File: runguy.swf-(30 KB, 512x384, Other)
[_] Anonymous 11/29/13(Fri)07:39 No.2199668
I just made this.
>how?
I'm making progress on my library. I figured out what was causing the slowdown and fixed it.
There are a couple other features which currently need to be implemented, but what I have right
now is almost enough to re-implement one of my games, almost.
>> [_] DaCapo 11/29/13(Fri)07:42 No.2199670
nice, should make it so if you go off the flash he starts goig crazy trying to find you
>> [_] Anonymous 11/29/13(Fri)07:54 No.2199681
>>2199670
>off the flash
Well, for that I'd have to add some sort of special detection to my library as (in both Flash and
JavaScript) no mousemove events are triggered when the mouse is outside of the browser window,
because that's 2spooky for casual web users. AFAIK, the mouse exiting the window is the same as
the mouse stopping at the edge.
>> [_] Anonymous 11/29/13(Fri)07:58 No.2199686
why did you put that noise there , OP?
you fucking faggot
>> [_] Anonymous 11/29/13(Fri)08:00 No.2199689
>>2199686
The noise is just to remind myself that I am capable of playing sounds. What noise would you like
me to replace it with?
>> [_] DaCapo 11/29/13(Fri)08:07 No.2199693
>>2199681
could just make it so that when the value of x or y for the mouse hits the border that it
triggers the event
>> [_] Anonymous 11/29/13(Fri)08:09 No.2199695
>>2199689
Make it a nice fapping sound.
>> [_] Anonymous 11/29/13(Fri)08:17 No.2199706
>>2199693
Sure. Although, it doesn't "hit the border" per se, it just stops detection on the frame when the
mouse leaves the viewport, so how close the last known position is to the border really depends
on how fast you're moving the mouse. Of course, I could also try to detect the speed of mouse
movement, et cetera, but this is just getting too complicated. It's not worth my time to try to
code all this shit. Maybe tomorrow. I don't know. Maybe never.