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IdleQuest_ladderv15.swf
20,6 KiB, 00:00 | [W] [I]

Threads (2):

[RA1BM9P]! http://boards.4chan.org/f/res/1390499
ARCHIVEDDiscovered: 7/10 -2010 16:52:55 Ended: 7/10 -2010 20:38:10Flashes: 1 Posts: 24
File[IdleQuest.swf] - (21 KB)
[_] [G] Remember when IdleQuest was ... Anon 1390499 version 1.5? You can even continue your character from back then.
>> [_] Anon 1390500 Also, so THAT'S where my level 14 necro had gone. Nice!
>> [_] Anon 1390502 So... why is this better than 2.0 or Final?
>> [_] Anon 1390503 >># Well... it's not, but I could post it.
>> [_] Anon 1390505 Reposting my question. What version was this from? http://img40.imageshack.us/img40/1640/id lequest.png
>> [_] Anon 1390508 >># What question? Anyway that's pre-Final because there are spelling errors. It's pre-2.0 because he doesn't have QuickSpell. And it's pre-1.9 because he doesn't have a title (and isn't DEAD FOREVER LOLZ by level 17). So, 1.0-1.8 I guess.
>> [_] Anon 1390509 >># >DEAD FOREVER LOLZ Yeaaah hardcore ladder was the shiznit. I voted Final should have been hardcore too, shit's awesome.
>> [_] Anon 1390511 >># You could actually resurrect in Hardcore. It just took 24 hours...
>> [_] Blade and Soul 1390520 johnson level 6 wizard high elf not doing too badly in final version
>> [_] Anon 1390521 where's my sneak attack ;_;
>> [_] Anon 1390524 >># 5 versions in the future
>> [_] Wario !!ggJEVBWZQzI 1390525 Guys.... I think i broke it. http://yfrog.com/b9lewllllp
>> [_] Anon 1390528 >># >Nigger Wizard >implying that's an unedited version I lol'd Also stop listening to Justin Bieber while looking at dicks
>> [_] Wario !!ggJEVBWZQzI 1390529 >># It's the speed hack version on swfchan. However, getting to infinity took about 18 hours. no stat changes or anything, at around level 22 and 50 levels started exploding. by the end i didnt have enough mana to cast the spells
>> [_] Anon 1390531 How to be a priest, for the benefit of my stupid ass-fuck human priest: Do you have mana? [x] Yes you do you are a priest Have you smited yet? [x] Smite again God damn it you don't need all that ice arrow and poison shit stop casting that I'm better at this game than you
>> [_] Anon 1390533 >># lol the ice arrow and poison spells are still somewhat useful in this version, in Final I think he just kept them as a handicap for caster classes
>> [_] Anon 1390535 >># Yeah, the best part about having an Ice Arrow or Poison focus is that soon enough your character will just skip to the fireballing. Fucking useless.
>> [_] OP !8nHncBHSeM 1390539 >># >># Yeah, sorry about that guys. Thing is, I was going to do a major overhaul of the system, giving the player some manual control, but just couldn't find the time. And then I lost the code I was working on and just decided to let it be. I guess I could add a "Synergy" skill where mage classes would get extra damage for those spells for having other spells that do higher damage, and fighter classes would get bonuses to their attacks for having those spells.
>> [_] Anon 1390541 are you all kidding me this isn't a game people its numbers going up at different rates
>> [_] Anon 1390542 >># Well yeah, that's every game ever when it comes down to it. This is an RPG on autopilot. You go through 50 or so zones as fast as you can, depends on how good your character is. Everybody faces the same zones and same enemies. Love it or leave it.
>> [_] Anon 1390543 lol epic magnificent gold bongos xD best instrument evar
>> [_] Anon 1390573 /r/ IdleQuest-Final.swf, I want to start a Forseeing wizard
>> [_] Anon 1390593 >># I SEE THE ROCK COMING AT FACE SINCE I HAVE FORESEEING XXII *thunk* Resurrecting...
