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IdleQuest.swf
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Threads (1):

[D41M8VH]F !!! http://boards.4chan.org/f/res/1381757
ARCHIVEDDiscovered: 25/9 -2010 12:07:13 Ended: 25/9 -2010 19:03:19Flashes: 1 Posts: 57
File[IdleQuest.swf] - (22 KB)
[_] [G] IdleQuest 2.0g: I have no life edition Platinum OP !8nHncBHSeM 1381757 Changelog: 2.0 betas New features: - Class skills (Bone armor, Quickspell, Charm foe, Scoundrel's luck, Power attack) that only particular classes can obtain - Necromancer trophies - Complete overhaul of battle system - Rebalancing as usual 2.0e - More bugfixes - New rogue class skill: Sneak Attack. Active combat skill. 2.0f&g - Hotfixes for bug where non-rogue characters would get stuck not attacking
>> [_] OP !8nHncBHSeM 1381760 Unfortunately, this will NOT fix characters that are stuck in sneak attack animation forever. I'm sorry guys. I was more confident in my code than I should have been.
>> [_] Anon 1381761 Started a new character works for me. Thanks :D
>> [_] Anon 1381762 The only reason I'll forgive you is because Sneak Attack fucking rocks >sneakattacksneakattacksneakattacksneaka ttack
>> [_] OP !8nHncBHSeM 1381764 Also, I keep forgetting: Changed Scoundrel's luck somewhat because it was overpowered in my testing.
>> [_] Anon 1381765 Anyone know a good flash player that I can have open 3 times at once?
>> [_] Anon 1381766 does anyone know how to download the game from google chrome?...
>> [_] Anon 1381768 >># Google Chrome, just open new windows >># Save link as
>> [_] Anon 1381775 >># >># Or, like with any browser, Ctrl+S on the damn page.
>> [_] Anon 1381778 Dexfag the level 11 Naughty Half-Orc Rogue reporting in I'm Sneak Attacking like the motherfucking Fist of the North Star
>> [_] Anon 1381779 You sure sneak attack isn't overpowered? I'm hitting so fast and I'm not even taking any hits
>> [_] Anon 1381780 >be a rogue >level up >Sneak Attack... Sneak Attack... >Sneak Attack, Sneak Attack, Sneak Attack >sneak attack sneak attack sneak attack sneak attack >sneakattacksneakattacksneakattacksneaka ttacksneakattack >snkatcksnkatcksnkatcksnkatcksnkatcksnka tcksnkatcksnkatcksnkatcksnkatcksnkatcksnk atck lol whoa
>> [_] Anon 1381781 >># Try a knight and get back to me on that one.
>> [_] Anon 1381782 Acid coated glass dagger? That's badass.
>> [_] Anon 1381783 >># Or a wizard. Dat quickspell
>> [_] Anon 1381784 >># Sarra the level 15 knight here. Can confirm I'm one-shotting >20k HP foes with power attack XV and 10k str. Rogue's gonna have to be pretty fast to compete.
>> [_] Anon 1381786 So now every character is overpowered? Well, except bard. Charm foe is fucking useless.
>> [_] Anon 1381787 >># what does it even do?
>> [_] Anon 1381788 >># Nigga pls. Charm foe makes you able to kill pretty much anything. My level 3 bard is barely taking any damage anymore. It's just that defensive abilities < offensive abilities almost by default.
>> [_] Anon 1381789 LOL scoundrel's luck can get you v& now
>> [_] Anon 1381790 I think the new skills are too good to be honest. Pretty much any character can make it now.
>> [_] Anon 1381791 Charm foe and Bone armor will be god tier for hardcore versions, calling it now.
>> [_] Anon 1381795 full of win
>> [_] Anon 1381799 Sweet jesus do low level rogues ever outshine knights. Curious about later game though.
>> [_] Anon 1381800 >># running a knight and a rouge at the same time here, the rouge had a fair head start but the knight is a level lower and taking on much harder enemies easier
>> [_] Anon 1381802 >># Rogues are pretty fucking insane in the early game but later on they just start lacking in damage output. Do post your results, my trial specimens are from like 2.0b and e respectively.
>> [_] Anon 1381803 Oh, you...
>> [_] Anon 1381804 Does OP have a home webpage by chance?
>> [_] Anon 1381805 http://imgur.com/kvI1j.png pic related
>> [_] Anon 1381806 >># here, http://imgur.com/jBVLJ.png Current as of a minute ago.
>> [_] Anon 1381809 Glad to see bards are still full of fail as always despite the new skill
>> [_] Anon 1381810 >># Get a Bard with Regen on it, they're goddamn tanks that -never- drop.
>> [_] Anon 1381811 >># Can't really compare those because the rogue has learning while the knight has lol teleportation
>> [_] Anon 1381814 >># Yeah but there's also the whole killing enemies thing they've never been particularly good at.
>> [_] Anon 1381815 >># looks like knight is catching up...?
