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This is the wiki page for Flash #86382
Visit the flash's index page for basic data and a list of seen names.


ShmupV0.18.swf
56 KiB, 00:00 | [W] [I]

Threads (1):

[MRCU6C7]F http://boards.4chan.org/f/res/1331187
ARCHIVEDDiscovered: 29/7 -2010 17:58:00 Ended: 29/7 -2010 23:31:46Flashes: 1 Posts: 6
File[ShmupV0.18.swf] - (56 KB)
[_] [G] Ignore this, uploading as a demonstration for a friend Anon 1331187
>> [_] Anon 1331190 YES. I AM THE BEST AT THIS GAME EVER. You should get around to putting in a score counter at some point so I can brag about how well I did.
>> [_] Anon 1331313 Not bad. But there's a LOT of crap going on that's there only because it's shiny. And a low-powered machine will hiccup and get unresponsive because of it. Put in a quality setting - setting it low, say, turns off the gears in the corners and the particle bursts when you hit something. In addition to changing Flash's graphics quality setting. The second level especially - the slowdown wasn't too bad on the first level, but for some reason the second brought my poor old computer to its knees - 1 FPS (if that) whenever I was shooting. I'd also like to know what the brown powerups do, and a screen listing what the various bar graphs represent would be nice.
>> [_] Anon 1331320 This isn't a very challenging game if the screen-spanning wide beam is there by default.
>> [_] Anon 1331357 Pretty easy if you pull ship back and let the lasers do the work. Dodging and collecting items accordingly. The enemy laser are way too fucking hard to see. As a side scrolling shooter, you need to be able to see enemy bullets clearly to dodge them. Plus the background was doing a good job blending the entire thing together in a big mess. Otherwise, could be fun.
>> [_] Anon 1331372 Also, enemy missiles should go away faster.



http://swfchan.net/18/86382.shtml
Created: 29/7 -2010 17:59:24 Last modified: 30/3 -2019 11:49:18 Server time: 27/04 -2024 05:09:09