>> [_] Wario !!ggJEVBWZQzI 1390594 >># Level II learning wizard confirmed for OP


[M8OKDVC]F !! http://boards.4chan.org/f/res/1374320
ARCHIVEDDiscovered: 16/9 -2010 01:22:46 Ended: 16/9 -2010 07:04:45Flashes: 1 Posts: 34
File[IdleQuest_ladderv15.swf] - (21 KB)
[_] [G] Daily update Anon 1374320 Ladderv. previous updates in short: rebalanced melee characters, bards, by adding moar weapons, switching some weapons, fixing mounts and increasing stat gains. Current update: Fixed a bug where high-level bards would get modifiers like "undefined" or "NaN" for instruments There are now 28 tiers of ranged weapons instead of the original 16, meaning ranged characters have a slight advantage over melee characters at higher levels. This balances mounts being better than missiles. Some have voiced concerns over rebalanced rogues getting very large amounts of dex; I personally feel that the amount is just right to make the rogue balanced with regard to dodge and to-hit. Backwards compatible with all characters; only new characters from v11 onwards receive level-up tied benefits. Marked for deletion (old).
>> [_] Anon 1374321 gj as always, thx anon but how do I play my older chars wit this?
>> [_] Anon 1374325 >># Two main options. 1) copy your old save file over this flash's save file or 2) If running Idleq locally, save this file over the previous instance of the game. A third option is waiting until someone posts a ladder version on 4chan as "IdleQuest.swf".
>> [_] Anon 1374327 Just a quick request: Could you go through and try and fix typoes and misspelled words? The ones that stick out in my mind are: Saffire (a loot item in high level zones), Accordian (Bard instrument) and Ultamite (modifier for mounts) but I'm sure I've seen more.
>> [_] Anon 1374332 >># I think I changed "ultamite" to "ultimate" already back when I was tinkering with mounts and high level characters sometimes getting "undefined" as a modifier.. I'll check the rest out next time I open the code.
>> [_] Anon 1374335 >># there's also "robitic" as a qualifier for high level creatures
>> [_] Anon 1374336 >># Awesome, thanks.
>> [_] Anon 1374337 why would you bother updating this shit?
>> [_] Anon 1374338 >># Because some people enjoy playing it, I would assume.
>> [_] Anon 1374340 >># Anon keeps /r/ing me things and it takes me like 10 minutes. It's not so much fun to me as I know exactly how the game works and what can happen in it, but I enjoy the discussions on 4chan.
>> [_] Anon 1374362 so yeah. to the anon making this, I hope you're aware that this game is nothing but a rip off of progrest Quest that's been around since like 2000?
>> [_] Anon 1374368 >># >herp derp progress quest derp Reasons this game is different from Progress Quest: Races are different from one another in more ways than name Classes are different from one another in more ways than name and stats Stats actually mean things Spells actually do anything at all There is a quest given to you at the beginning that you can actually complete The story is linear and every character follows the same path The battles aren't just "wait until the bar fills up and you've won" You can actually lose battles The quests aren't just "wait until the bar fills up and you get another quest" You can actually lose quests Need I go on? (level 67 talking pony inner mason representin')
>> [_] Anon 1374371 >># damn, anon got motherfucking TOLD
>> [_] Anon 1374373 Not just the rogues, man: The archaeologists got nerfed the fuck out! They still get ammunition, but no bows or guns. Defeats the purpose.
>> [_] Anon 1374377 >># Because all of this means ANYTHING in a game where the whole point is "sit there and stare at the screen and never press a button" Protip: it doesnt. Regardless of what the screen tells you, its the exact. same. game. Every point you bring up boils down to you saying no more than "herp derp derp" in this games defense. Seriously, if you think any of these points mean anything to a game whose point is to do nothing, you're an utter retard, its just different words on the screen that require no interaction.
>> [_] Anon 1374381 >># Requiring no interaction is not the same as having no influence on the game, and that is what you seem to fail to understand. In Progress Quest you create a character by choosing absolutely meaningless race/class and you let the game run, and bars fill up, and numbers increase. In IdleQuest you create a character by choosing very meaningful race/class and let the game run, and depending on what your chosen race/class are you will either kick ass and take names and numbers will go up, or you will sit there and die over, and over, and over again and numbers will not go up. This adds depth and strategy where Progress Quest has only "bars fill up, numbers go up"
>> [_] Anon 1374382 >># You can complete the game and how fast that happens depends on how well you build your character. This makes it a competitive game, unlike PQ which is neither a game nor competitive. If you're too retarded to consider the possibility of rerolling or branching characters, that's your problem. It's already known that /f/ likes running this in the background and posting their characters (whose attributes actually have relevance unlike a progress quest character's would). Now GTFO.
