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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29805946?noj=FRM29805946-5DN" width="1" height="1"></div>

This is resource QCS31HM, an Archived Thread.
Discovered:19/3 -2013 21:35:42

Ended:20/3 -2013 00:03:19

Checked:20/3 -2013 07:01:33

Original location: http://boards.4chan.org/f/res/1918805
Recognized format: Yes, thread post count is 12.
Discovered flash files: 1





File: dice.swf-(94 KB, Game)
[_] halp Anonymous 03/19/13(Tue)14:43 No.1918805

  I've lost my dailydose.swf

  Someone post plz

Marked for deletion (old).
>> [_] Anonymous 03/19/13(Tue)15:19 No.1918825

  this is like crack.

>> [_] Anonymous 03/19/13(Tue)15:54 No.1918843

  I Won, omg that was awesome!

>> [_] Anonymous 03/19/13(Tue)15:55 No.1918845

  >I've lost my dailydose.swf
  For situations like this, swfchan is really helpful.

>> [_] Anonymous 03/19/13(Tue)16:02 No.1918849

  Fuck you Orange and fuck you Silver, pains in the ass but I pissed all over you. Yellow was a
  footstep and Green was nothing but a nuisance.

>> [_] Anonymous 03/19/13(Tue)16:13 No.1918860

  the most important part of the game is choosing the right map.

  Are your territories going to get taken over before you get your first turn?

  Choose a map where you can find yourself a closed off section that is easy to defend.

  sometimes expanding too fast will leave you open to be conquered. once you get a few full double
  stacks, resting a turn will allow you to fill up the other stacks.

>> [_] Anonymous 03/19/13(Tue)16:14 No.1918861

  >>1918845
  Thank you!
  Also light green is almost always a bitch to deal with for me

>> [_] Anonymous 03/19/13(Tue)16:16 No.1918864

  >>1918860
  >sometimes expanding too fast will leave you open to be conquered. once you get a few full double
  stacks, resting a turn will allow you to fill up the other stacks.

  remember that failing a fight reduces the attacker to 1 die. keeping a strong defense will allow
  you to expand safely without risk. Just make sure there isn't anyone getting vastly more dice
  than you per turn.

  the number of dice you get per turn depends on what the largest number of connected territories
  are that you have. split up your enemy's territories to reduce their gains per turn.

>> [_] Anonymous 03/19/13(Tue)16:21 No.1918869

  >94kb

  wat

>> [_] Anonymous 03/19/13(Tue)17:16 No.1918899

  >>1918864
  Also, it can sometimes be a good idea when you've got a lot of territory, but are struggling with
  a tenacious enemy to bait them into the center of your territory with a lot of single-dice
  territories; they will stumble onto some of those double-stacks that have been building up over
  time, and you'll be able to quickly retake any losses, and their defenses will be significantly
  reduced by their attack.

>> [_] Anonymous 03/19/13(Tue)17:23 No.1918902

  >>1918899
  yup. the AI is stupid like that. that's why it's only 94k lol

>> [_] Anonymous 03/19/13(Tue)17:46 No.1918927

  /r/ multiplayer version of this



http://swfchan.net/14/QCS31HM.shtml
Created: 19/3 -2013 21:35:42 Last modified: 20/3 -2013 07:02:03 Server time: 05/11 -2024 13:56:43