File: Bosstesting.swf-(9.04 MB, Game)
[_] DEM GOOMBAZ 07/20/12(Fri)04:34 No.1724051
Testing out the minibosses. I buffed the subweapons so they can combo as well, plus some other
collision and directional bugs patched.
>> [_] Anonymous 07/20/12(Fri)04:41 No.1724052
Holy crap it looks worse!
Game engine is doing well, through the Parasite X's jump all over the place sometimes, blocks
seem to have a slight delay on break, still need to fix the whip's stiffness, etc. Still, Keep
going at it lad! Its nice to see some damn OC going on.
>> [_] Anonymous 07/20/12(Fri)04:45 No.1724056
also if you have sub weapons there needs to be a button to use them not just being able to switch
them
>> [_] Anonymous 07/20/12(Fri)04:46 No.1724057
I like the game don't get me wrong, obviously it needs a lot of work, and maybe if those are
supposed to be minibosses a little less health, i still managed to beat it after killing both of
them, i got 40 seconds on the first one, and 3 on the second with less time, looking forward to
seeing where this goes.
http://puu.sh/K7GG
>>1724056
it's up+attack, just like in castlevania.
>> [_] OP 07/20/12(Fri)04:47 No.1724058
>>1724056
Up and attack
>>1724052
Worse? :( How its goddamn super mario bros?
>> [_] Anonymous 07/20/12(Fri)04:48 No.1724059
When I'm holding left and whip, even if I just tap the whip button, it goes into whip flailing
mode, and... sticks straight at roughly a 45 degree angle.
>> [_] OP 07/20/12(Fri)04:54 No.1724061
>>1724059
Yeah that's a big one I haven't delved into fixing yet. I'd have to disable whip flailing until
only the attack is pressed down, then enable the flailing afterwards. Shit's hard.
>> [_] Anonymous 07/20/12(Fri)05:00 No.1724064
>>1724061
Just making sure you're aware of it. I figured you might be but hey, better to repeat what you
know than stay quiet about a bug you hadn't caught.
>> [_] OP 07/20/12(Fri)05:07 No.1724065
>>1724064
And I appreciate it brah. I don't know if it's the same guy or not but someone is bitching about
"no turning animation" in this game frequently. Fuck my life man I'd have to adjust so much all I
wanna do is put the shoryuken in next :(
>> [_] Anonymous 07/20/12(Fri)05:32 No.1724073
If you go to the bosses, and hold out your whip while having it hit them, it allows them to walk
through you as you take no damage,
>> [_] Anonymous 07/20/12(Fri)05:43 No.1724076
Can anyone give sauce on the music?
>> [_] OP 07/20/12(Fri)05:54 No.1724077
>>1724076
Intro Wood carving partitia
Piercing Silence remix
Aquarius Castlevania harmony of despair
>>1724073
fuck
>> [_] Anonymous 07/20/12(Fri)06:37 No.1724079
>>1724077
Nice thank you very much. The music is great.
>> [_] Anonymous 07/20/12(Fri)06:39 No.1724080
Shit man I've been playing Harmony of Despair like crazy all week and then you bring me this. I
like this.
>> [_] OP 07/20/12(Fri)06:49 No.1724082
Forum page is hopefully growing here:
http://symbiosisofevil.freeforums.org/
Patching these glitches right now and will post soon.
>>1724080
Got 2 valmanway +1s yet?
>> [_] Anonymous 07/20/12(Fri)07:12 No.1724093
C'MON CHUMP
>> [_] Anonymous 07/20/12(Fri)09:43 No.1724134
Great work, but I think the time limit may be a bit tight with the addition of bosses.
Also, a suggestion... would it be possible to do something with cookies so the control changes
would keep each time the game is opened?
>> [_] Anonymous 07/20/12(Fri)12:27 No.1724188
flailing only does 1 damage
its practically useless, I remember flailing in castlevania at some points
but it cant even kill one goomba in the time given
>> [_] Anonymous 07/20/12(Fri)13:07 No.1724207
I made my jump to be spacebar, but it won't jump.
Also, while attacking, you take no damage.
>> [_] Anonymous 07/20/12(Fri)13:50 No.1724216
>>1724207
The creator/dev dude updated it again and released a new version, http://boards.4chan.o
rg/f/res/1724084 he addresses the spacebar thing too