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This is resource AXK46BN, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1371490 Recognized format: Yes, thread post count is 46. Discovered flash files: 1 File[IdleQuest.swf] - (21 KB) [_] [G] fufilling /r/ mortsliaF 09/12/10(Sun)04:51 No.1371490 Marked for deletion (old). >> [_] Anonymous 09/12/10(Sun)04:58 No.1371493 O SNAP QUESTAN' TIME >> [_] Anonymous 09/12/10(Sun)05:02 No.1371495 Hey guise my hobbit knight still hasn't made it past plains wat do? >> [_] Anonymous 09/12/10(Sun)05:08 No.1371498 >mfw it's not a troll Really could have used a better subject line though OP >> [_] Anonymous 09/12/10(Sun)05:18 No.1371504 OFFICIAL LEAGUE BACK IN THE HEEZY There have been several 300 post threads on this game in /f/ but apparently they're tl;dr so I'll just summarize them for you. IdleQuest is a game where you must defeat the Dark Lord in Dark Castle. You do this by traveling through various areas and grindan' a fuckton. >> [_] Anonymous 09/12/10(Sun)05:19 No.1371505 >>1371504 Your character has three main attributes. They are class, race and specialization. Class is most important: it affects your equipment and stat development as well as abilities like dodging and hitting. There are four types of class specific equipment: Rogue (+dex), Mage/Priest (+spells), Fighter (+HP), Bard (+cha). Your race affects your attribute progression and HP and mana. Your specialization or "focus" is a hidden attribute that you'll only see as your character progresses in that he'll develop in more spell more than in others. The effect cumulates over time to such an extent that by level 15 your character will be about 10x more skilled in his specialization, i.e. Teleportation lv. 1000, all other spells lv. 100. >> [_] Anonymous 09/12/10(Sun)05:21 No.1371506 >>1371505 There are 6 main attributes. STR is used to determine your attack damage. DEX determines how often you dodge and hit. CON determines your HP gain per level. INT determines your spell damage. WIS determines your maximum mana as well as mana regeneration. CHA determines shop prices and allows you to get better gear at earlier levels. All these things are also affected by your character class. A wizard with 100 dex will not dodge as much as a rogue with same. >> [_] Anonymous 09/12/10(Sun)05:24 No.1371507 >>1371506 The spells can be divided into active and passive spells. Active spells include Fireball, Ice Arrow, Poison and Heal. These can be cast in combat and consume mana. Fireball is the "nuking" spell. Its damage is affected by fireball level and INT and mana consumption by fireball level. Poison does less damage initially, but also damage over time when cast. The initial damage is determined by poison level and INT, but the damage over time is determined by poison level only. Ice arrow does damage and slows the enemy. The amount of damage is determined by INT and ice arrow level, while the amount of slowing is determined by ice arrow level. Heal allows your character to heal in combat. Amount of healing done is determined by INT and heal level. >> [_] Anonymous 09/12/10(Sun)05:27 No.1371511 >>1371507 Passive spells include Regeneration, Learning, Sixth Sense, Teleportation and attribute-boosting spells. Attribute-boosting spells increase your attributes by nominal spell level directly. It is not hard to figure which does what after knowing this. Controversial research comparing a rogue with hypnosis to a rogue without shows that they may also have other effects such as possibly increasing damage. Regeneration grants your character constant HP restoration in combat. It is generally considered a very good spell for fighters. Learning increases your EXP gain. Sixth Sense and Teleportation are currently unknown in their effects, but pre-emptive research suggests they increase drop rates and decrease travel times respectively. >> [_] Anonymous 09/12/10(Sun)05:32 No.1371516 >>1371511 Some general pointers: The game progresses through different pre-set areas. After playing several games, you'll be able to figure out whether your character is a good one by looking at how fast he is progressing. As a rule of thumb, making it to Orcish Caves by level 3-4 signals excellent early success while not making it there by level 7 is a very bad sign. However, some characters get stronger as the game progresses, while others start strong and get relatively weaker. >> [_] Anonymous 09/12/10(Sun)05:37 No.1371518 >>1371516 You should think about which spell you want your character to use before creating him. Deciding specialization for non-magic users is easy: they will specialize in their first spell, except the Archaeologist who may change focus later. Deciding specialization for magic users is harder, although a trend will usually be visible by level 4 and they do usually go for their initial spells. You should roll multiple magic users and run them in parallel if you want to be sure you are going to get a particular spell. There are some tierlists around which can give you advice about classes' relative easiness of play and best race choices for every class, but these are controversial. However, it is generally thought that magic-users largely have an easier time as the game progresses depending on their specialization and paladins and bards on the other hand tend to lose their initially high momentum unless very carefully planned/lucky. >> [_] Anonymous 09/12/10(Sun)05:37 No.1371520 >>1371518 The "Official League" refers to the 4chan community of players who play the flash whenever it's posted. These threads usually go very high in post count, with the largest one so far reaching 302 posts. So far nobody has beaten a non-hacked version; highest level character screencapped is a hypnosis wizard level 19, with several magic users and a few rangers questing at above level 10. Some elite players include Wyatt, Glitchmage, Glenn, Sarra, Digger/Backstabby/Dipshit and kyo. You should not be afraid to post your character and ask for advice. Happy questing! >> [_] Anonymous 09/12/10(Sun)05:39 No.1371521 >>1371511 your trying to sound smart,but it isnt working... you left out Forseeing >> [_] Anonymous 09/12/10(Sun)05:45 No.1371522 >>1371516 Lv.7 is bad? there you go newfagging again..the point isnt to see how fucked you are when you rushed through. its to complete the whole swf./game/quest. retard >> [_] Anonymous 09/12/10(Sun)05:45 No.1371523 >>1371521 bitch pls, forseeing increases wis it is a stat-boosting spell >> [_] Anonymous 09/12/10(Sun)05:48 No.1371525 >>1371518 >paladins and bards on the other hand [s]tend to lose[/s] DO LOSE their initially high momentum |
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