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This is the wiki page for Flash #69879
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Test.swf
1,47 MiB, 00:00 | [W] [I]

Threads (1):

[SXRV1EF]F http://cgi.4chan.org/f/res/1069335.html
ARCHIVEDDiscovered: 10/9 -2009 20:21:38 Ended: 10/9 -2009 20:48:37Flashes: 1 Posts: 6
File[test.swf] - (1.47 MB)
[_] [G] Anon 1069335 revised crash physics still no enemy fire
>> [_] Anon 1069338 What revised crash physics? I think the hit boxes are a little too large. Most shooters go for a so-called 80% hitbox - that is, it's 80% the size of the sprite of the ship. Why? Because most such ships have wings and tail - stuff that, if hit, wouldn't kill the ship. Why do I suggest this? Because it's really annoying to watch an enemy coming in so your wings would clip, but there's still a dozen pixels of black between your wing and the enemy's when the screen goes to the "you died" screen. And when you publish a new version, update the version number. You're only at 0.03... you've got lots of room.
>> [_] Anon 1069341 All you have to do is hold the left arrow key and the spacebar. When you hold the left key, the ship shrinks enough on the side of the screen to avoid touching any ships to the right of it. Spacebar clears out the ones that are coming head on.
>> [_] Anon 1069349 Hrmph. Still too many enemies. Anyways, a couple more complaints: * The triangle-pattern background goes over the Score listing, rather than under. * The player ship "jitters", rather than have a flickering tailflame. It's annoying.
>> [_] Anon 1069350 hit box is way to big.
>> [_] Anon 1069356 Smaller hit box. decent manic shooter and needz more long cat :/



http://swfchan.net/14/69879.shtml
Created: 10/9 -2009 20:53:42 Last modified: 10/4 -2019 05:35:07 Server time: 13/05 -2024 13:14:46