File: crunchdown.swf-(9.56 MB, 800x500, Game)
[_] Anonymous 11/07/14(Fri)04:07 No.2590485
gobble gobble
>> [_] Anonymous 11/07/14(Fri)08:33 No.2590594
The game has two actions possible, a punch and an eating action. The health restoring items are
pies.
You activate the pies by punching.
That right there is a mild example of gameplay and narrative segregation. The gameplay designer
thinks, "wait eating the pies is a different mechanic than eating random objects and
transforming. It's more like the picking-up-weapon mechanic"
So fuck the narrative, right? Triple-A games don't seem to care, why should flash game designers.
>> [_] Anonymous 11/07/14(Fri)09:06 No.2590617
>>2590594
it's still fun though and the aesthetic is enjoyable
deal with it
>> [_] Anonymous 11/07/14(Fri)09:38 No.2590636
>>2590485
>hitboxes are shit
>dodging is a joke
>mobs dont have cooldown on "specials" like charge...
shit game is shit