Anon 2461655 The "other" guy could at least look back as they disappeared.
>> [_] Anon 2461659 >># >nigga don't know about the alternative ending bitch please
>> [_] Anon 2461685 >># you shitting me right
>> [_] Anon 2461702 >># yes he's shitting you he doesn't look back because you've been standing there staring at the grave, and the entire thing was a fantasy


[PFFTRYZ]!! http://boards.4chan.org/f/res/1985074
ARCHIVEDDiscovered: 27/5 -2013 23:29:54 Ended: 28/5 -2013 03:41:49Flashes: 1 Posts: 29
File: Don't Look Back.swf-(2.59 MB, Game)
[_] Anon 1985074 Marked for deletion (old).
>> [_] ~Number One Baka~ 1985082 oh god not this
>> [_] Anon 1985083 2deep4me
>> [_] Anon 1985097 Heh heh heh. I remember when pretty much all my games were like this and were on audio tape.
>> [_] Anon 1985105 Writing a full review right now, keep it bumped for a bit, okay?
>> [_] Anon 1985119 Pretty good game from the guy who made vvvvvv. Platforming is fine and it's a bit tricky to figure out certain situations. Shouldn't take more than 20 minutes at most to get through. Some parts are very trial by error which I don't care for in games, but other parts are very well put together. Bit of a heavy handed "story", but that's fine. Music fits but it's nothing special. Graphics were probably a throw back to Pitfall. All in all worth a playthrough.
>> [_] Anon 1985123 Before you read this, just assume one thing with me: Artists, first and foremost, are supposed to entertain. There are countless ways of going about entertaining someone, but regardless, they are all methods to achieve the goal of entertaining the person viewing, listening, or otherwise perceiving the art. There's nothing inherently wrong about making "artsy" games. Experimentation is what drives culture forward, and if you're willing and able to deal with deep themes and concepts then you've nothing to lose by doing so. Will quite clearly went into this game. Ability, however, is painfully lacking. This game is not fun, not enlightening, and not made with any amount of care; let's take a look at why.
>> [_] Anon 1985125 We'll begin with addressing the aesthetics of the game. It evokes comparison to the graphical fidelity of the ZX Spectrum or Atari 2600; blocky characters have little detail, and the user is forced to fill in most of the blanks here. The monochrome colour scheme, even on the vanity plates, is also of note. I'd like to point out that, despite emulating the graphical capabilities of computers from a certain era, the game uses a palette that would fall outside the technical boundaries of those actual systems. That's mostly a side note, though.
>> [_] Anon 1985127 The cliche of monochrome palettes is such an old one; you can tell that almost any given piece of visual art is trying to hard if it's used. This game, naturally, makes sure to deliver upon this visual promise. The monochrome doesn't do anything to serve the game itself, just to artificially alter the mood; it's kind of reprehensible, if anything. It shows no creativity, just the milking of an old technique.
>> [_] Anon 1985128 The sound fails to mimic the art as well. We're given the drawl of violins and cellos to accompany the crisp sound of footsteps through tall grass; the only sound that really evokes a retro feeling is the thump of your character being killed. Now, considering the overwhelmingly retro presentation of the graphics, shouldn't the music accompany it to some extent? Once again, this displays the creator's tendency to use tropes to manipulate the audience's mood without giving them any reason to have that mood; it's artificial and it shows a lack of talent.
>> [_] Anon 1985130 After all, no sound is sadder than a violin, right? Except for the harsh drone of white noise, the soft coo of a sine wave, or the empty drone of a square wave, all of which a game of the poorly-emulated era would have possessed. The artist, despite given so many choices, only used one appropriate sound: thump. The creator completely failed in holding the game together with any aesthetic thread, instead opting to use an eclectic collection of colours, sounds, and effects, and the game suffers for it. Perhaps if there was some sort of significance to what appears to be a failure, I might look this by, but there isn't. It's not a product of artistic endeavour, it's a product of nothing but laziness and lack of creativity.
>> [_] Anon 1985131 Let's look at the gameplay as well, because no game review is complete without a look at the actual game. Allow me to begin by saying the titular gimmick isn't employed until well past the half-way point, which is kind of silly. It's like opening up a game called Crazy Co-op and being forced to play solo until the last level. That's mostly topical, though; the gameplay fails in much more dramatic ways than that simple idiosyncrasy. While aesthetically the game fails to capture the retro look it strove for, it did in one small way do well: pointless difficulty.
