File: MyStudentSpace2.swf-(73 KB, Game)
[_] game i made Anonymous 04/26/13(Fri)13:49 No.1955520
play my game
>> [_] Anonymous 04/26/13(Fri)13:50 No.1955524
Post score
74
>> [_] Anonymous 04/26/13(Fri)13:56 No.1955526
Terrible game OP. Please kill yourself
>> [_] Anonymous 04/26/13(Fri)14:12 No.1955538
OP if you are 12, then this is a try at making a game.
If you are older..
>> [_] Anonymous 04/26/13(Fri)14:48 No.1955573
the enemies look like scoops of neapolitan ice cream
>> [_] Anonymous 04/26/13(Fri)14:50 No.1955576
I'll give one point cause I like these kinda games and a C for effort. Make it a little more
three-dimensional and more movement, make the enemies move more and increase in number and
difficulty as you continue on. After all this, you might have yourself a decent generic
aero-fighter.
>> [_] Anonymous 04/26/13(Fri)15:02 No.1955583
>not area-flat or anything
>> [_] Anonymous 04/26/13(Fri)15:19 No.1955596
>no upgrades
>no music
>one enemy type
>one level
>no special effects
>the BAREST of bone menus
I would give you an F if I was your teacher.
>> [_] Anonymous 04/26/13(Fri)15:34 No.1955608
>>1955524
94
Also, OP made a shit tier gaem today
>> [_] Anonymous 04/26/13(Fri)16:11 No.1955635
holding the mouse button down should fire as fast as clicking rapidly
>> [_] Anonymous 04/26/13(Fri)17:01 No.1955663
Needs: An extra axis with which to maneuver (a big maybe, an extra axis throws everything
pertaining to enemy patterns and movement (which is already very good) out of whack), music, more
enemies, more levels, upgrades.
Does Well: Player's movement which feels good and has some momentum, enemy movement which is at a
nearly perfect speed.
Has potential, I'd say.
>> [_] Anonymous 04/26/13(Fri)17:39 No.1955685
>>1955520
>no FOV slider
>0/10
>> [_] Anonymous 04/26/13(Fri)17:54 No.1955701
Coming from another AGDG, this is pretty good.
Keep it up faggot