>> [_] Anon 1381816 In this version, Necromancers have almost limitless mana due to trophies. In previous versions, nobody could cast fireball focus eventually because the cost would go up so fast. So by my logic, fireball focus + necro = ???? Rolling for one now.
>> [_] Anon 1381822 >># Surpassed at level 8. Seems like that's the difficulty curve that the rogue can't just speed through.
>> [_] Anon 1381823 >># Knight surpassed at level 8 actually. Seems that's the point of the difficulty curve where handling overtakes speed.
>> [_] Anon 1381824 >># >># Goddamn double posts.
>> [_] Anon 1381825 Gee this Enchantedscalpel is pretty sweet :3
>> [_] Anon 1381830 >># >># So tell us if it changes again. Because if the rogue starts picking up power...
>> [_] Anon 1381832 La la la I am a high elf bard Try to touch me, no you can't because I've slowed you down so much you can't even move with my charm Too bad I only have 9 strength and only hit for like 23 damage even with my Vorpal lance.
>> [_] Anon 1381833 >># Yeah, it's not uncommon for a slow starter to overtake a quick starter only to be overtaken back later on; see: poison vs forseeing focused necromancers
>> [_] Anon 1381837 >># Well, that's a step forward, at least; it used to be: >be beautiful as fuck and wield glorious +21 mystic platemail with a +18 flaming beam sword which you slept with the shopkeeper for >somebody assumes you can actually fight from this >be asked to retrieve their couch from the orcish caves >see orc >attack swinging your mighty sword in arcs of fire >WHAT IS THIS NOBODY TOLD ME ATTACKS COULD BE DODG- *smacked into your 20 hp health pool* >Reviving... >life as an elf bard
>> [_] Anon 1381850 >Mount: Promiscuousrobotic gray horse wat?
>> [_] Anon 1381853 Level 12 rogue still going strong, SNEAK ATTACKING LIKE THE WIND
>> [_] Anon 1381854 Level 10 necro here. God Bone Armor sucks. Shit does fucking nothing. The totems are so good they almost make up for it though. Currently happily spamming fireball XXXI 'cause I got >100 wis thanks to my Glittering Shrunken Head.
>> [_] OP !8nHncBHSeM 1381857 Thanks for the feedback guys. I'm still considering what to add/tweak/balance for version 2.0 final. After that I'll probably take a break from updating for a while. The alternative for Bone Armor I had in mind would have been Necromantic Magic which would have made you cast more damaging negative energy spells instead of the regular ones, with damage increase synergy with concentration. I was also considering making Bone Armor damage the enemy every time you get hit. I still haven't decided on the priest class skill either. Currently thinking "Aura" which would add +regen and +mpregen. Give me your ideas if you have them.
>> [_] Anon 1381858 >># After seeing the actual stat modifiers of the Priest in the thread last night, I think you should really consider changing them up if you want it to be a viable class. Either boost its Dex like you have the rest of the classes besides Wizard and Necromancer or boost its Wis so it actually has the MP required to keep pace with the other two mages, because as it stands now they are not much better than Bards.
>> [_] OP !8nHncBHSeM 1381859 >># Priests gain more wis than either of the other caster types as of 2.0b
>> [_] OP !8nHncBHSeM 1381863 >># ...and yes, my goal is to make every class competitive without making them all the same. Would need synergistic skills. For example, Charm Foe originally hurt the enemy for 2*level + CHA damage, but that just made the bard a wizard clone with a different flavor of fireball. Pointless.
>> [_] Anon 1381864 >># Oh, well then, ignore my concerns about the Priest being a viable class; all I've seen are the stats from 1.9 Cowboys, though, I think deserve their own special ability rather than having to share the generic roguelike scoundrel's luck. Now, I don't really know what to give them, I just think it would be nice if they had their own. ...Quick Draw, maybe? An attack that can only be used in the first round of combat, is as fast (or faster) than a Sneak Attack, and has increased damage and hit rate?
>> [_] OP !8nHncBHSeM 1381868 >># You may be on to something. His original ability was Trick Shot, which means greater hit rates, but that frankly sucks. So I'll probably remake it as an active ability with mp cost that incorporates several unusual things for damage.
>> [_] Anon 1381898 >># Got to level 13, now I'm attacking at the speed of light. Can no longer even see the bar move except a few frames.
>> [_] Anon 1381913 Make quest rewards more worthwhile, getting 100xp for a monster kill and getting 19xp for bringing the holy grail to town are ugh. Also cowboy's move: Wrangle, does low-mid low damage and stops a certain number of attacks
>> [_] Anon 1381917 Cowboy's special: Sarsaparilla - Passive HP gain at twice the speed of regen
>> [_] Anon 1381919 Way to break the game man: http://i53.tinypic.com/w12qsk.png MAKE THE GAME OPEN SOURCE



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Created: 25/9 -2010 12:41:17 Last modified: 29/3 -2019 23:05:05 Server time: 28/04 -2024 11:34:54