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This is resource C3ZF0SE, a Archived Thread.
Discovered:13/9 -2010 23:52:13

Ended:14/9 -2010 02:59:48

Checked:14/9 -2010 09:31:46

Original location: http://boards.4chan.org/f/res/1372757
Recognized format: Yes, thread post count is 41.
Discovered flash files: 1





File[IdleQuest_ladderv13.swf] - (20 KB)
[_] [G] Updated your IdleQuest Anonymous 09/13/10(Mon)16:43 No.1372757

  Final upgrade for today fulfilling anon's /r/s.
  Changes affect new characters only.

  Changelog:
  Cowboys switched to ranged weapon class, still use mounts.
  Archeologists and Rangers switched to melee weapons to better match their characteristics, but do
  not get mounts.
  Non-magic user classes have their stats buffed substantially, the exact pattern depending on
  class.
  Bards are now a magic-using class; they are still much weaker in INT and WIS than other magic
  users, and gain fewer spells per level and per equipment purchase.
  The reason for the mount bug was non-obvious and I saw in the code the original creator's
  unsuccessful attempts to fix it, so now instead of HP, mounts now grant +STR and +CON. They are
  permanent buffs.

  There are new MELEE weapons above the previous highest level for increased deadliness for melee
  characters.

  Fixed a bug where the shop would show the wrong dialogs for the characters who had their
  equipment changed.

>> [_] Anonymous 09/13/10(Mon)16:51 No.1372762

  Well? How about a thank you at least?

>> [_] Anonymous 09/13/10(Mon)16:53 No.1372765

  Thank you.

>> [_] Anonymous 09/13/10(Mon)16:56 No.1372767

  Thanks keep up the good work

>> [_] Anonymous 09/13/10(Mon)16:56 No.1372768

  don't know if it's just a placebo effect but my knight feels a lot more deadly already

>> [_] Anonymous 09/13/10(Mon)16:58 No.1372770

  >>1372768
  No, the change really should be apparent from the start on with melee characters hitting more and
  doing more damage, especially as you get better mounts. Rangers may have become a lot deadlier
  than they were before too.

>> [_] Sage 09/13/10(Mon)17:00 No.1372772

  my gnome rouge is fighting with a sling and wooden rocks wtf lol

>> [_] Anonymous 09/13/10(Mon)17:02 No.1372774

  Should Necro be have spells for that class ( Summon,Curses or am i playing too much WoW)

>> [_] Anonymous 09/13/10(Mon)17:05 No.1372776

  >>1372774
  Probably should but fuck if I can be bothered to program those
  as it is, Necros and Wizards have some differences but the spells are the same

>> [_] Anonymous 09/13/10(Mon)17:07 No.1372777

  >>1372776
  Could you clarify on what the differences are between the two?

>> [_] Anonymous 09/13/10(Mon)17:08 No.1372778

  >>1372777
  i would be guessing either Scrolls or STATS?

>> [_] Anonymous 09/13/10(Mon)17:10 No.1372780

  >>1372777
  I'm gonna be a dick and say no 'cause it's more fun that way
  inb4 someone decompiles and checks for himself

>> [_] Anonymous 09/13/10(Mon)17:10 No.1372781

  >>1372776
  Following on the question it would be awesome to have another POISON effect which gives you a
  little health or so for NECROS

>> [_] Anonymous 09/13/10(Mon)17:11 No.1372782

  High Elf Knight reporting in

  Questing successfully at Graveyard at level 3

  Fuck yes.

>> [_] Anonymous 09/13/10(Mon)17:11 No.1372785

  I just saw this update, playing it now.

  I still have my character running in the default game, but the changes seem good! Thanks a lot! I
  can't wait to see how balance plays out in the long run, but it's nice to see my paladin not
  entirely sucking now.

>> [_] Anonymous 09/13/10(Mon)17:12 No.1372786

  >>1372781
  Yeah, I was considering tweaking the spells a bit and also things like rogues picking up sixth
  sense as a bonus as they level up, but that'll have to be another day.

>> [_] Anonymous 09/13/10(Mon)17:16 No.1372789

  >>1372786
  (not too soon so don't worry about not having time to play this version, also do give feedback on
  the changes)

>> [_] Anonymous 09/13/10(Mon)17:16 No.1372790

  Ooh, my Half Orc Knight is doing waaaay better than before.

  Thanks for the update.

