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This is resource DJ68DH8, a Archived Thread.
Discovered:6/8 -2012 06:15:36

Ended:6/8 -2012 10:31:35

Checked:16/8 -2012 10:22:07

Original location: http://boards.4chan.org/f/res/1736931
Recognized format: Yes, thread post count is 7.
Discovered flash files: 1





File: Pac-Maso.swf-(8 KB, Game)
[_] Neverending pacman Anonymous 08/05/12(Sun)22:49 No.1736931

>> [_] Anonymous 08/06/12(Mon)00:14 No.1737028

  469220

>> [_] Anonymous 08/06/12(Mon)00:16 No.1737029

  >Neverending pacman
  >neverending

  I hit a ghost and it ended.

>> [_] Anonymous 08/06/12(Mon)00:46 No.1737067

  >>1737029
  If there were no ghosts, it wouldn't be pacman now, would it?

>> [_] Anonymous 08/06/12(Mon)01:11 No.1737083

  13128880

  The key is to keep Pacman high, and the score keeps doubling as you eat ghosts. Got bored after
  losing my big chain.

>> [_] Anonymous 08/06/12(Mon)01:44 No.1737115

  tvtropes.org/pmwiki/pmwiki.php/Main/LuckBasedMission

>> [_] Anonymous 08/06/12(Mon)01:47 No.1737118

  1) Pacman is a circle, not a square
  2) See 1
  3) Should speed up gradually as it goes along
  4) Should give the user the ability to move Pacman forward and backward within the screen
  boundaries so it's less luck-based
  5) Maybe more than 3 levels would be better

  Other than that, pretty good.



http://swfchan.net/12/DJ68DH8.shtml
Created: 6/8 -2012 06:15:36 Last modified: 16/8 -2012 11:12:25 Server time: 07/05 -2024 17:41:48