File: 0x40 hues of megumi.swf-(330 KB, 800x700, Loop)
[_] How did I fix it? See comments Anonymous D !Noy5sI6il. 09/01/13(Sun)19:06 No.2098449
http://pastebin.com/xfjL8u7U
To answer from last thread, "After you change 'xblur' and 'yblur', how do you reset those
variables for the next beat?"
blur = new BlurFilter(xblur,yblur,1);
bmp[0].copyPixels(gif,fullscreen,origin);
if(xblur*yblur<>1) { bmp[0].applyFilter(bmp[0],fullscreen,origin,blur); }
if(xblur<>1) { xblur = xblur/2; }
if(yblur<>1) { yblur = yblur/2; }
First, the '<>' operator is 'does not equal'... I know some people use !=, not sure if that works
in AS2.
After I copy the picture to the screen, I check if xblur or yblur is greater than zero.
Multiplying them together makes it easy to check both at the same time.
If they either are greater than 0, I blur. Otherwise, no blur occurs. I was originally blurring
even on values of 1, but wanted to optimize the code, even if it wasn't really necessary to do so.
If a blur is not already equal to 1, its value is cut in half. Makes for a good looking blur. 64
-> 32 -> 16 -> 8 -> 4 -> 2 -> 1
>> [_] Anonymous 09/01/13(Sun)19:24 No.2098473
you should post this on /g/ and /r/ too
>> [_] Anonymous 09/01/13(Sun)19:34 No.2098482
Please do Pigs In Twain.swf
>> [_] Anonymous 09/01/13(Sun)20:02 No.2098506
>>2098449
>http://pastebin.com/xfjL8u7U
dat beat mapping
What an elegant solution. This would be good for rhythym games, or syncing a song via tablature.
Thanks a ton D
>> [_] Anonymous D !Noy5sI6il. 09/01/13(Sun)20:12 No.2098520
>>2098482
I think I saw your request last thread, and think it would be challenging to do. I'm going to
give it a try.
>> [_] Anonymous 09/01/13(Sun)20:13 No.2098521
The beat and the animation make this flash kind of sexy
>> [_] Anonymous 09/01/13(Sun)22:09 No.2098616
Very nice.
>> [_] Anonymous 09/01/13(Sun)22:24 No.2098627
>>2098449
Alright, that makes sense. Thanks for the answer!
>> [_] Anonymous 09/01/13(Sun)22:28 No.2098631
huehuehue