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This is resource AX30P7A, an Archived Thread.
Discovered:17/5 -2013 02:04:35

Ended:17/5 -2013 02:04:35

Checked:17/5 -2013 19:00:51

Original location: http://boards.4chan.org/f/res/1975370
Recognized format: Yes, thread post count is 5.
Discovered flash files: 1


flashwars.swf
FIRST SIGHT [W] [I] | WIKI



File: flashwars.swf-(3 KB, Other)
[_] Alpha 0.1 Seff 05/16/13(Thu)17:53 No.1975370

  Just started working on a new project today.
  I came up with a new algorithm for map generation for it. Thoughts?

>> [_] Anonymous 05/16/13(Thu)17:57 No.1975379

  it's fine dawg

>> [_] Anonymous 05/16/13(Thu)17:58 No.1975382

  A random generation algorithm, nice! Any maneuverability with generations amount on the items?

>> [_] Seff 05/16/13(Thu)18:03 No.1975388

  >>1975382
  Yes. the formations are based off of topography numbers (basically just heights) and sea level is
  filled in over it. Forests increase with hills. Deserts increase with land. Sea increases with
  the sea level, and all of that can be controlled easily as water: low/medium/high,
  hills:low/medium/high and mountains: low/medium/high

>> [_] Anonymous 05/16/13(Thu)18:25 No.1975403

  i feel there's not enough normal grass terrain and a bit too much water, but i guess it depends
  on the gameplay.



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Created: 17/5 -2013 02:04:35 Last modified: 17/5 -2013 19:00:53 Server time: 22/12 -2024 17:10:01