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This is resource H9SJDQF, a Archived Thread.
Discovered:31/12 -2012 09:13:50

Ended:31/12 -2012 17:58:06

Checked:1/1 -2013 11:26:10

Original location: http://boards.4chan.org/f/res/1844292
Recognized format: Yes, thread post count is 13.
Discovered flash files: 1





File: gameinprogress.swf-(2.04 MB, Game)
[_] Castlevania Fuck Around Engine Jonathan 12/31/12(Mon)02:22 No.1844292

  Dick around for me it's been a while, /f/. It's shitty but it's what I have so far with new
  subweapon and some kinks ironed out. Also I like a the horsehead subweapon.

>> [_] OP 12/31/12(Mon)02:25 No.1844296

  Christ. Up+ Attack subweapon throwing, crouch + jump: slide, down+up attack shoryuken, dash:
  double tap a direction.

>> [_] OP 12/31/12(Mon)03:24 No.1844363

  OP regrets posting this now too soon lol

>> [_] Anonymous 12/31/12(Mon)06:14 No.1844435

  are you planning to make it play as accurately as the castlevanias?

  cause set jump heights are annoying as fuck.

>> [_] Anonymous 12/31/12(Mon)06:49 No.1844440

  Any reason the movement is slow as fuck? I thought it was a lowered framerate until the jump went
  normal speed.

>> [_] Anonymous 12/31/12(Mon)07:38 No.1844451

  Two things

  The backdash can be canceled into an attack, which can be canceled into a backdash, if you make
  the backdash faster or go farther this could be a fun mechanic rather than a weird looking bug(?)

  The jump can also be canceled into an attack, but the air attack can be canceled into the double
  jump, i've been able to chain jumps to ~10 times just by hitting attack, jump, attack, jump
  quickly enough, probably bad because it basically allows flight in a metroidvania game

>> [_] Anonymous 12/31/12(Mon)07:57 No.1844453

  Hmm... Doesn't advance even if i kill them all

>> [_] OP 12/31/12(Mon)08:29 No.1844455

  I plan to make it as accurate as I can, and I know the fixed jump heights suck. Also, the
  backdash cancelling on the ground is a feature common in the castlevania games ever since
  Symphony of the Night, so that's on purpose. You can actually backdash cancel throwing subweapons
  too. The air jump whip infinite is indeed a bug, thanks for noticing now I have to fix it haha.
  Also, there is no advancing I just threw some enemies in there for you to, like it says, fuck
  around.

>> [_] OP 12/31/12(Mon)08:31 No.1844456

  Also, it is laggy in a browser full windowed setting, it used to be far worse, but since I
  discovered spawning enemies and background items through programming rather than dragging them
  onto the timeline its much faster. If you download it and play it standalone, it runs at jesus
  nipples good speed.

>> [_] Anonymous 12/31/12(Mon)08:50 No.1844463

  >>1844455
  How long until we have Castlevania in a browser?

>> [_] Anonymous 12/31/12(Mon)08:57 No.1844464

  If you hold up and attack while in the air, you'll keep doing the falling animation after hitting
  the ground as long as you keep holding those buttons. Works for shoryuken, too.

  Enemies that move toward you and just stick on you are annoying as fuck. Be sure to give the
  floating heads a different movement style when you really get the ball rolling on this flash.

>> [_] Anonymous 12/31/12(Mon)10:58 No.1844517

  >JONATHAN
  CHARLOTTE

>> [_] Anonymous 12/31/12(Mon)11:12 No.1844525

  Holy shit, this is slow as balls. lrn2program



http://swfchan.net/13/H9SJDQF.shtml
Created: 31/12 -2012 09:13:50 Last modified: 1/1 -2013 11:26:12 Server time: 22/12 -2024 15:03:57