File: Gat399 study14.swf-(269 KB, Loop)
[_] classwork; critique plz Anonymous 10/14/12(Sun)02:33 No.1784478
found some generic chiptune stuff on the web because it's better than complete silence.
The goal of this assignment will eventually by a fully developed skeleton animation, and a muscle
animation that will play the same motion but as separate animations... HOWEVER.... I have to get
the general gesture, pose, and proportions down first.
I'd love any and all feedback.
Marked for deletion (old).
>> [_] Anonymous 10/14/12(Sun)02:42 No.1784495
First couple punches look a little... gay... but other than that its coming along great.
No experience animating or drawing people, fyi
>> [_] Anonymous 10/14/12(Sun)02:46 No.1784496
Why does he has a bulge in some frames and in some not?
>> [_] Anonymous 10/14/12(Sun)02:49 No.1784499
From a Tae Kwon Do viewpoint, those first three punches would have the other hand chambered with
the wrist adjacent to the hip. All but the first kick looks nice. The first kick if done properly
would have the movement of the calf and thigh a completely separate motion. ie, the thigh extends
first at a ninety degree angle to the ground with the calf pulled back, then the calf would
extend into the target, then back to the chambered position before lowering, Hope it helps.
>> [_] Anonymous 10/14/12(Sun)03:20 No.1784517
The last kick looks kind of odd, add little more hip torque so it's a normal roundhouse kick
rather than knee-shattering 80's action movie kick.
>> [_] Anonymous 10/14/12(Sun)03:33 No.1784523
Guy#1; Thanks for pointing it out. I'll definitely start looking for references of more
aggressive looking punches.
Guy#2; the dude's junk is actually a marker for where to place some construction stuff here n
there, i got kinda lazy with it. You can actually use it to know where the center front of your
hips are, along with where the very bottom are.
Guy#3; I have absolutely no clue about proper form of punches, this is pretty helpful to know. My
reference has generally been random youtube videos.
Guy#4; alrighty. thanks for the input! :)
>> [_] Anonymous 10/14/12(Sun)05:01 No.1784577
Bit too much body rotation with the left hand punches and the last kick has some issues as >>1
784517 pointed out.
Otherwise looks pretty solid.
>> [_] Anonymous 10/14/12(Sun)05:09 No.1784580
The back arching for all the punching kinda makes it look like a gay guy punching/slapping, The
last punch seemed good though. But id say less arching the back.
>> [_] Anonymous 10/14/12(Sun)05:24 No.1784586
>>1784523
You should quote posts, instead of using "Guy#X"
>> [_] Anonymous 10/14/12(Sun)05:27 No.1784589
I'm a dumb guy who doesn't regular 4chan enough to know how to quote. Sorry bout that :D
>> [_] Anonymous 10/14/12(Sun)14:40 No.1784781
>>1784589
Click the number of the post for quickness sake.
>> [_] Anonymous 10/14/12(Sun)15:19 No.1784799
>>1784495
I THINK I POSTED A CRITIQUE OF YOUR INITIAL WORK, WHEN YOU HAD IT ANIMATED ALONGSIDE THE SOURCE
VIDEO. ANYWAY, I THINK THE "GAY" LOOK OF THE FIGURE HAS TO DO WITH THE STRANGE-LOOKING GIANT STEP
THE FIGURE TAKES RIGHT OUT OF THE STARTING POSITION. HIS FOOT IS TURNED TOWARDS THE CAMERA, WHICH
SEEMS ODD, AND HIS BACK IS BENT AT AN UNNATURAL ANGLE, IN SUCH A WAY THAT HIS CHEST IS LEADING
HIS HIPS. ALSO, THE STEP AND THE PUNCH SHOULD BE PART OF THE SAME ACTION, AND SHOULD BE A MUCH
SMALLER MOVE. WHAT I MEAN TO SAY IS THAT THE STEP IS TOO LARGE. THE GOAL IS TO TRANSFER YOUR
WEIGHT INTO THE BLOW.
ALSO, I THINK HE SHOULD TURN INTO THE PUNCH AT FRAME 30 A LITTLE MORE. HIS HIPS DON'T HAVE THE
TURN THEY NEED. MAKES HIS ASS LOOK LIKE IT'S STICKING OUT.
HIS STANCE SHOULD BE CLOSED MORE BY FRAME 35.
ALSO, THE WINDUP ON 70 LOOKS LIKE THE BEGINNING OF A ROUNDHOUSE, WHEN THE KICK HE DELVIERS IS
MORE OF A JAB-STYLE BLOW.
>> [_] Anonymous 10/14/12(Sun)15:26 No.1784803
From an animation standpoint this looks fine. As a student project its fantastic. When you're
animating for yourself or for a project though, remember that what's appealling isn't necessary
isn't what's "correct". If you want to make super realistic animations you're better off getting
into 3DCG. If you want to animate The Emperor's New Groove or FLCL, 2D is the way to go.
Again though, I don't discourage you from doing things "realistically", its a great practice.