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This is resource PLCDKFW, an Archived Thread.
Original location: http://boards.4chan.org/f/res/2038990 Recognized format: Yes, thread post count is 15. Discovered flash files: 1 File: KatiaTakeControl.swf-(1.99 MB, 1000x440, Game) [_] Katia, take control of the situation! Anonymous 07/15/13(Mon)01:39 No.2038990 The controls are kinda tacky, but the spritework was great. Marked for deletion (old). >> [_] Anonymous 07/15/13(Mon)01:42 No.2038992 holy shit the controls are awful. >> [_] Anonymous 07/15/13(Mon)01:56 No.2039003 Absolute garbage >> [_] Raritan !dTRWiX4qPQ 07/15/13(Mon)02:08 No.2039014 78 Seconds >> [_] Anonymous 07/15/13(Mon)02:08 No.2039016 whoever made this has no concept of inertia >> [_] Anonymous 07/15/13(Mon)03:23 No.2039049 Whoever designed this did the worst job fucking possible. Using a controller actually made me take LONGER to finish. >> [_] Anonymous 07/15/13(Mon)03:27 No.2039051 that was kinda fun >> [_] Anonymous 07/15/13(Mon)04:48 No.2039091 Beautiful animation always = terrible controls When will people learn >> [_] Anonymous 07/15/13(Mon)06:05 No.2039118 It looks pretty good but the controls are awful. >> [_] Anonymous 07/15/13(Mon)06:10 No.2039122 It feels like playing an ice level when there is no ice. >> [_] Anonymous 07/15/13(Mon)07:03 No.2039139 >>2039091 not necessarily true, it's just that this author decided to make the jump animation have about ten frames of running before any jumping takes place... I guess so the animation lines up but when you're playing a game like this do you ever really notice if the animation is a little jumpy? especially given how badly the wizard is animated >> [_] Anonymous 07/15/13(Mon)07:42 No.2039151 i'm p. sure the whole point was that the controls were awful >> [_] Anonymous 07/15/13(Mon)07:47 No.2039153 Do we get to rape the wizard afterwards? >> [_] Anonymous 07/15/13(Mon)08:40 No.2039167 The point was that the controls were awful because on the author's site people who got a time under 70 seconds got a free, special badge (while supplies lasted) >> [_] Anonymous 07/15/13(Mon)09:23 No.2039187 >>2039091 That had nothing to do with anything. It's not difficult to insert frame cancels and reactive animations to allow for tight controls and smooth animation. This is just amateur work. |
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