>> [_] Jared, The PokePorn Dumping God !jUVJI1BWUM 09/13/10(Mon)17:17 No.1372791

  Newfag at this game,

  but is that all you do is sit here and watch?

>> [_] Anonymous 09/13/10(Mon)17:18 No.1372793

  >>1372791
  http://swfchan.net/7/AXK46BN.shtml

>> [_] Anonymous 09/13/10(Mon)17:26 No.1372799

  >>1372782
  Now questing succesfully in Orcish Cave at level 4
  Fighters really got upgraded

>> [_] Jared, The PokePorn Dumping God !jUVJI1BWUM 09/13/10(Mon)17:30 No.1372801

  >>1372791
  oh wait.. IDLE quest

  I'm such a derp

>> [_] Anonymous 09/13/10(Mon)17:31 No.1372802

  Bard's instrument is a bit overpower. Charisma+Instrument= spam of spells
  Can you reduce the rate of spells learned per instrument?

>> [_] Anonymous 09/13/10(Mon)17:33 No.1372805

  >>1372802
  It's only supposed to be one spell per instrument

>> [_] Anonymous 09/13/10(Mon)17:37 No.1372806

  >>1372805
  it is 1 spell/instrument. but my lv2 bard already changed instrument 5 times. and i dont have
  enough mp to use my spells

>> [_] Anonymous 09/13/10(Mon)17:40 No.1372811

  >>1372799
  Dread Hills at level 5

>> [_] Anonymous 09/13/10(Mon)17:41 No.1372812

  >>1372806
  Yeah, OP said bards get less wisdom and less wisdom means less mana.

>> [_] Anonymous 09/13/10(Mon)17:45 No.1372818

  >>1372802
  >>1372806
  Charisma + spells is actually not overpowered, or you'd expect hypnosis-focused wizards that also
  get a fuckton of charisma later to dominate when they actually don't. I'm curious to see how this
  new bard plays out though, because it does get more charisma earlier than a hypnosis wizard.

>> [_] Anonymous 09/13/10(Mon)17:55 No.1372826

  lolwut my high elf knight just bought a wooden beam sword

  side-effect of better weapons?

>> [_] Anonymous 09/13/10(Mon)18:04 No.1372834

  >mfw melee fighters are actually competitive

  *_*

  inb4 bitching wizurds

>> [_] Anonymous 09/13/10(Mon)18:09 No.1372845

  Lol i must suck, Died on first quest!

>> [_] Anonymous 09/13/10(Mon)18:10 No.1372849

  >>1372834
  I don't know why wizards would be bitching just because Necromancers aren't the only class that
  can compete with them anymore

>> [_] Anonymous 09/13/10(Mon)18:17 No.1372858

  >>1372818
  my bard learned a lot of spells but I can use only my passive spells. Ice Arrow IV uses how many
  mp?

>> [_] Anonymous 09/13/10(Mon)18:18 No.1372860

  >>1372858
  9 i think

>> [_] Anonymous 09/13/10(Mon)18:37 No.1372878

  Level 5 Rogue in Dread Hills with Dex 573 (+9), all other stats are below 10.

  That seems a bit excessive to me, but I didn't take the time to look at the hit/dodge formula
  either.

>> [_] Sig !!DBI97MeOzwZ 09/13/10(Mon)18:57 No.1372884

  OH GOD WHAT THE FUCK
  http://img442.imageshack.us/img442/1999/ohgodwhatu.png

>> [_] Anonymous 09/13/10(Mon)19:01 No.1372886

  >>1372884
  somehow I don't think that's this version

>> [_] Anonymous 09/13/10(Mon)19:02 No.1372887

  I must find the incredible puppy! :O

>> [_] Anonymous 09/13/10(Mon)19:17 No.1372902

  >>1372884
  thats nothing, I had a lvl 350 high elf wizard, raping undefineds and getting raped.

>> [_] Anonymous 09/13/10(Mon)19:38 No.1372921

  >>1372878
  I'd say it's not excessive. Lvl 7 knight, got 52 dex and I'm not dodging ANYTHING and enemies are
  dodging most of my shots (however in this version I actually do some damage when I hit).

  If you're going to base your whole defense around dodging, you'll need that much.

>> [_] Anonymous 09/13/10(Mon)19:42 No.1372922

  http://imgur.com/N9Otx.png

  you are all smalltime



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Created: 13/9 -2010 23:52:13 Last modified: 14/9 -2010 09:31:49 Server time: 20/05 -2024 20:57:56