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This is resource UYX723A, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1705726 Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File: streets.of.sim.city.swf-(5.34 MB, Loop) [_] Anonymous06/23/12(Sat)22:45No.1705726 >> [_] Anonymous06/23/12(Sat)23:03No.1705738 its a rough neighborhood >> [_] Anonymous06/23/12(Sat)23:05No.1705739 fuck, it's like a really bad Escher painting >> [_] Anonymous06/23/12(Sat)23:08No.1705741 >>1705738 lol, it's called asphalt land. I spent a lot of time for no reason creating a sim city 2000 map first with mountains, then covering those mountains with asphalt. >> [_] Anonymous06/23/12(Sat)23:58No.1705769 what the fuck >> [_] Anonymous06/24/12(Sun)00:15No.1705780 the hell is this game? >> [_] Anonymous06/24/12(Sun)00:19No.1705784 >picked up 100 50 caliber bullets for...monster fighting? >> [_] Anonymous06/24/12(Sun)00:41No.1705799 >>1705784 >>1705780 Streets of Sim City, a pretty cool game that let you go through the cities you would make in Sim City 2000. Then blow the hell out of those cities if you liked. There were deathmatch modes, and story scenarios where you would, for example, fight aliens as an elderly woman and her dog trying to save their delivery service. >> [_] Anonymous06/24/12(Sun)00:44No.1705801 Streets of Sim City came late into Maxis' career, before they were bought out by EA and The Sims came around. They decided to get... innovative, and create a car combat/racing game that allowed players to incorporate a player's Sim City 2000 cities into the game. It wasn't too much, but it wasn't terrible. The idea and execution acted as a prototype for sandbox video games like Grand Theft Auto 3... and the rest is history. |
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