STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is resource YUSLOKF, an Archived Thread.
Original location: http://boards.4chan.org/f/res/1892196 Recognized format: Yes, thread post count is 16. Discovered flash files: 1 File: FLASH.swf-(73 KB, Loop) [_] /r/ Flash help Anonymous 02/20/13(Wed)21:21 No.1892196 Hey /f/. I'm trying to make a flash for next Tousday. Just a long loop really, but I tried making it look very bullet hell. Kind of after the point of "this is getting stupid" but before "oh fuck my computer is going at 1fpsasdaiksd". The problem is that every time I try to publish it, Flash crashes after struggling for about 10 minutes. I don't want to delete any of the bullets because I think it's at a pretty good sweet spot now, but is there any way to optimize it or something to make it not shit itself? It's not a very large file but I know it's the bullets that are causing the issue. I'm using an ancient version of MX from 2002 so some of my options may be limited. Marked for deletion (old). >> [_] Anonymous 02/20/13(Wed)21:43 No.1892211 xenon was a pretty cool guy. then he got cancer and i added him on facebook and now i get depressed when i think about him cause all he does is act miserable. sort a >> [_] Anonymous 02/20/13(Wed)21:45 No.1892212 oh you have a prob. dude no1 here does animation / flash. there faggots. pirate flash cs3 dude. thats yo prob tbh. it cant be over 10,000 frames >> [_] Anonymous 02/20/13(Wed)22:05 No.1892230 >>1892212 Maybe, I'm at 7883 frames and it just won't do it. Thanks for the advice though. Do you mean 10,000 altogether across all layers? I think it's more how there's a few hundred objects tweening off the screen at once near the end. And well some people do, you'd be surprised! Hopefully I'll be surprised. >> [_] Anonymous 02/20/13(Wed)22:35 No.1892255 Use another program, flash is shitty. >> [_] Anonymous 02/20/13(Wed)23:39 No.1892300 >>1892255 lol Post the .fla op, I'll check it out/export it for you. >> [_] Anonymous 02/21/13(Thu)00:02 No.1892321 >>1892300 You wouldn't mind givin' it a shot? Uploadin' it then. Don't expect anything that isn't shit of course! >> [_] Anonymous 02/21/13(Thu)00:05 No.1892326 >>1892300 >>1892321 http://filesmelt.com/dl/hina_spin3.zip Hope my choice of uploader works, I picked whatever I thought of first. >> [_] f4r !HanakoDlmg 02/21/13(Thu)00:16 No.1892333 >>1892326 CS5.5 here, I'll give it a go. >> [_] Anonymous 02/21/13(Thu)00:36 No.1892351 i found my flash crashed when i upgraded to windows 7, i would suggest using Macromedia Flash 8 and if it still crashes check the file size and if it still crashes check the frames per second, back in the day we would make a file like 5 frames of rather detailed images and set it to 200 frames a second and send it to people. >> [_] Anonymous 02/21/13(Thu)00:49 No.1892357 I downloaded it too. Lets see... >> [_] Anonymous 02/21/13(Thu)00:54 No.1892364 Well that fucked my computer up OP. I think you have to many symbols on the stage for that final whirlwind part. Pretty cool though. Whats this for anyways? >> [_] Anonymous 02/21/13(Thu)00:55 No.1892367 >>1892351 I'm still using XP. I've made a few flashes here and there to post but this is the first one that's ever frozen up on me. It's at 60FPS which probably doesn't help. If it comes to it I'll probably end up changing everything to halve that. >> [_] Anonymous 02/21/13(Thu)01:03 No.1892374 >>1892364 Yeah, like I said it makes flash hang for 10 minutes on publish then just CTD. Thanks for trying, though. It really is the amount of symbols during the last bit, I deleted it once to test it out and it publishes. But I don't want to skimp out on them, it's already pretty heavily reduced compared to the game. That's why I was wondering if it was just my shitty version of flash or if there was any way of grouping the symbols that made it easier to process. And it's just for /f/ because I like loops and I like tuesdays. >> [_] f4r !HanakoDlmg 02/21/13(Thu)01:35 No.1892410 >>1892367 Locked up CS5.5 for a while. I fell asleep. When I woke up it was gone and the .swf was 26 bytes. Sorry bro. >> [_] Anonymous 02/21/13(Thu)01:56 No.1892422 >>1892196 make all of the bullets into one symbol the use that instead of all the other symbols. and merge as many layers as possible |
|