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This is resource JBL95GJ, an Archived Thread.
Original location: http://boards.4chan.org/f/res/2177106 Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File: ミコォ….swf-(8.71 MB, 864x486, Other) [_] Anonymous 11/12/13(Tue)05:11 No.2177106 Marked for deletion (old). >> [_] Anonymous 11/12/13(Tue)05:34 No.2177117 sonsabitchessonsabitchessonsabitchessonsabitchessonsabitchessonsabitchessonsabitches >> [_] Anonymous 11/12/13(Tue)05:55 No.2177127 >>2177117 Great so I'm not the only man who heard this >> [_] Anonymous 11/12/13(Tue)06:19 No.2177134 >>2177117 damn you anon,now that's all I can hear >> [_] Anonymous 11/12/13(Tue)07:27 No.2177165 http://www.youtube.com/watch?v=VhC3vUHkV_0&feature=youtu.be >> [_] Anonymous 11/12/13(Tue)10:01 No.2177221 This flash gives me really neato inspiration. A boss battle in a 3d beat-em-up with enemies that dance to really fast paced and hype music (http://www.youtube.com/watch?v=KKSV7LNRzmc as placeholder) There's be two major boss enemies with a bunch of smaller ones all just dancing. They'd be fighting with you, but the two bosses would also be "battling" amongst themselves in the style of various dance moves. There would be no set patterns save for the frames in which you'd be able to safely attack. In their dance, they'd be launching projectiles in like every direction, sort of like touhou. You'd have to jump, dodge and just generally get out of their way. >> [_] Anonymous 11/12/13(Tue)10:02 No.2177222 >>2177221 Only one boss enemy would be in at a time dancing and throwing projectiles everywhere until about 30 or 20 percent of their collective health down, at which point both of them would jump in and start doing crazy ass synced dance moves. Meanwhile the pace of the battle would speed up even further and the number of projectiles would increase. Also, when they switch out, it'd be flashy and well synced with whatever song they're dancing to. Let's say for example sake the game has a fight system like Dark Souls, except with high-paced movement, high risk high reward damage and less invulnerablity frames on the dodge. >> [_] Anonymous 11/12/13(Tue)10:34 No.2177234 Don't bully Miko >> [_] Anonymous 11/12/13(Tue)13:11 No.2177349 This is missing a bass line. Actually. It sounds horrible without it. >http://www.youtube.com/watch?v=ZXu4aWtWbyM |
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