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IdleQuest_ladderv13.swf
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Threads (1):

[C3ZF0SE]F !! http://boards.4chan.org/f/res/1372757
ARCHIVEDDiscovered: 13/9 -2010 23:52:13 Ended: 14/9 -2010 02:59:48Flashes: 1 Posts: 41
File[IdleQuest_ladderv13.swf] - (20 KB)
[_] [G] Updated your IdleQuest Anon 1372757 Final upgrade for today fulfilling anon's /r/s. Changes affect new characters only. Changelog: Cowboys switched to ranged weapon class, still use mounts. Archeologists and Rangers switched to melee weapons to better match their characteristics, but do not get mounts. Non-magic user classes have their stats buffed substantially, the exact pattern depending on class. Bards are now a magic-using class; they are still much weaker in INT and WIS than other magic users, and gain fewer spells per level and per equipment purchase. The reason for the mount bug was non-obvious and I saw in the code the original creator's unsuccessful attempts to fix it, so now instead of HP, mounts now grant +STR and +CON. They are permanent buffs. There are new MELEE weapons above the previous highest level for increased deadliness for melee characters. Fixed a bug where the shop would show the wrong dialogs for the characters who had their equipment changed.
>> [_] Anon 1372762 Well? How about a thank you at least?
>> [_] Anon 1372765 Thank you.
>> [_] Anon 1372767 Thanks keep up the good work
>> [_] Anon 1372768 don't know if it's just a placebo effect but my knight feels a lot more deadly already
>> [_] Anon 1372770 >># No, the change really should be apparent from the start on with melee characters hitting more and doing more damage, especially as you get better mounts. Rangers may have become a lot deadlier than they were before too.
>> [_] Sage 1372772 my gnome rouge is fighting with a sling and wooden rocks wtf lol
>> [_] Anon 1372774 Should Necro be have spells for that class ( Summon,Curses or am i playing too much WoW)
>> [_] Anon 1372776 >># Probably should but fuck if I can be bothered to program those as it is, Necros and Wizards have some differences but the spells are the same
>> [_] Anon 1372777 >># Could you clarify on what the differences are between the two?
>> [_] Anon 1372778 >># i would be guessing either Scrolls or STATS?
>> [_] Anon 1372780 >># I'm gonna be a dick and say no 'cause it's more fun that way inb4 someone decompiles and checks for himself
>> [_] Anon 1372781 >># Following on the question it would be awesome to have another POISON effect which gives you a little health or so for NECROS
>> [_] Anon 1372782 High Elf Knight reporting in Questing successfully at Graveyard at level 3 Fuck yes.
>> [_] Anon 1372785 I just saw this update, playing it now. I still have my character running in the default game, but the changes seem good! Thanks a lot! I can't wait to see how balance plays out in the long run, but it's nice to see my paladin not entirely sucking now.
>> [_] Anon 1372786 >># Yeah, I was considering tweaking the spells a bit and also things like rogues picking up sixth sense as a bonus as they level up, but that'll have to be another day.
>> [_] Anon 1372789 >># (not too soon so don't worry about not having time to play this version, also do give feedback on the changes)
>> [_] Anon 1372790 Ooh, my Half Orc Knight is doing waaaay better than before. Thanks for the update.
>> [_] Jared, The PokePorn Dumping God !jUVJI1BWUM 1372791 Newfag at this game, but is that all you do is sit here and watch?
>> [_] Anon 1372793 >># http://swfchan.net/7/AXK46BN.shtml
>> [_] Anon 1372799 >># Now questing succesfully in Orcish Cave at level 4 Fighters really got upgraded
>> [_] Jared, The PokePorn Dumping God !jUVJI1BWUM 1372801 >># oh wait.. IDLE quest I'm such a derp
>> [_] Anon 1372802 Bard's instrument is a bit overpower. Charisma+Instrument= spam of spells Can you reduce the rate of spells learned per instrument?
>> [_] Anon 1372805 >># It's only supposed to be one spell per instrument
>> [_] Anon 1372806 >># it is 1 spell/instrument. but my lv2 bard already changed instrument 5 times. and i dont have enough mp to use my spells
>> [_] Anon 1372811 >># Dread Hills at level 5
>> [_] Anon 1372812 >># Yeah, OP said bards get less wisdom and less wisdom means less mana.
>> [_] Anon 1372818 >># >># Charisma + spells is actually not overpowered, or you'd expect hypnosis-focused wizards that also get a fuckton of charisma later to dominate when they actually don't. I'm curious to see how this new bard plays out though, because it does get more charisma earlier than a hypnosis wizard.
>> [_] Anon 1372826 lolwut my high elf knight just bought a wooden beam sword side-effect of better weapons?
>> [_] Anon 1372834 >mfw melee fighters are actually competitive *_* inb4 bitching wizurds
>> [_] Anon 1372845 Lol i must suck, Died on first quest!
>> [_] Anon 1372849 >># I don't know why wizards would be bitching just because Necromancers aren't the only class that can compete with them anymore
>> [_] Anon 1372858 >># my bard learned a lot of spells but I can use only my passive spells. Ice Arrow IV uses how many mp?
>> [_] Anon 1372860 >># 9 i think
>> [_] Anon 1372878 Level 5 Rogue in Dread Hills with Dex 573 (+9), all other stats are below 10. That seems a bit excessive to me, but I didn't take the time to look at the hit/dodge formula either.
>> [_] Sig !!DBI97MeOzwZ 1372884 OH GOD WHAT THE FUCK http://img442.imageshack.us/img442/1999/ ohgodwhatu.png
>> [_] Anon 1372886 >># somehow I don't think that's this version
>> [_] Anon 1372887 I must find the incredible puppy! :O
>> [_] Anon 1372902 >># thats nothing, I had a lvl 350 high elf wizard, raping undefineds and getting raped.
>> [_] Anon 1372921 >># I'd say it's not excessive. Lvl 7 knight, got 52 dex and I'm not dodging ANYTHING and enemies are dodging most of my shots (however in this version I actually do some damage when I hit). If you're going to base your whole defense around dodging, you'll need that much.
>> [_] Anon 1372922 http://imgur.com/N9Otx.png you are all smalltime



http://swfchan.net/18/87290.shtml
Created: 13/9 -2010 23:55:16 Last modified: 30/3 -2019 01:33:23 Server time: 10/05 -2024 17:36:17