STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
Visit the flash's index page for basic data and a list of seen names.
Threads (1):
/ > /fap/ > Thread 134 Age: 99.09d Health: 0% Posters: 12 Posts: 41 Replies: 34 Files: 1+2 >> Anon 386 [IMG] streamvideo64.swf (1.42 MiB) 800x600, Uncompressed. 34 frames, 30 fps (00:01). Ver7, AS1/AS2. Network access: Text: Bitmaps: Audio: Video: Yes. >> Anon 387 ... we're gonna need a sauce on that. >> Anon 388 agreed! >> Anon 390 thats hawt >> Anon 405 http://xbooru.com/index.php?page=post&s= view&id=149729 Found dis. Same? >> Anon 410 >># looks kinda similar, so this might be from a game. the tag "dragon quest" is highlighted on the side... a clue? >> Anon 423 Fuck these games are the hottest, but such a pain to pirate. I wish more people would rip the SWFs from these types of games. >> Anon 425 > 410 On a 'booru, that typically means a common, overarching source. Green usually means game/show/character, while red usually means artist. >> Anon 426 http://hotfile.com/dl/46465694/121834e/C harm_Point_-_Dragon_Quest_Princess_of_Moo nbrooke.rar.html Found this, not sure it it's the sauce for this one, will find out in about 30 minutes... >> Anon 427 >># CONFIRMED FOR SAUCE I'm >># BTW, I know, I'm awesome, no need to thank me. >> Anon 432 I can upload all the other files if you guys want... >> Anon 433 >># how many are there? the top 5 best ones in your opinion will do for me :) also while you're here: what is the source? >> Anon 434 whoops, sauce was given in >># ^^; >> Anon 655 OP here (Different PC)I'll post the rest Monday. >># I forget how many there are, but each scene has a yellow hair version and a purple hair version, so just declare which you want. >># Name something. >> Anon 656 It's the Princess of Moonbrooke from Dragon Quest II for the NES. The purple hair was the original hair colour, the blonde is a redesign. >> Anon 866 >># May be the sauce, but somehow it's not loading up on my Macromedia Flash Player 7. All of the executables merely start up the program but fail to load. No error message or anything, just a blank window. No experience with this program (offline) so I'm rather taken aback. >> Anon 973 >># Flash Player 7 is ancient, too old to run the thing probably. run it in your web browser instead. you can just open any webpage and drag and drop the flash file into the web browser >> Anon 982 >># Dragging and dropping will prompt any of the 4 most used browsers to "download" the file, as all the files are executables (.exe). Tried the crude, though sometimes efficient, idea of renaming them to .swf and see if the browsers would accept it but only IE wouldn't again prompt a download; but as well, IE isn't able to open it - there's a prompt for a blocked ActiveX runtime or another, I allow it, but stays the same. Just learned that Flash Player 7 is old indeed, it's "About" info puts its release at 2003 and apparently Macromedia was bought by its rival Adobe back in 2005 - go figure, I'd always presumed Macromedia was only a product model of Adobe's; specifically, the Flash Players. But seeming as the player is only a plugin now, I see no more recent version to download that'll work as program on its own - and replace the old Macro Player 7 that way. I'm rather I'm the only stumped by this, I must be one missing one hell of a truth here. >> Anon 983 >># the executables you speak of are probably embedded swf files ("projectors" i think it is called). these are basically a stand-alone flash player with the swf file baked into one, the idea of it is that by using "projectors" even computers that dont have the flash plugin installed can play the swf file. there are simple ways of extracting the swf files within, though i have never done it myself >I see no more recent version to download that'll work as program on its own i have "Adobe Flash Player 10.1 r52" (stand-alone flash player), do you want me to upload it to /res/ so you can get a new flash player? another thing you can do is install Media Player Classic and open the swf files in there, it uses the flash plugin plus it will provide you with a slider (seekbar) so you can jump to any position on the flash's main time line. if you use MPC you should change fullscreen from double-click to middle-mouse-button though so that you can double click in the flash (also flash games arent good in MPC since the controls may change the current position in the seekbar). you can get the latest MPC by installing the latest K-Lite codec pack. personally i use both media player classic and adobe's official stand-alone flash player >> Anon 985 >># Oh? So there IS an actual stand alone Flash Player program, as opposed to a mere browser flash player plugin? Well, I thought such a thing was indeed what I needed, but what you explained now makes sense. That these executables bring their own flash player to play the .swf within. Making it all the stranger that the player it includes can't play the flash. But anyhow, unless I do extract the .swf within the .exe