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This is resource YQCE5QD, a Archived Thread.
Discovered:6/7 -2012 12:25:52

Ended:6/7 -2012 20:24:49

Checked:8/7 -2012 02:28:47

Original location: http://boards.4chan.org/f/res/1714041
Recognized format: Yes, thread post count is 26.
Discovered flash files: 1





File: SymbiosisofEvil06.swf-(7.14 MB, Game)
[_] Castelvania Symbiosisofevil 0.6JonathancharlotteJonathancharlotteJonathancharlotte07/06/12(
Fri)04:28No.1714041

  Fixed update with rotational whipping and getting hurt and enemy projectiles.

>> [_] Anonymous07/06/12(Fri)04:54No.1714048

  I'm guessing the rotational whipping is where you can hold the A button and press the arrow keys.

>> [_] Anonymous07/06/12(Fri)04:56No.1714050

  Looks fun!
  bug: attacking and holding the attack button will give the enemies only the flick damage, not the
  initial attack damage. This can be frustrating when you don't know why every attack is dealing
  only one damage.

>> [_] OP07/06/12(Fri)05:00No.1714051

  >>1714050
  I'm pretty sure thats how the game is supposed to be? If you held down the attack key and flung
  the whip around dealing 45 damage the game would be a cakewalk.

  >>1714048
  Yes

>> [_] Anonymous07/06/12(Fri)05:05No.1714052

  There are several glitches when holding buttons down, for example: jump and hold down, the
  character will continue the falling animation when landing.

  After sliding, sometimes the down button is disabled (character appears to stand, although
  sliding and duck-attacking is possible).

  As a developer, you might want to make a enemy-free flat level and goof around for a while,
  making a note every time your character does something you don't want, then try to correct those
  glitches later. But you'll always miss things you didn't prepare for. Having someone else check
  for you will always yield more bugs.

>> [_] Anonymous07/06/12(Fri)05:07No.1714054

  Might be better to change rotational whipping from pressing an arrow key to holding an arrow key.
  That way you won't have the whip teleporting to its position.
  Of course you could always force the whip to swing from its current direction to the starting
  angle in a forwards manner (the same direction it takes when it falls) and then fall (depending
  on which direction Johnathan is facing)

>> [_] OP07/06/12(Fri)05:09No.1714055

  >>1714052
  Thanks. Sounds like a good idea. You guys help a lot with telling me what's wrong with my game
  and it's sucky parts so that's why I post it frequently. The jump down cancel will be programmed
  later so there won't be much of a problem I hope.

>> [_] Anonymous07/06/12(Fri)05:11No.1714056

  >>1714054
  Can you clarify?

>> [_] Anonymous07/06/12(Fri)05:14No.1714057

  >>1714056
  Hold the A button the whole time. Let's say you're facing right the whole time as well.
  The whip has already fallen to the ground.
  Press the right arrow key—hell, any arrow key. The result will be the same.
  The whip will move from its current position—at the ground, in a clockwise direction, to the
  target angle which is directly forward, and fall again.
  This can be repeated by spamming arrow keys as necessary.

>> [_] Anonymous07/06/12(Fri)05:15No.1714058

  >>1714057
  Holding both the A key and an arrow key should have the same effect.

>> [_] Anonymous07/06/12(Fri)05:32No.1714062

  >Hearts replenish health
  Have you ever even played a goddamn Castlevania game?

>> [_] OP07/06/12(Fri)07:47No.1714134

  >>1714062
  Yes, snotty. I just wanted to see if drops work. Do you want potions dropped everytime you kill
  something?

  I will patch the directional whipping or attempt to.

>> [_] OP07/06/12(Fri)08:08No.1714141

  >>1714057
  Still don't see the bug. The teleporting as you say is part of the game, it's just not smooth and
  theres some other physics applied to the whip.

>> [_] Anonymous07/06/12(Fri)09:13No.1714174

  Have you ever played a fucking castlevania? This is terrible.

>> [_] Anonymous07/06/12(Fri)09:32No.1714176

  your name is really freaking me out...
  my name's jonathan and my sister is charlotte...

