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This is resource WPREBRU, a Archived Thread.
Discovered:6/10 -2012 12:15:12

Ended:6/10 -2012 15:46:08

Checked:8/10 -2012 18:18:12

Original location: http://boards.4chan.org/f/res/1778946
Recognized format: Yes, thread post count is 6.
Discovered flash files: 1





File: Gat399 study8.swf-(1.17 MB, Other)
[_] crits plz schoolwork stuff Anonymous 10/06/12(Sat)04:44 No.1778946

  vid is taken from youtube. I attempted to replicate the keyframe poses with emphasis on 3d
  volume, but as a result i lost a lot of the energy, but i think mentally im hesitant to go back
  into gestures. I dont know what the best choice would be. Anyone know of generally good
  simplified skeletal structures i could look at for this type of thing?

>> [_] Anonymous 10/06/12(Sat)04:59 No.1778948

  >>1778946
  I GOT NO IDEA WHAT YOU BEING JABBER ABOUT.

  YOU ARE FAILING TO SHOW THAT THE MAN YOU HAVE DRAWN IS PUTTING HIS BODY WEIGHT INTO HIS ACTIONS.
  THE TURN IN HIS HIPS MUST BE GREATER, HIS FEET POSITIONED A LITTLE BETTER. ALSO, THE FIRST KICK
  IN THE COMBO YOU ANIMATED LACKS THE COUNTER-WEIGHTING BACKWARDS LEAN OF THE MMA FIGHTER IN THE
  VID ON THE LEFT.

>> [_] Anonymous 10/06/12(Sat)05:04 No.1778953

  It's all wrong. His head isn't actually a box, his feet aren't just wedges, and he has knees.

>> [_] Anonymous 10/06/12(Sat)05:08 No.1778955

  sounds like trying to do 3d shapes before proper pose is shooting me in the foot. Thanks for the
  input.

>> [_] Anonymous 10/06/12(Sat)05:54 No.1778976

  You're way too attentive of the upper body, thats it. Footwork dictates everything in a fight
  scene where the feet are present.

  Try covering up the legs/feet of your reference to see if you can tell what the legs are doing.
  Then cover up the torso and see if you can tell what the arms/hands are doing.

>> [_] Anonymous 10/06/12(Sat)08:15 No.1779038

  You're trying to rotoscope a real fighter into a cartoon one. Nothing in real life is going to
  have the same energy as cartoons are routinely depicted as having, and the lack of detail
  necessary in any animation magnifies this effect. You have to exaggerate the animation in order
  for it to look as if it has as much energy as real life, and exaggerate it even more to achieve
  the level of energy you see in cartoon fighting scenes (even old Disney ones). And, of course,
  you have to exaggerate it in the correct way, otherwise you end up making it look weird or shaky.

  http://en.wikipedia.org/wiki/12_basic_principles_of_animation

  Basic start, exaggeration is one of the listed guidelines, but the others will show you how to
  frame the exaggeration to make things look right.



http://swfchan.net/13/WPREBRU.shtml
Created: 6/10 -2012 12:15:12 Last modified: 8/10 -2012 18:26:27 Server time: 17/05 -2024 19:39:19