files, neither that stand alone Flash Player nor Media Player Classic are useful, right? When I tried simply renaming the .exe to .swf, the default program to run them was MDC indeed and, logically, it failed to open them. I suppose then, if I CAN get the .swf's inside, I'll be able to simply drag-drop them to a browser and have no need of a stand alone player, right? So perhaps a means to do this is more in order. I'm still perplexed though... didn't you too download the file linked at >># ? The way you put it, it's as if you didn't know the download contains these executables. That's odd 'cause your earlier comments suggest you did want to download that. >> Anon 986 >># if you can get to the swf files inside you should be able to drag-and-drop them, yes and no i didn't actually get the file in >>#... i was really just interested in the source, and checking the best ones out if they were uploaded, hehe... too many times ive checked swf files from games and most of them are just dupes of each other with some minor difference, much better if someone would just upload the best five instead if one of the exe files you say are in the linked rar file in fact contained the flash that OP posted, it means that OP somehow extracted the swf file from the exe file. if we are lucky maybe he will tell us how he did it? >> Anon 987 >Making it all the stranger that the player it includes can't play the flash. that is strange, however maybe they rely on some file that aren't included in the rar. most of these multi-flash games have one master flash that read all the other flashes, maybe the master flash (projector of that flash) is missing in the release? >> Anon 989 >># Could be the OP was able to extract. If so, it'd be cool of him to share the how, yes. But he might have already gotten this in .swf format, since it was Anon A who linked the sauce. And actually, it does have a master file. The download comes with a folder and one subfolder. Inside the main folder is the main .exe and a couple of .txt - one links to a dead blog and the other must've been in japanese characters so notepad translated it to the good ol' random symbols gibberish, for some reason, odd 'cause I do have jap characters in the OS. So they're both useless in terms of info. Then inside the subfolder are the individual scenes, all in .exe files too. >> Anon 1054 OP here, sorry, I fell into a coma or some shit. I'm redownloading the .rar to decompress the .exe's into .swf files. I'm also going to try my hand at adding the sound back in, the .exe for each scene relies on a .swf and a separate audio file, so yeah. Chrome say's about five minutes, plus a few to parse it, then I'll post and mess around with the audio. >> Anon 1060 >># >to decompress the .exe's into .swf files how do you do it? please let us in on your secret >> Anon 1097 Done. I'll tell you when I finish posting the rest. I have no idea why they're so damn big. >> Anon 1103 >># thanks, but you forgot to tell us how you extract the swf file from the exe file. please tell us! >> Anon 1107 >># swf vampire >> Anon 1108 Apparently changing the name to not have japanese characters and making the folder not write protected made me able to run the .exes. >> Anon 1109 I tried doing that as well, but it didn't help. I hope we can have .swf of this posted soon. >> Anon 1110 >># thanks friend, OP just didn't want to tell us :/ weird guy >> Anon 1139 GOD DAMN MY INTERNET SUCKS. Anyways, I used this <a href="http://www.northcode.com/blog.php/ 2007/08/02/Extract-SWF-files-from-Flash-E xecutables">Northcode EXE to Swf</a> No installation required, just download and run (you might have to change the filenames) >> Anon 1140 >># alrighty, you finally told us. cheers, why'd you try to post html though? that don't fly on chan boards >> Anon 1141 I have no idea, honestly. >> Anon 1157 >># >Apparently changing the name to not have japanese characters and making the folder not write protected made me able to run the .exes. Go figure, that actually worked... Well, I'm glad, though it's a bit sour from the irony. And so, for extracting there's SWF Vampire and the OP's link, now corrected: http://www.northcode.com/blog.php/2007/0 8/02/Extract-SWF-files-from-Flash-Executa bles Kudos for those. And why does HTML not fly on these boards? Forgive if I've done wrong. >> Anon 1158 stumped Using the same small program as the OP's, that exe2swf, I was able to extract the whole game from the main .exe, a single .swf of 35.6MiB. Uploaded it here, but it was unaccepted, saying it had a video (?) and was over the maximum size of 30MiB, even if under the upload form it says: + Max size: 30 MiB/60 MiB. Can't extract the individual .swf's from each of the .exe's, either, dunno how OP seemingly did it and uploaded half of the scenes. >> Anon 1159 >># I too, was caught unawares. >># You have to change the filenames to english. Geez. >> MackanZoor!