File: Don't Look Back.swf-(2.59 MB, 640x576, Game)
[_] Anonymous 11/03/15(Tue)01:07:13 No.2942066
>> [_] Anonymous 11/03/15(Tue)01:23:11 No.2942077
how do you get past the dog
>> [_] Anonymous 11/03/15(Tue)01:34:43 No.2942087
>>2942077
Shoot him in the back.
>> [_] Anonymous 11/03/15(Tue)01:39:34 No.2942090
>>2942077
git gud
>> [_] Anonymous 11/03/15(Tue)01:49:49 No.2942096
Sasaga Cavanaugh!
>> [_] Anonymous 11/03/15(Tue)01:52:01 No.2942097
Shit, I always forget what the myth this game is based on is. I know it's Greek, and it's about
the man who enters Hell and strikes a deal with hades for his wife's soul, as long as he doesn't
look at her while she follows him, but he thinks that Hades has lied to him on the way back out,
so looks, and she fades away.
>> [_] Anonymous 11/03/15(Tue)02:06:58 No.2942107
>>2942097
You got the first half of it right.
He gets too excited and looks back at her right as he takes his first step out of Hell. She's
still one step from the exit, so she disappears.
It's the myth of Orpheus, btw.
>> [_] Anonymous 11/03/15(Tue)02:07:55 No.2942109
>>2942097
>>2942107
this stuff is really interesting
>> [_] Anonymous 11/03/15(Tue)02:21:08 No.2942116
>>2942107
Fuck, man, I didn't realize that part at the end... that's even worse! Greeks were the original
fucking edgelords.
Thanks for that, though. I knew it was a greek myth that started with 'O' but wasn't Oedipus,
which is also all sorts of levels of fucked up.
>> [_] Anonymous 11/03/15(Tue)03:28:39 No.2942136
This is one of the most rewarding games I've played in months. I almost want to try for a
no-death run but that might be beyond my skill level even with hours of practice.
>> [_] Anonymous 11/03/15(Tue)03:46:22 No.2942140
The challenges slowly escalate while providing meaningful feedback. The action is slow enough
(especially the time between bullets and the pause after landing from a jump) so that everything
is felt consciously.
The game after meeting Euridice felt more like a series of pretty arrangements of objects than a
difficult challenge, while being challenging enough to require effort.
I felt like the end was a little shocking but not unexpected and a good incentive to try again.
I love one tiny detail: The jump down to the final boss gave you a chance to get one easy shot.
It felt really good to smack him. I'm sure more people would give up if they tried several times
in a row and never hit the boss. That first easy hit is a brilliant incentive to continue
fighting.
>> [_] Anonymous 11/03/15(Tue)05:01:21 No.2942170
so what happened at the end?
i didnt get it
also that boss was hardcore
>> [_] Anonymous 11/03/15(Tue)05:04:47 No.2942171
>>2942170
The game was just a daydream in the guy's mind. His wife is dead and he has to live with the
consequences of it.
>> [_] Anonymous 11/03/15(Tue)05:06:21 No.2942172
>>2942171
you mean he didnt fucking kill a giant monster who threw spiders and birds at him while shooting
white goo at his face?
talk about waste of time
>> [_] Anonymous 11/03/15(Tue)05:35:28 No.2942182
That was a lot of fun. Thanks for posting OP.
Getting 2 hits on the last boss per cycle felt so satisfying, especially on the way down.
The game was generally very easy but somehow the challenge was so clear and so simple it was
remarkable amounts of fun to overcome. Add the Orpheus theme and suddenly... this is a good game.
>> [_] Anonymous 11/03/15(Tue)06:12:55 No.2942190
Not too difficult that it's outright discouraging, while still presenting enough of a challenge
to make you feel accomplished for getting through a difficult puzzle or defeating a boss.
The Cerberus fight was wonderful. His weakness isn't apparent at all, and only becomes so after a
luckily-timed shot. This gives you hope after preciously being at your wit's end as to how to
overcome him. Once you start damaging him, his pattern changes perfectly. The differences are
subtle yet every attack pattern covers a hole previously left by the last pattern, and demands a
slightly different strategy to get a hit in. Probably a more intuitive fight than any I had in
The Witcher 3. And I really enjoyed the Witcher.
Very rarely do I even consider playing a game on /f/, and even more rarely do I actually put
effort in. For to complete a game is almost unheard of these days. That I was motivated to finish
this game is a hallmark of very, very good design. Thanks OP
>> [_] Anonymous 11/03/15(Tue)06:25:00 No.2942199
>>2942182
agreed man, fukken saved
>> [_] Anonymous 11/03/15(Tue)06:34:06 No.2942200
>>2942190
>the Cerberus blah blah blah
it's King K. Rool from Donkey Kong Country.