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This is resource PLCDKFW, an Archived Thread.
Discovered:15/7 -2013 08:49:06

Ended:15/7 -2013 16:37:37

Checked:15/7 -2013 19:34:02

Original location: http://boards.4chan.org/f/res/2038990
Recognized format: Yes, thread post count is 15.
Discovered flash files: 1





File: KatiaTakeControl.swf-(1.99 MB, 1000x440, Game)
[_] Katia, take control of the situation! Anonymous 07/15/13(Mon)01:39 No.2038990

  The controls are kinda tacky, but the spritework was great.

Marked for deletion (old).
>> [_] Anonymous 07/15/13(Mon)01:42 No.2038992

  holy shit the controls are awful.

>> [_] Anonymous 07/15/13(Mon)01:56 No.2039003

  Absolute garbage

>> [_] Raritan !dTRWiX4qPQ 07/15/13(Mon)02:08 No.2039014

  78 Seconds

>> [_] Anonymous 07/15/13(Mon)02:08 No.2039016

  whoever made this has no concept of inertia

>> [_] Anonymous 07/15/13(Mon)03:23 No.2039049

  Whoever designed this did the worst job fucking possible. Using a controller actually made me
  take LONGER to finish.

>> [_] Anonymous 07/15/13(Mon)03:27 No.2039051

  that was kinda fun

>> [_] Anonymous 07/15/13(Mon)04:48 No.2039091

  Beautiful animation always = terrible controls
  When will people learn

>> [_] Anonymous 07/15/13(Mon)06:05 No.2039118

  It looks pretty good but the controls are awful.

>> [_] Anonymous 07/15/13(Mon)06:10 No.2039122

  It feels like playing an ice level when there is no ice.

>> [_] Anonymous 07/15/13(Mon)07:03 No.2039139

  >>2039091
  not necessarily true, it's just that this author decided to make the jump animation have about
  ten frames of running before any jumping takes place... I guess so the animation lines up but
  when you're playing a game like this do you ever really notice if the animation is a little
  jumpy? especially given how badly the wizard is animated

>> [_] Anonymous 07/15/13(Mon)07:42 No.2039151

  i'm p. sure the whole point was that the controls were awful

>> [_] Anonymous 07/15/13(Mon)07:47 No.2039153

  Do we get to rape the wizard afterwards?

>> [_] Anonymous 07/15/13(Mon)08:40 No.2039167

  The point was that the controls were awful because on the author's site people who got a time
  under 70 seconds got a free, special badge (while supplies lasted)

>> [_] Anonymous 07/15/13(Mon)09:23 No.2039187

  >>2039091
  That had nothing to do with anything. It's not difficult to insert frame cancels and reactive
  animations to allow for tight controls and smooth animation. This is just amateur work.



http://swfchan.net/16/PLCDKFW.shtml
Created: 15/7 -2013 08:49:06 Last modified: 15/7 -2013 19:34:04 Server time: 17/05 -2024 17:24:25