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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/53988801?noj=FRM53988801-4DN" width="1" height="1"></div>

This is resource H3GVQKR, an Archived Thread.
Discovered:2/9 -2013 02:10:30

Ended:2/9 -2013 05:37:59

Checked:2/9 -2013 07:03:42

Original location: http://boards.4chan.org/f/res/2098449
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1





File: 0x40 hues of megumi.swf-(330 KB, 800x700, Loop)
[_] How did I fix it? See comments Anonymous D !Noy5sI6il. 09/01/13(Sun)19:06 No.2098449

  http://pastebin.com/xfjL8u7U

  To answer from last thread, "After you change 'xblur' and 'yblur', how do you reset those
  variables for the next beat?"

  blur = new BlurFilter(xblur,yblur,1);
  bmp[0].copyPixels(gif,fullscreen,origin);
  if(xblur*yblur<>1) { bmp[0].applyFilter(bmp[0],fullscreen,origin,blur); }
  if(xblur<>1) { xblur = xblur/2; }
  if(yblur<>1) { yblur = yblur/2; }

  First, the '<>' operator is 'does not equal'... I know some people use !=, not sure if that works
  in AS2.
  After I copy the picture to the screen, I check if xblur or yblur is greater than zero.
  Multiplying them together makes it easy to check both at the same time.
  If they either are greater than 0, I blur. Otherwise, no blur occurs. I was originally blurring
  even on values of 1, but wanted to optimize the code, even if it wasn't really necessary to do so.
  If a blur is not already equal to 1, its value is cut in half. Makes for a good looking blur. 64
  -> 32 -> 16 -> 8 -> 4 -> 2 -> 1

>> [_] Anonymous 09/01/13(Sun)19:24 No.2098473

  you should post this on /g/ and /r/ too

>> [_] Anonymous 09/01/13(Sun)19:34 No.2098482

  Please do Pigs In Twain.swf

>> [_] Anonymous 09/01/13(Sun)20:02 No.2098506

  >>2098449
  >http://pastebin.com/xfjL8u7U
  dat beat mapping

  What an elegant solution. This would be good for rhythym games, or syncing a song via tablature.

  Thanks a ton D

>> [_] Anonymous D !Noy5sI6il. 09/01/13(Sun)20:12 No.2098520

  >>2098482
  I think I saw your request last thread, and think it would be challenging to do. I'm going to
  give it a try.

>> [_] Anonymous 09/01/13(Sun)20:13 No.2098521

  The beat and the animation make this flash kind of sexy

>> [_] Anonymous 09/01/13(Sun)22:09 No.2098616

  Very nice.

>> [_] Anonymous 09/01/13(Sun)22:24 No.2098627

  >>2098449
  Alright, that makes sense. Thanks for the answer!

>> [_] Anonymous 09/01/13(Sun)22:28 No.2098631

  huehuehue



http://swfchan.net/17/H3GVQKR.shtml
Created: 2/9 -2013 02:10:30 Last modified: 2/9 -2013 07:06:21 Server time: 04/05 -2024 06:00:04