File: TheRoseGarden.swf-(5.87 MB, Game)
[_] Awesome Games Fest Anonymous 05/24/13(Fri)01:14 No.1982349
By Increpare
http://www.increpare.com/
>> [_] Anonymous 05/24/13(Fri)01:35 No.1982363
Starting with a shitty game for contrast?
>> [_] Anonymous 05/24/13(Fri)01:40 No.1982367
> moves north
> room does nothing
> close window
>> [_] Anonymous 05/24/13(Fri)01:45 No.1982372
>>1982363
>>1982367
You guys surely didn't understand
>> [_] Anonymous 05/24/13(Fri)01:51 No.1982377
>complete 40 easy "puzzles" so I can walk around a set of rooms with a box full of changing
pixels in the middle of each room
No thanks. This is not an awesome game. It's not even a shitty game. It's barely a game at all,
and I wish I could get back the 5 or so minutes I spent playing this steaming pile of shit.
>> [_] Anonymous 05/24/13(Fri)01:55 No.1982379
>>1982377
HAHA!
>> [_] Anonymous 05/24/13(Fri)01:56 No.1982380
>>1982377
I think you don't get the second part
>> [_] Anonymous 05/24/13(Fri)01:57 No.1982381
>>1982367
In the first part, move the cursor over the square that has a symbol in all four quadrants and
press space. Repeat a bunch to fill up the middle bar. Then repeat this process in all four
rooms. Boring, but not too difficult.
For the second part, you need to have been paying attention to the first part and remembering or
writing shit down, because it turns out there was a different pattern common to each "correct
square" within a given room.
Of course, there's no indication that the two parts are connected or that you need to be paying
attention to the patterns (which during the first part are unnecessary and incidental), and you
can't go back to the first part from the second, so the whole thing is very poorly designed, in
addition to being boring and ugly.
>> [_] Anonymous 05/24/13(Fri)01:57 No.1982382
>>1982381
Those patterns are, to paraphrase another thread:
North: the only rose in both its row and its column.
South: at the center of an axis of horizontal and an axis of vertical symmetry.
West: has a ring of empty space around it (although this may not be obvious if it's on an edge)
East: the room as a whole is always very sparse, with few roses and many spaces.
>> [_] Anonymous 05/24/13(Fri)02:14 No.1982393
>>1982381
Oh, and all you get for your trouble is basically the title screen, except without "Press Space
to Start."
>> [_] Anonymous 05/24/13(Fri)02:18 No.1982394
>>1982393
It is nice to figure everything out, though
>> [_] Anonymous 05/24/13(Fri)02:23 No.1982396
so, can you "solve" the second part and what comes after it?
>> [_] Anonymous 05/24/13(Fri)02:31 No.1982398
>>1982396
Yeah, the designs in the center match a puzzle from the first level, and you have to remember
which room had a map that shape.
It makes sense in hindsight. I was really nice to realize what I had been doing was the right
thing to solve the puzzle.
>> [_] Anonymuos 05/24/13(Fri)02:44 No.1982413
>>1982349
Shit ending
>> [_] Anonymous 05/24/13(Fri)02:51 No.1982417
>>1982394
yeah, nah, i'm not an aspie so this basically has no appeal for me.
>> [_] Anonymous 05/24/13(Fri)08:00 No.1982522
>>1982382
With this you can actually beat the second part by finding if the pattern in the middle has the
same caracteristics as the rooms in south, west north or east (and then go towards the direction
the room should be in).