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This is resource P8JZTKL, a Archived Thread.
Discovered:9/9 -2012 05:21:50

Ended:9/9 -2012 08:59:11

Checked:10/9 -2012 21:15:23

Original location: http://boards.4chan.org/f/res/1761373
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1





File: Great_War_of_Prefectures.swf-(2.52 MB, Game)
[_] games on /f/ puddinchop 09/08/12(Sat)22:03 No.1761373

  woo

>> [_] Anonymous 09/08/12(Sat)23:38 No.1761449

  yes

>> [_] Anonymous 09/08/12(Sat)23:43 No.1761451

  combat in this game sucks complete dick. Over powered computer actually gains control of it's own
  units where your line doesn't do shit if there isn't enough units in the battle. This causes a
  massive fucking bug where 1 defensive unit with the defensive aura on him can only be hit by one
  of your units at a time and it's impossible to kill before the time runs out. Fucking GG. Just
  played for half an hour and that bullshit happened on 3 different fucking areas. Game breaker.

>> [_] Anonymous 09/08/12(Sat)23:47 No.1761457

  >>1761451

  >He sucks at this game
  Lawl bro, sorry, cant hear you over my 30 giants army

>> [_] Anonymous 09/08/12(Sat)23:49 No.1761458

  >>1761451
  >you suck at this game
  >beat the whole thing using a fuckload of ninjas
  >mfw there is really imba units that you can use to your advantage

  Seriously just use ninjas until the other guy is decked the fuck out with stuff. Then just buy an
  asston of samurai and dunk on bitches.

>> [_] Anonymous 09/09/12(Sun)01:17 No.1761469

  THIS FUCKING ENDGAME IS STRAIGHT OUT OF SENGOKU RANCE

  HOLY SHIT

>> [_] Anonymous 09/09/12(Sun)01:35 No.1761474

  i am having trouble with the mouse. What is the name of the game so i can play it on cool
  buddy.com?

>> [_] Anonymous 09/09/12(Sun)01:41 No.1761476

  >tfw picked a prefecture with sacred ground and added graveyard
  >can't change either
  >keep getting massacred in fights
  operation: spooky is unsuccessful

>> [_] Anonymous 09/09/12(Sun)01:49 No.1761480

  As Hodaikko, you can sort of bulldoze your way top to bottom and have an early game resource
  advantage. By midgame, you can have 'magnetic field generators' on all of your non-essential
  prefectures which helps a lot for the end game. Dude who made this game's code was a bit lazy,
  because giants spawn on turns when the variable turns%15 returns one (so 16, 31, 46, and so on)
  as opposed to the more intuitive 'I added this so the first giant is queued for 15 turns from
  now'.

  >>1761474
  I'm glad it wasn't just me having IO issues.



http://swfchan.net/12/P8JZTKL.shtml
Created: 9/9 -2012 05:21:50 Last modified: 10/9 -2012 21:38:09 Server time: 25/04 -2024 20:04:26