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Threads (1):
File: crunchdown.swf-(9.56 MB, 800x500, Game) [_] Anon 2590485 gobble gobble >> [_] Anon 2590594 The game has two actions possible, a punch and an eating action. The health restoring items are pies. You activate the pies by punching. That right there is a mild example of gameplay and narrative segregation. The gameplay designer thinks, "wait eating the pies is a different mechanic than eating random objects and transforming. It's more like the picking-up-weapon mechanic" So fuck the narrative, right? Triple-A games don't seem to care, why should flash game designers. >> [_] Anon 2590617 >># it's still fun though and the aesthetic is enjoyable deal with it >> [_] Anon 2590636 >># >hitboxes are shit >dodging is a joke >mobs dont have cooldown on "specials" like charge... shit game is shit | ||||||||||
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