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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34338375?noj=FRM34338375-22DN" width="1" height="1"></div>

This is resource R6P5YL4, an Archived Thread.
Discovered:10/7 -2013 10:13:24

Ended:10/7 -2013 17:31:12

Checked:10/7 -2013 19:04:57

Original location: http://boards.4chan.org/f/res/2033695
Recognized format: Yes, thread post count is 8.
Discovered flash files: 1


blood.swf
FIRST SIGHT [W] [I] | WIKI



File: blood.swf-(71 KB, 550x400, Hentai)
[_] Anonymous 07/10/13(Wed)02:37 No.2033695

  No bullet is better

>> [_] Anonymous 07/10/13(Wed)02:43 No.2033699

  I kinda like physical bullets instead of hitboxes, hit boxes are nice for when you're the only
  one with a chance to hit, but in a situation with NPCs who can automatically aim at you...nah.

>> [_] Anonymous 07/10/13(Wed)02:44 No.2033701

  >>2033699
  this is where objects that you can hide behind come in!

>> [_] Anonymous 07/10/13(Wed)02:48 No.2033705

  I do not understand these game design concepts and how they relate to this animation.

>> [_] Anonymous 07/10/13(Wed)03:19 No.2033731

  >>2033701
  You guys are both thinking of "Hitscan" which is where a weapon just traces a line from the
  shooter to where he's looking and it's calulated instantly.

  Hitboxes are just the volume of a character that is actually valid for registering damage.

>> [_] Anonymous 07/10/13(Wed)09:28 No.2033898

  can someone explain what this is

>> [_] Anonymous 07/10/13(Wed)09:33 No.2033903

  >>2033898
  Game mechanics concept and design. You know, the actual thought put into a game?

>> [_] Anonymous 07/10/13(Wed)10:05 No.2033920

  No bullets makes the guns seem to have more impact.



http://swfchan.net/16/R6P5YL4.shtml
Created: 10/7 -2013 10:13:24 Last modified: 10/7 -2013 19:05:05 Server time: 22/12 -2024 02:32:46