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This is resource FAUDJ87, an Archived Thread.
Original location: http://boards.4chan.org/f/res/2219883 Recognized format: Yes, thread post count is 17. Discovered flash files: 1 File: The average Bioshock player.swf-(9.16 MB, 640x360, Other) [_] Anonymous 12/13/13(Fri)17:51 No.2219883 >> [_] Anonymous 12/13/13(Fri)18:26 No.2219928 So true >> [_] Anonymous 12/13/13(Fri)18:38 No.2219943 i never got passed that puzzle. shit was hard man >> [_] Anonymous 12/13/13(Fri)18:40 No.2219946 I've been playing for 8 hours now. When do we get to this puzzle? >> [_] Anonymous 12/13/13(Fri)18:42 No.2219951 bazinga >> [_] Anonymous 12/13/13(Fri)18:43 No.2219952 >>2219883 ZIMBABWE >> [_] Anonymous 12/13/13(Fri)18:50 No.2219960 It's not a Skyrim joke, you retards. The reason they make the game so easy is because the average dumbass doesn't know the first thing about using their brain. >> [_] Anonymous 12/13/13(Fri)18:54 No.2219964 >>2219960 Are you that stupid? >> [_] Anonymous 12/13/13(Fri)18:55 No.2219966 >>2219960 and the average dumbass will keep not into brain when they are never challenged. the best media is always initiatory. >> [_] Anonymous 12/13/13(Fri)19:05 No.2219974 >>2219960 Get a load of this retard >> [_] Reiiama Kotsu, Inevitable 12/13/13(Fri)19:06 No.2219977 >>2219960 >It's not a Skyrim joke That's the joke. >The reason they make the game so easy is because... They didn't need to. Games prior to Bioshock required you to remember a certain sequence at some point in a game. Then you, the gamer, realized 'oh hey, this is an important sequence/password! I should remember it because it will be important later!' and wrote it down. This perception isn't necessary for many casual-level gamers today (an extreme example: DarkSydePhil) because the games give them crutches (such as the card shown in the flash) instead of offering a challenge. Older games would have offered the option to backtrack or a reminder to some degree at an earlier portion of a level. >> [_] Anonymous 12/13/13(Fri)19:14 No.2219982 >>2219977 Oracle of Seasons is a good example. >> [_] Anonymous 12/13/13(Fri)19:14 No.2219983 Any anons know what the comedy parp-parp music is at the end? I need it. For Reasons. >> [_] Anonymous 12/13/13(Fri)19:14 No.2219984 The Calvalry of Wounded Knee has absolutely nothing to do with Skyrim's arrow to the knee meme. The Massacre of Wounded Knee was a real world event, which the writers utilized to establish the backstory of the game's protagonist. Booker DeWitt, the protagonist, is a fictional member of the 7th Calvalry Regiment (real), who is accused of having Native American ancestry. He counters this claim by going Anakin Skywalker on Injuns, which the game establishes leads to then Wounded Knee Massacre of 1890 >> [_] Anonymous 12/13/13(Fri)19:15 No.2219987 >>2219984 That IS the joke >> [_] Anonymous 12/13/13(Fri)19:16 No.2219989 music sauce? >> [_] Reiiama Kotsu, Inevitable 12/13/13(Fri)19:28 No.2220003 >>2219982 Never played Seasons but I played Ages, and I gotta say the time-shifting required a lot of exploration and re-exploration to find the right time periods to solve the various puzzles. Some logic was involved, and backtracking was mandatory in some circumstances, aided by the ability to teleport around the map to certain checkpoints. This was a good way to run a puzzle-based game, and LoZ has often been good with the puzzle elements, especially for players wanting to get into the whole genre and still looking for adventure/action gameplay. |
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