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This is resource UYX723A, a Archived Thread.
Discovered:24/6 -2012 06:02:25

Ended:27/6 -2012 04:39:58

Checked:28/6 -2012 14:41:00

Original location: http://boards.4chan.org/f/res/1705726
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1





File: streets.of.sim.city.swf-(5.34 MB, Loop)
[_] Anonymous06/23/12(Sat)22:45No.1705726

>> [_] Anonymous06/23/12(Sat)23:03No.1705738

  its a rough neighborhood

>> [_] Anonymous06/23/12(Sat)23:05No.1705739

  fuck, it's like a really bad Escher painting

>> [_] Anonymous06/23/12(Sat)23:08No.1705741

  >>1705738
  lol, it's called asphalt land. I spent a lot of time for no reason creating a sim city 2000 map
  first with mountains, then covering those mountains with asphalt.

>> [_] Anonymous06/23/12(Sat)23:58No.1705769

  what the fuck

>> [_] Anonymous06/24/12(Sun)00:15No.1705780

  the hell is this game?

>> [_] Anonymous06/24/12(Sun)00:19No.1705784

  >picked up 100 50 caliber bullets

  for...monster fighting?

>> [_] Anonymous06/24/12(Sun)00:41No.1705799

  >>1705784
  >>1705780
  Streets of Sim City, a pretty cool game that let you go through the cities you would make in Sim
  City 2000.

  Then blow the hell out of those cities if you liked. There were deathmatch modes, and story
  scenarios where you would, for example, fight aliens as an elderly woman and her dog trying to
  save their delivery service.

>> [_] Anonymous06/24/12(Sun)00:44No.1705801

  Streets of Sim City came late into Maxis' career, before they were bought out by EA and The Sims
  came around.

  They decided to get... innovative, and create a car combat/racing game that allowed players to
  incorporate a player's Sim City 2000 cities into the game.

  It wasn't too much, but it wasn't terrible. The idea and execution acted as a prototype for
  sandbox video games like Grand Theft Auto 3... and the rest is history.



http://swfchan.net/12/UYX723A.shtml
Created: 24/6 -2012 06:02:25 Last modified: 28/6 -2012 14:41:37 Server time: 27/04 -2024 16:33:11