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This is the wiki page for Flash #130729
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Flashwars.swf
3,1 KiB, 00:00 | [W] [I]

Threads (1):

[AX30P7A]F http://boards.4chan.org/f/res/1975370
ARCHIVEDDiscovered: 17/5 -2013 02:04:35 Ended: 17/5 -2013 02:04:35Flashes: 1 Posts: 5
File: flashwars.swf-(3 KB, Other)
[_] Alpha 0.1 Seff 1975370 Just started working on a new project today. I came up with a new algorithm for map generation for it. Thoughts?
>> [_] Anon 1975379 it's fine dawg
>> [_] Anon 1975382 A random generation algorithm, nice! Any maneuverability with generations amount on the items?
>> [_] Seff 1975388 >># Yes. the formations are based off of topography numbers (basically just heights) and sea level is filled in over it. Forests increase with hills. Deserts increase with land. Sea increases with the sea level, and all of that can be controlled easily as water: low/medium/high, hills:low/medium/high and mountains: low/medium/high
>> [_] Anon 1975403 i feel there's not enough normal grass terrain and a bit too much water, but i guess it depends on the gameplay.



http://swfchan.net/27/130729.shtml
Created: 17/5 -2013 02:15:59 Last modified: 21/2 -2019 23:37:34 Server time: 22/12 -2024 11:47:05