>> [_] Anon 1985132 The platforming segment midway through the game comes to mind: the player is taunted both with platforms that crumble beneath their feet and platforms that simply poof away without warning. There's some sort of rhythm to the platforming, but it's not the good kind, it's the kind where you're required to get everything down to the microsecond and undergo harsh and boring trial-and-error tasks. The platforming really has no place in this game at all, other than padding out the length and frustrating the player. The platforming, however, is not the player's only worry.
>> [_] Anon 1985133 The combat in this game is painful and obnoxious; once the player picks up a gun, things take yet another turn for the worse. The Megaman-style 2d shooter combat is made horrible by many aspects. The shooting delay is almost always deadly, making for some incredibly frustrating situations where the only deciding factor in your survival is luck. Furthermore, the jumping controls are inept. When enemies gain projectiles, you'll be forced to prepare for frustration as they prove impossible to dodge. These enemies were, naturally, only defeated by pure luck.
>> [_] Anon 1985135 The player lacks any control over the situation; the only option on almost any screen is to guess at what might be effective and hope to God you're right. If not, that's okay; you're thrust straight back in without a moment's rest, again and again. The combat suffers from game-breaking bugs as well. Shots often go straight through spiders, and overlapping hitboxes lead to encounters with multiple-hitpoint enemies being more frustrating than they ought to be. The gameplay, on the whole, fails miserably.
>> [_] Anon 1985136 So, what is the redeeming factor? I've been left asking the same question. It looks bad, sounds stupid, and plays awfully; there's really nothing good about it. I'm left with no greater understanding of the world, no improved outlook, I wasn't even offered a momentary diversion from the harsh reality of life. I was offered a shitty, frustrating game that attempts to be artsy but fails horribly and makes any other attempts at meaningful vidya look bad by proxy. I give it a 3/10. Below mediocre, but not quite truly terrible. I quite like Distractionware's other work, I'm surprised this came out so bad.
>> [_] Anon 1985140 >># >># >># >># >># >># >># >># >># >># These are all the same review, if you're going to waste the time reading it. >lel u mad >Why don't YOU try making something better? >tl;dr >Stop having dissenting opinions! >Stop not liking things!
>> [_] Anon 1985151 >># I got three words for you son. Orpheus and Eurydice
>> [_] Anon 1985154 >># >># >># >># >># >># >># >># >># >># I read all of this and came to a conclusion; you're a motherfucking idiot. It's not that I like the game a ton either. You're just a fucking idiot. The points you bring up do not and should not matter. Some don't even make sense like the shooting delay. Oh dear, guns aren't instant? Sorry. It's not you having a lack of luck if you don't learn how to cope with the in-game mechanics, it's you being an inept gamer. And honestly if you think that this game leaves you "guessing what to do" you're just a damn potato. This game makes you guess on MAYBE one or two parts, and it's easy for anyone with critical thinking skills equivalent to that of a 6 year-old to figure out. 1/10 for making me respond.
>> [_] Anon 1985160 >># HOLY FUCK THANK YOU I KNEW IT WAS A GREEK MYTH BUT COULD NOT FOR THE LIFE OF ME REMEMBER THE NAME JESUS FUCK THAT HAS BEEN BOTHERING ME FOR YEARS NOW Also the guy who made this game is a pretentious shitlord.
>> [_] Anon 1985221 Somehow, I knew that this would be infuriating and ultimately unsatisfying.
>> [_] Anon 1985248 i just wasted a chunk of my life at least i finally ate some food
>> [_] Anon 1985250 >># it's my fault though because as soon as i saw the pixelated dude i knew this was going to be one of "those games" replaying to myself
>> [_] Anon 1985252 crycrycrycrycrycry, you are already dead
>> [_] Anon 1985292 >># Actually, that combination was something I rather liked about the game.
>> [_] Super FAAAAG 1985296 The ending...I need explanation!!!
>> [_] Anon 1985297 >># It was all a weird Greek punishment. This actually resembles that game.