>> [_] Anonymous07/06/12(Fri)09:35No.1714178

  immune enemy, immune character, fucked up whip up and down, sliding out of the map, etc...

>> [_] Anonymous07/06/12(Fri)09:42No.1714182

  standing next to the wall, keep hitting left + right + jump button
  its like im playing rockman right now

>> [_] Anonymous07/06/12(Fri)10:20No.1714194

  If i where to compile a list of bugs i'd take up some of my day. Luckily for you however...

  List of bugs that need to be addressed

  1. while holding a direction and using whip player freezes in place until direction is let go.
  This is regardless of whether or not the whip button is held (as it is in castlevania)
  2. Holding both left and right directions causes player to stop instead of changing to the last
  direction pressed.
  3. holding both left and right directions allows player to repeat jump forever.
  4. sliding makes player freeze in place until directional button is released.
  5. holding a drectional button and down at the same time causes play to run on the spot

>> [_] Anonymous07/06/12(Fri)10:21No.1714195

  6. holding down after a slide causes the animation repeat.
  7. you cannot slide down stairs.
  8. holding down after a fall freezes player into falling sprite until button released.
  9.overall poor collision events between player and platforms, eg. sliding through walls and
  falling through platforms.
  10. i'd mention the rotational whipping but you'd already know about that.

  These are key issues that you're going to need to fix before implementing more things to the game
  if you want it to be at all successful

>> [_] JonathancharlotteJonathancharlotteJonathancharlotte07/06/12(Fri)10:22No.1714196

  >>1714182
  this is an enabled debug function. So the players can move around the map freely.

  >>1714174
  Is this a stupid question? Ive played harmony of despair for hours upon hours. This is if you
  cant read a 0.6 its nowhere near complete Im just posting it for kicks and for people to test.
  You want something better pay 15 dollars on xbla for sotn or HOD. Otherwise I'm working on it cut
  me some slack.

>> [_] jonathancharlotte07/06/12(Fri)10:25No.1714198

  >1. while holding a direction and using whip player freezes in place until direction is let go.
  This is regardless of whether or not the whip button is held (as it is in castlevania)
  >2. Holding both left and right directions causes >player to stop instead of changing to the last
  direction pressed.
  >3. holding both left and right directions allows player to repeat jump forever.
  4. sliding makes player freeze in place until directional button is released.
  5. holding a drectional button and down at the same time causes play to run on the spot

  Thanks. I'll edit the code it's really lengthy but I'll fix it. Sorry if debugging makes your
  butt pucker I know the game is buggy haha.

>> [_] Anonymous07/06/12(Fri)10:36No.1714204

  >>1714198
  It doesn't bother me that it's buggy. it's clearly in it's early alpha stages. At least people
  like me would rather tell you where and what needs improving rather than shoot it down ignorantly.
  I'm just happy to help

>> [_] Anonymous07/06/12(Fri)10:43No.1714209

  Is it possible to get out of "blue screen of falling" not to F5? I tried "superman vertical fly"
  but nothing happened.

>> [_] Anonymous07/06/12(Fri)10:52No.1714211

  Triple jump : Double jump, then whip , then jump again.
  It allows you to go past the broken stairs.

>> [_] JonathancharlotteJonathancharlotteJonathancharlotte07/06/12(Fri)10:56No.1714216

  >>1714209
  after double jumping superman doesnt work :/ I just never implemented the wall yet I'm sorry I
  forgot :x Im gonna revamp the backgrounds and do something new after I get the exp system down,
  currently working on it atm.

  >>1714211
  didnt think youd catch that lol

>> [_] JonathancharlotteJonathancharlotteJonathancharlotte07/06/12(Fri)11:00No.1714222

  >>1714204
  Thanks dude. I appreciate it. Also, I don't mean to be a faggot, but I have a forum I made for
  the game.

  www.symbiosisofevil.freeforums.org
  You can help me out and join my legion if you want.



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Created: 6/7 -2012 12:25:52 Last modified: 8/7 -2012 02:28:48 Server time: 22/12 -2024 19:52:01