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This is resource DHJNRG2, an Archived Thread.
Original location: http://boards.4chan.org/f/res/1926833 Recognized format: Yes, thread post count is 14. Discovered flash files: 1 File: MegamanEngine.swf-(113 KB, Game) [_] Megaman Engine WIP Anonymous 03/27/13(Wed)23:21 No.1926833 Been interested in making my own megaman game. I'm just starting to whip up the engine, and this is what I have so far. It is kinda buggy I know....and you can't die, but it's a start. The enemy AI's are no fun. arrow keys to move ctrl shoot space jump >> [_] Anonymous 03/27/13(Wed)23:38 No.1926842 Alright. Bug report, mostly just a cosmetic thing: On the ice, if you run, then let yourself slow to a stop, Megaman will make his move-while-shooting motion instead of the regular shot. I think it's because the game engine doesn't really register that he's stopped. You might want to put in a minimum speed cap of sorts, so when Megaman's speed drops below a certain value he'll become stationary. >> [_] Anonymous 03/27/13(Wed)23:42 No.1926844 >>1926842 The ice has a few problems....somehow I didn't even notice that one. Thanks. >> [_] Anonymous 03/28/13(Thu)00:33 No.1926884 Ice mechanics are fucked. Might be a good idea to make a "spawn wind guy" button like how M makes mettaurs and C makes crabs to test that out. >> [_] Anonymous 03/28/13(Thu)00:43 No.1926889 Press C for a crab >> [_] Anonymous 03/28/13(Thu)00:47 No.1926892 shitty controls selection is shitty. ctrl and space? are you kidding? try x for shoot and z for jump...better yet give us the option to choose out controls >> [_] Anonymous 03/28/13(Thu)01:28 No.1926919 A chunk of Megaman's body is left behind if you go left across a screen border. >> [_] Anonymous 03/28/13(Thu)01:29 No.1926920 >>1926919 This, and sometimes also the health gauge. >> [_] Anonymous 03/28/13(Thu)02:01 No.1926948 press c for crab, m for helmet >> [_] Anonymous 03/28/13(Thu)02:09 No.1926957 Why don't you put effort into making your own platformer engine? If it's for practice though, that's cool. >> [_] Anonymous 03/28/13(Thu)02:12 No.1926961 You've done a great job towards emulating an old megaman game though, congrats! >> [_] Anonymous 03/28/13(Thu)02:38 No.1926989 The head collission is kinda wonky, if you hit your head against a plataform you float for the duration of the original jump arc . >> [_] Anonymous 03/28/13(Thu)02:49 No.1927000 postimg.org/image/kkbb5ft19 >> [_] Anonymous 03/28/13(Thu)02:56 No.1927012 I kinda had one going once. I had this idea of connecting it to my server so a bunch of people could get on as different-colored megaman sprites and chat and shoot each other. But I never could get box collision to work well, and the server wouldn't do socket connections so the latency would be crap. It's always the little things. |
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