File: Akabur's Magic Shop (in development).swf-(264 KB, Hentai)
[_] Anonymous 07/30/12(Mon)07:25 No.1731734
>> [_] Anonymous 07/30/12(Mon)07:28 No.1731739
I hope this involves some bitch slapping of some sort
>> [_] Anonymous 07/30/12(Mon)07:29 No.1731740
what a piece of shit
>> [_] Anonymous 07/30/12(Mon)07:31 No.1731741
>>1731740
What did you expect from something with (in development) clearly in the filename?
>> [_] Anonymous 07/30/12(Mon)07:47 No.1731752
A half finished project is in development. This is planning to do a classical painting and asking
how it looks with only a couple stick figures on the canvas.
>> [_] Anonymous 07/30/12(Mon)08:14 No.1731765
>>1731752
Like you'd know, right? Of course you would.
>> [_] Anonymous 07/30/12(Mon)08:31 No.1731773
>>1731752
Retarded? It is almost ready. If you are not a programmer you wouldn't understand how much work
it takes to get where they are already. Now they only need some brute force to assign all buttons
and a flashy opening.
>> [_] Anonymous 07/30/12(Mon)08:33 No.1731775
So there are two combinations...?
Scroll1 + 1
Scroll1 + 2
Yeah... Also it takes too long between transformations. Skip the undo button, after one
combination has been entered just allow another one immediately.
For example you should be able to click scroll1 then 1 (poof transformation) and then immediately
click scoll1 then 2 (poof transformation).
Clicking undo inbetween is just annoying, especially since it takes 0.5 second before the buttons
become active again.
>> [_] Anonymous 07/30/12(Mon)08:36 No.1731778
Also I only understood you can click her breasts to see dialogue once I tried tabbing for hidden
buttons.
Make the flash higher, add some space reserved for dialogue (the dialogue shouldn't appear in
front of her - it should not block view of her). Then have her start talking as soon as you
transform her, right after the poof.
>> [_] Anonymous 07/30/12(Mon)08:39 No.1731780
I also eventually understood that after youve clicked the breast once and finished the dialogue
you can actually click them again to change the visuals (remove breast cups).
>> [_] Anonymous 07/30/12(Mon)08:41 No.1731782
>>1731773
And most people here aren't programmers. They merely comprehend the game/functions/art put out in
front of us. If you don't provide anything substantial we have nothing to go on. Come back with
some more art and we will have something to judge. Also as another poster said skip the undo
button, it takes too long to get to the next combination.
>> [_] Anonymous 07/30/12(Mon)08:42 No.1731783
>>1731778
Submit that here so Akabur can read it
http://www.hentai-foundry.com/pic-149959.html
>> [_] Anonymous 07/30/12(Mon)10:12 No.1731831
>>1731752
*cough*much work*cough*
BWAHAHA
>> [_] Anonymous 07/30/12(Mon)10:40 No.1731850
>>1731773
http://swfchan.com/23/110312/info.shtml?Akabur%27s+Magic+Shop+%28in+development%29.sw
f
The flash really isn't bad but you are talking bullshit.
The code they have in this flash is basic stuff.
>> [_] Anonymous 07/30/12(Mon)10:51 No.1731858
Has awesome potential I think.
>> [_] Anonymous 07/30/12(Mon)11:06 No.1731861
need bestiality stuff in here
>> [_] Anonymous 07/30/12(Mon)11:57 No.1731880
I approve of this. Looking forward to more.
>> [_] Anonymous 07/30/12(Mon)12:08 No.1731886
>>1731773
>how much work
Give me all the artwork and I can turn it into a game in an hour tops.
>> [_] Anonymous 07/30/12(Mon)12:16 No.1731892
i am in great approval of this flash, and hope it is completed soon.
>> [_] Mr. Kidnapper !VANVANPVIU 07/30/12(Mon)12:32 No.1731904
>>1731773
But it's not that hard.
Let's say this:
You have two boolean arrays, that would be "scroll" for the left side, and "combo" for the right
side.
onClick, the particular element in the array that the button corresponds to will become true.
For simplifications sake, lets say that when you hit the COMBINE button, a variable becomes the
values added together. Lets say Scroll1's value is 0, Scroll2's value is 10, and so on.
Adding, say Scroll1 and 5, the value of the variable will be 5.
In the simplest way, you can use a switch statement using that variable that will play the sprite
at the required frame, or if you're using multiple sprites, to cause the particular sprite to
appear in the frame.
So in case 1, which is Scroll1 and Combo 1, Ariel will pop up in place of Jasmine.
It's really not that hard from a programming standpoint. The artist will have a much harder time
than the programmer.
>> [_] Anonymous 07/30/12(Mon)12:40 No.1731908
>>1731904
yeah, it's always tougher on the artists, unless the programmer is just making 3d art.
>> [_] Anonymous 07/30/12(Mon)12:44 No.1731913
>>1731773
I am this guy.
You guys dont seen to know, but akabur is a solo developer, he makes the art AND the programming.
>>1731782
If people dont know what are they talking about, why do they care posting it?
>>1731850
>>1731886
>>1731904
It is easy to redo something that already exists, but you forgot that he had to plan in how he
would make it, no one knows if this is the 1st or the 10th attempt(he could have even other
prototypes for the game).
kidnapper: It would be a lot easier and light-running if you used one integer instead of two
arrays.
>> [_] Anonymous 07/30/12(Mon)12:51 No.1731917
>>1731913
The program part is almost ready, because the basic structure of the game is ready.
And the basic sketches of the art and some finished art are already running smoothly(dialogues,tr
ansformation animation, and i dont think the undo button is buggy, it is just waiting for the
animation to end).
Like I said: he just need to make minor or major changes in the basic image and assign the
buttons combinations. I consider this as almost finishing.
>> [_] Anonymous 07/30/12(Mon)12:51 No.1731918
Don't understand what people are whining about. He never claimed it was playable, he just wants
to show what he have done so far, however little that may be. And I approve.
One thing I want to mention, though, is that when you touch her breasts you have to close the
dialogue every time afterwards before you can touch her again. It's kind of annoying.
>> [_] Anonymous 07/30/12(Mon)12:55 No.1731923
>>1731918
I guess it was meant for her to be annoying. But he could put a shut up button, haha.
>> [_] Anonymous 07/30/12(Mon)13:02 No.1731932
>>1731923
Nah, that wasn't what I meant. SHE isn't annoying. What's annoying is that you have to close the
dialogue every time before doing the same thing again. I'm fine with the dialogue itself just not
that it interrupts you.
>> [_] Anonymous 07/30/12(Mon)13:07 No.1731938
>>1731913
Yeah I haven't gotten used to Flash and the birrions of events it gets to have. I do realize that
onClick you can just add to/subtract from the integer there and then