File: Gat399 study8.swf-(1.17 MB, Other)
[_] crits plz schoolwork stuff Anonymous 10/06/12(Sat)04:44 No.1778946
vid is taken from youtube. I attempted to replicate the keyframe poses with emphasis on 3d
volume, but as a result i lost a lot of the energy, but i think mentally im hesitant to go back
into gestures. I dont know what the best choice would be. Anyone know of generally good
simplified skeletal structures i could look at for this type of thing?
>> [_] Anonymous 10/06/12(Sat)04:59 No.1778948
>>1778946
I GOT NO IDEA WHAT YOU BEING JABBER ABOUT.
YOU ARE FAILING TO SHOW THAT THE MAN YOU HAVE DRAWN IS PUTTING HIS BODY WEIGHT INTO HIS ACTIONS.
THE TURN IN HIS HIPS MUST BE GREATER, HIS FEET POSITIONED A LITTLE BETTER. ALSO, THE FIRST KICK
IN THE COMBO YOU ANIMATED LACKS THE COUNTER-WEIGHTING BACKWARDS LEAN OF THE MMA FIGHTER IN THE
VID ON THE LEFT.
>> [_] Anonymous 10/06/12(Sat)05:04 No.1778953
It's all wrong. His head isn't actually a box, his feet aren't just wedges, and he has knees.
>> [_] Anonymous 10/06/12(Sat)05:08 No.1778955
sounds like trying to do 3d shapes before proper pose is shooting me in the foot. Thanks for the
input.
>> [_] Anonymous 10/06/12(Sat)05:54 No.1778976
You're way too attentive of the upper body, thats it. Footwork dictates everything in a fight
scene where the feet are present.
Try covering up the legs/feet of your reference to see if you can tell what the legs are doing.
Then cover up the torso and see if you can tell what the arms/hands are doing.
>> [_] Anonymous 10/06/12(Sat)08:15 No.1779038
You're trying to rotoscope a real fighter into a cartoon one. Nothing in real life is going to
have the same energy as cartoons are routinely depicted as having, and the lack of detail
necessary in any animation magnifies this effect. You have to exaggerate the animation in order
for it to look as if it has as much energy as real life, and exaggerate it even more to achieve
the level of energy you see in cartoon fighting scenes (even old Disney ones). And, of course,
you have to exaggerate it in the correct way, otherwise you end up making it look weird or shaky.
http://en.wikipedia.org/wiki/12_basic_principles_of_animation
Basic start, exaggeration is one of the listed guidelines, but the others will show you how to
frame the exaggeration to make things look right.