>> [_] Anon 1985304 >># >># I think string instruments are fitting given Orpheus' affinity with the Lyre. Just because it isn't what you would do doesn't mean it's lazy. >># It's true that before the point in which you encounter ghost girlfriend you can still turn around, but the multiple cliffs create points of not being able to "go back" throughout the entire game. The title also has to do with the way the game ends. Not that this really needs defending since if we go by your criteria of what makes a good name any Super Mario Brothers game that only features one brother is a failure, Baldur's Gate doesn't involve the city of Baldur's Gate until later in the story (and Baldur's Gate 2 doesn't at all) so it's a failure and Tetris isn't even a word, nor does it invoke any aspect of gameplay so it's a failure. You didn't write a review of this game, you tried to veil your distaste for it under a pretense of intellectualism.
>> [_] Anon 1985308 >># The protagonist, in his grief, imagined the whole thing. By looking back during the game itself you lose, but at the end he perhaps decides to look forward in his life instead of indulging in rescue fantasies


[CRDWZPR]! http://boards.4chan.org/f/res/1945895
ARCHIVEDDiscovered: 17/4 -2013 10:55:21 Ended: 17/4 -2013 19:06:39Flashes: 1 Posts: 17
File: Don't Look Back.swf-(2.59 MB, Game)
[_] Anyone else find it strange that no one has... Anon 1945895 made a flash/amateur game out of 1 of the games described in creepypasta or more of most of the ones in other fiction? Marked for deletion (old).
>> [_] Anon 1945899 Was this hacked? I recall being followed by something.
>> [_] Hyaku Shiki !eiS.HnfMjo 1945909 Finished the game. I don't understand.
>> [_] Anon 1945912 >># It's a retelling of the tale of Orpheus and Eurydice. http://www.paleothea.com/Myths/Orpheus.h tml
>> [_] Anon 1945916 >># I can make flash games myself. I might make one based on a creepypasta. Do you have any good one for that?
>> [_] Anon 1945953 Wasn't requesting, I just wonder why no one has done it yet, at least where it can be decently searched. I guess if I wanted to see 1 of the things I mentioned done: A The Giant's Drink where you have the option of picking up the glasses and throwing them at his mouth or eyes. >># Combination of that and Weird Greek Punishment.
>> [_] Anon 1945966 What a great fucking game !
>> [_] Anon 1945993 WHAT AM I FIGHTING FOOOOOOOOR?
>> [_] Anon 1946001 >># As I recall there should be versions of Pokemon Black and Pokemin Creepy Silver somewhere (the one with the Unknowns spelling shit)
>> [_] Anon 1946002 FUCKING NEITZSCHE!
>> [_] Anon 1946029 >># The King. I'll post it in /x/ in a minute.
>> [_] Anon 1946033 >># >>>/x/12438344
>> [_] Anon 1946036 >># Thanks.
>> [_] Anon 1946059 >># Last I saw they were still only in production and not out in any form.
>> [_] Anon 1946064 >># I got multi-board dub dubs. Sequential even. And this?
>> [_] Anon 1946066 >># Can't win 'em all.
>> [_] Anon 1946085 >># I'm dying holy fuck


[EHWYU19]http://boards.4chan.org/f/res/1898310
ARCHIVEDDiscovered: 27/2 -2013 09:25:57 Ended: 27/2 -2013 16:18:13Flashes: 1 Posts: 8
File: Don't look back.swf-(2.59 MB, Game)
[_] Anon 1898310 Marked for deletion (old).
>> [_] Anon 1898354 Fuck you terry, making me do things the hard way in V.
>> [_] Anon 1898462 I came, I saw, I cried bloody tears of frustration.
>> [_] Anon 1898466 that ending D:
>> [_] Anon 1898471 I enjoyed the game, but I didn't understand the ending.
>> [_] Anon 1898479 dat ending...
>> [_] Anon 1898486 2deep4u pixel shit
>> [_] Anon 1898488 Anyone else not want to jump off the cliff at the beginning for fear of dieing before remembering it was a game? After a couple seconds I Prince of Persia'd it, trusting it was part of the game design.



http://swfchan.net/12/56456.shtml
Created: 8/8 -2009 16:19:52 Last modified: 19/4 -2019 08:30:04 Server time: 28/04 -2024 07:36:33