>> [_] FlashFox !fKW02mC6ts 1374408 THIS MAY OR MAY NOT BREAK YOUR GOLD MINE IS NOW LIKE 1293123981234 OR SOMETHING BUT THAT'S THE POINT javascript:document.embeds[0].SetVariabl e("Gold", 10000); ALL OF THE FOLLOWING STATS ADD A 0 ONTO THE END SO 100 IS REALLY 1000 javascript:document.embeds[0].SetVariabl e("Str", 100); javascript:document.embeds[0].SetVariabl e("Con", 100); javascript:document.embeds[0].SetVariabl e("Dex", 100); javascript:document.embeds[0].SetVariabl e("Cha", 100); javascript:document.embeds[0].SetVariabl e("Str", 100); javascript:document.embeds[0].SetVariabl e("Int", 100); javascript:document.embeds[0].SetVariabl e("Wis", 100);
>> [_] Anon 1374410 how save?
>> [_] FlashFox !fKW02mC6ts 1374413 >># These only work DURING A BATTLE and don't actually affect anything else but that battle. Never lose a battle again! javascript:document.embeds[0].SetVariabl e("Health", 10000); javascript:document.embeds[0].SetVariabl e("Mana", 10000); You can change the number in any of these, btw. These break pretty much everything. Set it well over your level and your level just starts adding a 1 on the end and becomes ridiculous nonsense I reccomend you leave Level alone, and don't put too much in EXP. I just realized in making myself ridiculously overpowered that my quest is now 'kill 2010 skeletons' javascript:document.embeds[0].SetVariabl e("Exp", 10000); javascript:document.embeds[0].SetVariabl e("Level", 100); That should be everything you need to break the hell out of this game I'd stick with just the stats and gold if you want it to progress normally
>> [_] Anon 1374415 How do the Archeologist, Cowboy, and Ranger play?
>> [_] Anon 1374482 >># Unfailingly. My Archaeologist is currently Level 7, in the Oasis, Con of 63, Int of 50, and Dex of 37 and a SHITLOAD of spells Learning, Regeneration, and Poison being the highest
>> [_] Anon 1374505 Centrillion Dollar Bill +9999 Sword Spaceship ... and a Chocolate Bar?!?
>> [_] Anon 1374507 YES! I AM SO GLAD THIS THREAD IS UP!! >I just made a spell guide to this game
>> [_] Anon 1374508 >># ATTRIBUTES: [directly modifies stats] __ Concentration = Int. Enlarge Muscles = Str. Hypnosis = Cha. Quicken = Dex. Resistance = Con. Forseeing = Wis. ATTACKS: [attacks] __ Fireball = Strong magic attack. Poison = Medium damage (Damage Over Time). Ice Arrow = Weak magic attack (Debuffs enemy's attack rate). HEALS: [heals during battle] __ Heal = Heals a small amount HP & MP (Heal Over Time). Regeneration = Heals a large amount of HP. TIME: [effects game speed] __ Teleportation = Increases rate of traveling speed. Sixth Sense = Increases rate of attacks. Learning = Increases rate of spell learning.
>> [_] Anon 1374512 i already waste enought time playing real games, this is crap
>> [_] Anon 1374513 >># I have been playing for three days and this is what I've got: http://img217.imageshack.us/img217/9739/ 81947589.png
>> [_] Anon 1374515 >># High Elf Wizard
>> [_] Anon 1374517 Missile: Heavy Wooden Rocks. ...lolwut?
>> [_] Anon 1374518 Try to roll a high elf wizard with Learning & Sixth Sense
>> [_] Anon 1374522 >># & Teleportation
>> [_] Anon 1374544 Are Paladins still shit in this version?
>> [_] Anon 1374577 bamp
>> [_] Anon 1374581 >># Last paladin I ran (a few versions ago I admit) was pretty sweet. still not exactly "kicking ass and taking names" but he was in oasis at level 7, while in the vanilla version my paladin was level 10 in the dread hills.



http://swfchan.net/18/87321.shtml
Created: 16/9 -2010 01:24:27 Last modified: 30/3 -2019 01:07:40 Server time: 19/05 -2024 03:39:44