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This is resource DHJNRG2, an Archived Thread.
Discovered:28/3 -2013 05:23:33

Ended:28/3 -2013 09:05:04

Checked:28/3 -2013 15:45:17

Original location: http://boards.4chan.org/f/res/1926833
Recognized format: Yes, thread post count is 14.
Discovered flash files: 1





File: MegamanEngine.swf-(113 KB, Game)
[_] Megaman Engine WIP Anonymous 03/27/13(Wed)23:21 No.1926833

  Been interested in making my own megaman game. I'm just starting to whip up the engine, and this
  is what I have so far.
  It is kinda buggy I know....and you can't die, but it's a start. The enemy AI's are no fun.

  arrow keys to move
  ctrl shoot
  space jump

>> [_] Anonymous 03/27/13(Wed)23:38 No.1926842

  Alright. Bug report, mostly just a cosmetic thing: On the ice, if you run, then let yourself slow
  to a stop, Megaman will make his move-while-shooting motion instead of the regular shot. I think
  it's because the game engine doesn't really register that he's stopped. You might want to put in
  a minimum speed cap of sorts, so when Megaman's speed drops below a certain value he'll become
  stationary.

>> [_] Anonymous 03/27/13(Wed)23:42 No.1926844

  >>1926842
  The ice has a few problems....somehow I didn't even notice that one. Thanks.

>> [_] Anonymous 03/28/13(Thu)00:33 No.1926884

  Ice mechanics are fucked. Might be a good idea to make a "spawn wind guy" button like how M makes
  mettaurs and C makes crabs to test that out.

>> [_] Anonymous 03/28/13(Thu)00:43 No.1926889

  Press C for a crab

>> [_] Anonymous 03/28/13(Thu)00:47 No.1926892

  shitty controls selection is shitty. ctrl and space? are you kidding? try x for shoot and z for
  jump...better yet give us the option to choose out controls

>> [_] Anonymous 03/28/13(Thu)01:28 No.1926919

  A chunk of Megaman's body is left behind if you go left across a screen border.

>> [_] Anonymous 03/28/13(Thu)01:29 No.1926920

  >>1926919

  This, and sometimes also the health gauge.

>> [_] Anonymous 03/28/13(Thu)02:01 No.1926948

  press c for crab, m for helmet

>> [_] Anonymous 03/28/13(Thu)02:09 No.1926957

  Why don't you put effort into making your own platformer engine? If it's for practice though,
  that's cool.

>> [_] Anonymous 03/28/13(Thu)02:12 No.1926961

  You've done a great job towards emulating an old megaman game though, congrats!

>> [_] Anonymous 03/28/13(Thu)02:38 No.1926989

  The head collission is kinda wonky, if you hit your head against a plataform you float for the
  duration of the original jump arc .

>> [_] Anonymous 03/28/13(Thu)02:49 No.1927000

  postimg.org/image/kkbb5ft19

>> [_] Anonymous 03/28/13(Thu)02:56 No.1927012

  I kinda had one going once. I had this idea of connecting it to my server so a bunch of people
  could get on as different-colored megaman sprites and chat and shoot each other.

  But I never could get box collision to work well, and the server wouldn't do socket connections
  so the latency would be crap. It's always the little things.



http://swfchan.net/15/DHJNRG2.shtml
Created: 28/3 -2013 05:23:33 Last modified: 28/3 -2013 15:54:32 Server time: 22/12 -2024 09:54:00