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This is resource JIX7GB2, a Archived Thread.
Discovered:20/7 -2012 14:17:10

Ended:21/7 -2012 01:38:05

Checked:24/7 -2012 01:42:03

Original location: http://boards.4chan.org/f/res/1724084
Recognized format: Yes, thread post count is 17.
Discovered flash files: 1





File: SymbiosisofEvil0.8.swf-(9.04 MB, Game)
[_] DEM BETER GOMBAZ 07/20/12(Fri)06:57 No.1724084

  Patched. No more awkward whipping, minibosses nerfed, and hitstun deterioration implemented.

>> [_] OP 07/20/12(Fri)06:59 No.1724085

  Forum:
  http://symbiosisofevil.freeforums.org/

>> [_] Anonymous 07/20/12(Fri)07:01 No.1724087

  Spam cross on miniboss. Oh look it's fucking nothing

>> [_] OP 07/20/12(Fri)07:02 No.1724088

  >>1724087
  So? I'm doing it too crosses were always the best subweapon imo

>> [_] Anonymous 07/20/12(Fri)07:06 No.1724090

  >>1724088
  What's the point in following tradition for the sole purpose of following tradition? Improve upon
  it.

>> [_] OP 07/20/12(Fri)07:10 No.1724092

  >>1724090
  I'm going to. Combining both metroid and castlevania into one. This is still in baby stages.
  Gonna add different subweapons. I'm going to nerf the old subweapons to encourage players to try
  new ones.
  Fire flower, beam weapons, summoning metroid monsters. Like that.

>> [_] Anonymous 07/20/12(Fri)07:13 No.1724094

  >>1724092
  Sounds cool. Just don't nerf the knife. No one uses that anyway. And the special bar regenerates
  too fast. Makes using the whip at all seem stupid.

>> [_] OP 07/20/12(Fri)07:16 No.1724095

  >>1724094
  Guess you're right. Maybe I should get rid of the MP gainback from the cross and decrease the
  rate of regeneration.

>> [_] Anonymous 07/20/12(Fri)07:25 No.1724101

  This game would be better if you'd zoom out a bit.

>> [_] Anonymous 07/20/12(Fri)08:27 No.1724108

  10/10 enamies+bosses
  42 coins
  10 secs remaining

  these are fun gonna try improve my score and get everything

  anyway you could make the controls save?

>> [_] Anonymous 07/20/12(Fri)09:06 No.1724117

  Why does the whipcrack have to be such a loud noise

>> [_] Anonymous 07/20/12(Fri)09:54 No.1724136

  I've been using the control scheme of:
  D: attack
  S: jump
  A: backdash
  W: cycle subweapon
  It seems more sensible than the defaults; less hand-cramping at the very least. If there's no way
  to save control changes, might there be a way to have multiple quick-defaults?

>> [_] Anonymous 07/20/12(Fri)12:49 No.1724203

  >>1724136
  I replace shift for jump so that I don't have to move my hand when pressing the buttons (s to w).
  Don't know if its a common bug but I can't assign the space bar to any of the actions.

>> [_] OP 07/20/12(Fri)13:05 No.1724205

  >>1724117
  I'll lower the volume on it. I ripped it from the game using audacity not knowing I could just
  nds hack to get all the sounds.
  >>1724203
  I forgot about space in the odd key assigning coding. Sorry haha I'll fix that. I'll look up
  cookie thingies in flash. Do you guys want me to zoom out?

>> [_] Anonymous 07/20/12(Fri)14:50 No.1724240

  How do i use subweapon?

>> [_] OP 07/20/12(Fri)14:58 No.1724243

  >>1724240
  Up+Attack

>> [_] Anonymous 07/20/12(Fri)15:05 No.1724250

  I see a lot of people neglecting a conveniently placed nine keys on the keyboard, i use
  Numpad 4: Attack
  Numpad 6: Jump
  Numpad 5: Backdash (not that I use it at all.
  Numpad 8: switch subweapon
  then have movement on wasd, maybe it's not for everyone but I always find it easier to manage
  movement with my left hand and actions with my right, like a real controller or an arcade type
  setup.



http://swfchan.net/12/JIX7GB2.shtml
Created: 20/7 -2012 14:17:10 Last modified: 24/7 -2012 01:46:43 Server time: 01/11 -2024 00:18:03