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This is resource P8JZTKL, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1761373 Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File: Great_War_of_Prefectures.swf-(2.52 MB, Game) [_] games on /f/ puddinchop 09/08/12(Sat)22:03 No.1761373 woo >> [_] Anonymous 09/08/12(Sat)23:38 No.1761449 yes >> [_] Anonymous 09/08/12(Sat)23:43 No.1761451 combat in this game sucks complete dick. Over powered computer actually gains control of it's own units where your line doesn't do shit if there isn't enough units in the battle. This causes a massive fucking bug where 1 defensive unit with the defensive aura on him can only be hit by one of your units at a time and it's impossible to kill before the time runs out. Fucking GG. Just played for half an hour and that bullshit happened on 3 different fucking areas. Game breaker. >> [_] Anonymous 09/08/12(Sat)23:47 No.1761457 >>1761451 >He sucks at this game Lawl bro, sorry, cant hear you over my 30 giants army >> [_] Anonymous 09/08/12(Sat)23:49 No.1761458 >>1761451 >you suck at this game >beat the whole thing using a fuckload of ninjas >mfw there is really imba units that you can use to your advantage Seriously just use ninjas until the other guy is decked the fuck out with stuff. Then just buy an asston of samurai and dunk on bitches. >> [_] Anonymous 09/09/12(Sun)01:17 No.1761469 THIS FUCKING ENDGAME IS STRAIGHT OUT OF SENGOKU RANCE HOLY SHIT >> [_] Anonymous 09/09/12(Sun)01:35 No.1761474 i am having trouble with the mouse. What is the name of the game so i can play it on cool buddy.com? >> [_] Anonymous 09/09/12(Sun)01:41 No.1761476 >tfw picked a prefecture with sacred ground and added graveyard >can't change either >keep getting massacred in fights operation: spooky is unsuccessful >> [_] Anonymous 09/09/12(Sun)01:49 No.1761480 As Hodaikko, you can sort of bulldoze your way top to bottom and have an early game resource advantage. By midgame, you can have 'magnetic field generators' on all of your non-essential prefectures which helps a lot for the end game. Dude who made this game's code was a bit lazy, because giants spawn on turns when the variable turns%15 returns one (so 16, 31, 46, and so on) as opposed to the more intuitive 'I added this so the first giant is queued for 15 turns from now'. >>1761474 I'm glad it wasn't just me having IO issues. |
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