///SWFAnts #ADMIN# 1161 >># "Max size: 30 MiB/60 MiB." means that swf files are max allowed to be 30 MiB if they contain a FLV video, otherwise they can be as big as 60 MiB. That's why the file you tried to upload was refused, it was five MiB too large. Sorry about that, I imagine uploading that must have taken a bit of time. I put that 30/60 rule there in order to prevent uploading of random long porn videos in super HD quality; 30 MiB should still be enough to deliver pretty decent quality for most small clips. But at the same time I didn't want to prevent uploading of (very) rare swf files that were huge for reasons other than video. If you hover the mouse above "30 MiB" there's a small explanation of the meaning: "SWF with embedded video". But maybe that 30/60 thing wasn't such a good idea, just confusing... I could perhaps set it just to 40 MiB for all swf files regardless of if they have video or not... But then those rare huge swf files can't be uploaded. I suppose setting the limit to 75 MiB would be fine if only one huge video of great interest was uploaded every once in a while, but it would kind-of be bad if someone "abused" this and uploaded entire games consisting of several very big swf files. These will just take up space and not be of interest for most people. As it is now the 30 MiB video limit works as a little "quality-assurance" since if someone has to down-encode a video to below 30 MiB it must be one of the better ones. It'd be bad if a bunch of 50+ MiB videos were spammed that really just consist of various angles of the same scene. I'd imagine someone waiting a long while for it to load and then be disappointed, closing it at once. That would just waste bandwidth. Actually the 30 MiB video limit should be lowered a bit further, perhaps to 20 MiB to ensure "more value per MiB". But I like people to be able to deliver quality in their clips if they want to so 30 is a pretty good limit, as long as not someone upload a 1 second clip with extreme resolution resulting in a 29 MiB video... But I ramble. Anyway, what you could do if you really want to share your 35 MiB file is to RAR it and upload it on /res/. Or upload it to a service like megaupload and post the link here (just remember the site rules 1-9 and 1-17). >># >why does HTML not fly on these boards HTML is off because if it wasn't it would be abused beyond reason. =) People could do this to destroy threads, create popups and anything else one can do on a homepage. >> Anon 1170 >># >You have to change the filenames to english. Geez. Ah yes, lol, didn't remember that by then. >># >HTML is off because if it wasn't it would be abused beyond reason. =) People could do this to destroy threads, create popups and anything else one can do on a homepage. That makes sense. But, actually, I'm a bit of a rookie and was thinking that by HTML they were referring to mere linked URLs. >Sorry about that, I imagine uploading that must have taken a bit of time. Oh, no problem at all, it didn't take that long and it's not like I had to idly wait for it to finish. Why, I'm uploading a 4gig video to youtube as I type this - with a dozen other tabs open in the same browser. As long as it doesn't crash or get too slow, I'm good. I appreciate how thoughtful you seem to be about this. The 2 different maximum file sizes aren't a bad idea, though I'm wondering how much probability there is that people would upload such videos or games in parts - as for games in parts, I think uploading to a number of file hosting services, even for free, would be much more practical. There are already files uploaded that violate the rules and need taking down, so I wonder how many more there really would be otherwise. But I've little experience about this, so I'll defer to your wisdom on it. Hell, if the current system/values work, I'm good. Just, I didn't notice that tooltip (the one over 30MiB) and indeed it could be easily missed, but including that little bit of info in the FAQ would suffice, I believe. I just remembered we can reply to threads with attachments and immediately had the idea of uploading every part in a single thread if not in a single file, but it seems that unlike in /res/ where we can attach other .rar's, here only images are allowed and not other .swf's, so that's a no go. I'd rather not opt for that /res/ as I want to make it more readily available and convenient. Plus, I find it untidy to keep torrents around, I always try to clear 'em out ASAP, heh... however, I'm no leecher, I do seed my downloads back a fair bit. Most of them. I think I'll simply whip up an easy megaupload link, then. I think it'd be too messy to upload a dozen separate parts. Bothersome for those not interested in any of it, too. >But at the same time I didn't want to prevent uploading of (very) rare swf files that were huge for reasons other than video. Oh? Such as what, I wonder? >> Anon 1252 God damn. I had no idea that my first post here would end up being the biggest in /fap/. betterthenexpected.gif >> Anon 1253 Also, I really should keep track of the PC i used to post this. I figure it might cause some accidental bumps or something. |
|