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This is resource POB50A1, a Archived Thread.
Discovered:24/6 -2012 08:55:58

Ended:27/6 -2012 04:01:27

Checked:28/6 -2012 13:34:37

Original location: http://boards.4chan.org/f/res/1705860
Recognized format: Yes, thread post count is 34.
Discovered flash files: 1





File: SymbiosisofEvil03b.swf-(6.78 MB, Game)
[_] Symbiosis of evil 0.4Dankula06/24/12(Sun)01:45No.1705860

  Movement: Arrows
  Jump Z
  Whip A
  backdash s
  slide down+z
  double jump enabled

  Heres my forum
  symbiosisofevil.freeforums.org

Marked for deletion (old).

>> [_] Anonymous06/24/12(Sun)02:05No.1705881

  Can't whip while falling from a double jump?

>> [_] Dankula06/24/12(Sun)02:13No.1705887

  >>1705881
  Noted. Havent programmed that in yet only got the regular jump down.

>> [_] Anonymous06/24/12(Sun)02:16No.1705889

  So what do you do besides run around, listen to rock music, and go flip your hair in a gay
  fashion.

>> [_] Dankula06/24/12(Sun)02:18No.1705892

  >>1705889
  Its going to be a metroidvania game, literally. X parasite + draculas castle is it in a nutshell.
  Im just trying to get all of the basic functions out of the way before I put in enemies and
  cutscenes and storyline.

>> [_] Anonymous06/24/12(Sun)02:19No.1705893

  >>1705889
  OP is in the middle of making this game. He posted what he has so far.

>> [_] Anonymous06/24/12(Sun)02:20No.1705896

  >>1705892
  You got to do something with the controls man. A,S and Z are not a good mix of keys. The player
  would be in more control if it was Z, X and C.

>> [_] Dankula06/24/12(Sun)02:22No.1705900

  >>1705896
  Next post, Ill make it so on loading of the movieclip the player can customize his controls. I
  know everyone is sippin on the control haterade Im sorry I didnt do it earlier, I just had to get
  the whipping down or else this game will never get off the ground.

>> [_] Anonymous06/24/12(Sun)02:23No.1705901

  Hey are you planning on implementing directional whipping? It'd fit with the metroid theme you
  seem to be going for.

>> [_] Dankula06/24/12(Sun)02:26No.1705904

  >>1705901
  My god thats a Gergoth in itself I guess I could try. Thatd take custom sprites and a lot of
  reinforced programming but if the peoples wants it I guess I could.

>> [_] Anonymous06/24/12(Sun)02:27No.1705905

  >>1705901
  Not OP, but directional whipping is exactly the thing that ruined castlevania 2.

>> [_] Anonymous06/24/12(Sun)02:32No.1705908

  >>1705904
  http://www.castlevaniacrypt.com/games/cv4/images/sprites/simon-belmont.gif

>> [_] Anonymous06/24/12(Sun)02:33No.1705910

  >>1705904
  I didn't mean to make you feel pressured or anything, it was just a suggestion. For now, just try
  to get the basics down.

  On that subject, it seems that you have to move to end the whip attack while jumping.

>> [_] Dankula06/24/12(Sun)02:35No.1705912

  ~Story~
  Less condensed. Federation keeps sample of x during experiment gets loose infects crew including
  captain. One scientist gets away before full contamination launches emergency escape pod/ship and
  before leaving sees captain plot course for Earth.
  >cont

>> [_] Dankula06/24/12(Sun)02:38No.1705915

  Scientist looks through Earth's data logs and sees potential threats and heroes (Dracula and
  Jonathan respectively) with the Anti-X in hand sets course for Jonathan's abode. With his damaged
  thruster from the manual escape he crashes and emerges from his ship. Jonathan investigates and
  sees the crashed ship and approaches slowly while the scientist, mortally injured, emerges from
  the rubble. The scientist embraces Jonathan and injects him with the Anti-X, and he is immune to
  the X parasite. The BSL ship with the poor immitation of the captain crashes into Dracula's
  castle.

>> [_] Dankula06/24/12(Sun)02:40No.1705916

  Dracula's remains are infected and combine with the X (Dracula X lol) spreads the X and his
  minions across the globe and Jonathan must stop him with his immunity and ability to eradicate
  the parasite.

  Would you guys be okay if the other hunters got infected and Jonathan had to defeat them and cure
  them? Then they could be used as other characters?

