File: The average Bioshock player.swf-(9.16 MB, 640x360, Other)
[_] Anonymous 12/13/13(Fri)17:51 No.2219883
>> [_] Anonymous 12/13/13(Fri)18:26 No.2219928
So true
>> [_] Anonymous 12/13/13(Fri)18:38 No.2219943
i never got passed that puzzle. shit was hard man
>> [_] Anonymous 12/13/13(Fri)18:40 No.2219946
I've been playing for 8 hours now. When do we get to this puzzle?
>> [_] Anonymous 12/13/13(Fri)18:42 No.2219951
bazinga
>> [_] Anonymous 12/13/13(Fri)18:43 No.2219952
>>2219883
ZIMBABWE
>> [_] Anonymous 12/13/13(Fri)18:50 No.2219960
It's not a Skyrim joke, you retards. The reason they make the game so easy is because the average
dumbass doesn't know the first thing about using their brain.
>> [_] Anonymous 12/13/13(Fri)18:54 No.2219964
>>2219960
Are you that stupid?
>> [_] Anonymous 12/13/13(Fri)18:55 No.2219966
>>2219960
and the average dumbass will keep not into brain when they are never challenged.
the best media is always initiatory.
>> [_] Anonymous 12/13/13(Fri)19:05 No.2219974
>>2219960
Get a load of this retard
>> [_] Reiiama Kotsu, Inevitable 12/13/13(Fri)19:06 No.2219977
>>2219960
>It's not a Skyrim joke
That's the joke.
>The reason they make the game so easy is because...
They didn't need to. Games prior to Bioshock required you to remember a certain sequence at some
point in a game. Then you, the gamer, realized 'oh hey, this is an important sequence/password! I
should remember it because it will be important later!' and wrote it down.
This perception isn't necessary for many casual-level gamers today (an extreme example:
DarkSydePhil) because the games give them crutches (such as the card shown in the flash) instead
of offering a challenge. Older games would have offered the option to backtrack or a reminder to
some degree at an earlier portion of a level.
>> [_] Anonymous 12/13/13(Fri)19:14 No.2219982
>>2219977
Oracle of Seasons is a good example.
>> [_] Anonymous 12/13/13(Fri)19:14 No.2219983
Any anons know what the comedy parp-parp music is at the end? I need it. For Reasons.
>> [_] Anonymous 12/13/13(Fri)19:14 No.2219984
The Calvalry of Wounded Knee has absolutely nothing to do with Skyrim's arrow to the knee meme.
The Massacre of Wounded Knee was a real world event, which the writers utilized to establish the
backstory of the game's protagonist.
Booker DeWitt, the protagonist, is a fictional member of the 7th Calvalry Regiment (real), who is
accused of having Native American ancestry. He counters this claim by going Anakin Skywalker on
Injuns, which the game establishes leads to then Wounded Knee Massacre of 1890
>> [_] Anonymous 12/13/13(Fri)19:15 No.2219987
>>2219984
That IS the joke
>> [_] Anonymous 12/13/13(Fri)19:16 No.2219989
music sauce?
>> [_] Reiiama Kotsu, Inevitable 12/13/13(Fri)19:28 No.2220003
>>2219982
Never played Seasons but I played Ages, and I gotta say the time-shifting required a lot of
exploration and re-exploration to find the right time periods to solve the various puzzles. Some
logic was involved, and backtracking was mandatory in some circumstances, aided by the ability to
teleport around the map to certain checkpoints. This was a good way to run a puzzle-based game,
and LoZ has often been good with the puzzle elements, especially for players wanting to get into
the whole genre and still looking for adventure/action gameplay.