File: MegamanEngine.swf-(113 KB, Game)
[_] Megaman Engine WIP Anon 1926833 Been interested in making my own megaman game. I'm just starting to whip up the engine, and this is what I have so far. It is kinda buggy I know....and you can't die, but it's a start. The enemy AI's are no fun. arrow keys to move ctrl shoot space jump
>> [_] Anon 1926842 Alright. Bug report, mostly just a cosmetic thing: On the ice, if you run, then let yourself slow to a stop, Megaman will make his move-while-shooting motion instead of the regular shot. I think it's because the game engine doesn't really register that he's stopped. You might want to put in a minimum speed cap of sorts, so when Megaman's speed drops below a certain value he'll become stationary.
>> [_] Anon 1926844 >># The ice has a few problems....somehow I didn't even notice that one. Thanks.
>> [_] Anon 1926884 Ice mechanics are fucked. Might be a good idea to make a "spawn wind guy" button like how M makes mettaurs and C makes crabs to test that out.
>> [_] Anon 1926889 Press C for a crab
>> [_] Anon 1926892 shitty controls selection is shitty. ctrl and space? are you kidding? try x for shoot and z for jump...better yet give us the option to choose out controls
>> [_] Anon 1926919 A chunk of Megaman's body is left behind if you go left across a screen border.
>> [_] Anon 1926920 >># This, and sometimes also the health gauge.
>> [_] Anon 1926948 press c for crab, m for helmet
>> [_] Anon 1926957 Why don't you put effort into making your own platformer engine? If it's for practice though, that's cool.
>> [_] Anon 1926961 You've done a great job towards emulating an old megaman game though, congrats!
>> [_] Anon 1926989 The head collission is kinda wonky, if you hit your head against a plataform you float for the duration of the original jump arc .
>> [_] Anon 1927000 postimg.org/image/kkbb5ft19
>> [_] Anon 1927012 I kinda had one going once. I had this idea of connecting it to my server so a bunch of people could get on as different-colored megaman sprites and chat and shoot each other. But I never could get box collision to work well, and the server wouldn't do socket connections so the latency would be crap. It's always the little things.