>> [_] Mr. Kidnapper !VANVANPVIU06/24/12(Sun)03:02No.1705929

  If you walk up or down stairs and then press down, the walking animation will freeze. Also slide
  issues are still there.
  Not sure if it's supposed to keep you from attacking once you doublejump.
  When walking you can't continuously attack.

>> [_] Dankula06/24/12(Sun)03:07No.1705934

  >>1705929
  >walking cant attack
  thats intentional you shouldnt be able to move and whip at the same time its not a valmanway.
  >sliding
  havent done anything with that yet.
  >doublejump
  1705887

>> [_] Anonymous06/24/12(Sun)03:08No.1705937

  >>1705934
  Well then it's still unusual that you can whip the first time, even though it's only for a single
  frame of the animation.

>> [_] Dankula06/24/12(Sun)03:13No.1705943

  >>1705937
  I see. You can cancel the whipping into walking. I apologize I thought you meant he should be
  able to run and whip simultaneously.

>> [_] Anonymous06/24/12(Sun)03:30No.1705951

  WHY CAN'T I WIN THIS FUCKING GAME?!

>> [_] Dankula06/24/12(Sun)03:42No.1705957

  >>1705951
  Does 0.4 make sense? Its an in-progress.

>> [_] Anonymous06/24/12(Sun)06:14No.1706014

  whipping animation takes FUCKING FOREVER

  can't whip out of a double jump

  occasionally can get stuck in infinite slide loop w/out moving

  can't whip after hitting head on ceiling

  double jump is delayed and single jump is iffy so if you fall off a platform you sometimes fail
  to recover because of weird timing

  with platforms you can jump through, if you only jump halfway through them, you can "run into"
  them, hindering your lateral movement

  controls are weird. ASD or ZXC would be much more intuitive

  if you jump while holding a direction key and continue to hold it until you land, you can't whip,
  jump, or backdash until you release the arrow key

  that's all i noticed

>> [_] Anonymous06/24/12(Sun)06:14No.1706015

  oh also it's named 03b but you said it's 0.4 continuity error

>> [_] Anonymous06/24/12(Sun)07:04No.1706026

  1. Press and hold up
  2. Press and hold whip
  3. ???
  4. Profit

>> [_] Anonymous06/24/12(Sun)07:15No.1706032

  Please refrain from using that fucking y/z buttons for games, as european non english keyboard
  layouts have them interchanged

>> [_] Anonymous06/24/12(Sun)07:25No.1706035

  Good progress so far.

  S - backdash can be quickly pressed twice for a second slide that breaks the animation.

  A + S - can be pressed simultaneously for continuous backdash with no delay, or animation. The
  sound does repeat though.

  Movement + A - the priority is too high for movement, forcing you to have to come to a stop to
  attack. The should be a condition where movement loses priority of the other button presses.
  Backdash should always have a higher priority than movement, but less than jump.

  That's all I will put for now so I can get it out before the flash 404's.

>> [_] Anonymous06/24/12(Sun)07:27No.1706038

  >>1706026
  this

>> [_] Anonymous06/24/12(Sun)07:27No.1706039

  >>1706026
  sexy move is sexy

>> [_] Dankula06/24/12(Sun)08:35No.1706057

  >>1706026
  Ill customize the whip animation so its faster and the startup is his taunt. Profit yes. Also
  doublejump platform movement hindering as well as the ability to move and be able to whip whilest
  holding arrow keys will all be patched. Anything else I'm missing?

>> [_] Dankula06/24/12(Sun)08:36No.1706059

  >>1706035
  A+S is known as backdash cancelling and is canon in all cv games since sotn. I left it in.

>> [_] Anonymous06/24/12(Sun)10:21No.1706082

  This game needs more tits.

>> [_] Anonymous06/24/12(Sun)10:32No.1706083

  OP, try holding [down] + [jump], when you are at the point of holding them and stationary, hold
  [whip].

>> [_] Anonymous06/24/12(Sun)12:03No.1706127

  Jumping is a pain in the ass because if he's anywhere close to an edge and moving, he will NOT
  jump, he'll just go over the edge. Need to do something about this, such as adding in a grace
  period for jumping, or just in general making jumping more responsive. Should be able to attack
  while jumping, while falling, and multiple times without releasing the forward button. Control
  scheme needs improvement



http://swfchan.net/12/POB50A1.shtml
Created: 24/6 -2012 08:55:58 Last modified: 28/6 -2012 13:38:27 Server time: 03/01 -2025 05:40:03