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This is resource FAUDJ87, an Archived Thread.
Discovered:14/12 -2013 00:33:50

Ended:14/12 -2013 01:37:29

Checked:14/12 -2013 02:58:41

Original location: http://boards.4chan.org/f/res/2219883
Recognized format: Yes, thread post count is 17.
Discovered flash files: 1





File: The average Bioshock player.swf-(9.16 MB, 640x360, Other)
[_] Anonymous 12/13/13(Fri)17:51 No.2219883

>> [_] Anonymous 12/13/13(Fri)18:26 No.2219928

  So true

>> [_] Anonymous 12/13/13(Fri)18:38 No.2219943

  i never got passed that puzzle. shit was hard man

>> [_] Anonymous 12/13/13(Fri)18:40 No.2219946

  I've been playing for 8 hours now. When do we get to this puzzle?

>> [_] Anonymous 12/13/13(Fri)18:42 No.2219951

  bazinga

>> [_] Anonymous 12/13/13(Fri)18:43 No.2219952

  >>2219883

  ZIMBABWE

>> [_] Anonymous 12/13/13(Fri)18:50 No.2219960

  It's not a Skyrim joke, you retards. The reason they make the game so easy is because the average
  dumbass doesn't know the first thing about using their brain.

>> [_] Anonymous 12/13/13(Fri)18:54 No.2219964

  >>2219960
  Are you that stupid?

>> [_] Anonymous 12/13/13(Fri)18:55 No.2219966

  >>2219960

  and the average dumbass will keep not into brain when they are never challenged.

  the best media is always initiatory.

>> [_] Anonymous 12/13/13(Fri)19:05 No.2219974

  >>2219960

  Get a load of this retard

>> [_] Reiiama Kotsu, Inevitable 12/13/13(Fri)19:06 No.2219977

  >>2219960
  >It's not a Skyrim joke
  That's the joke.

  >The reason they make the game so easy is because...
  They didn't need to. Games prior to Bioshock required you to remember a certain sequence at some
  point in a game. Then you, the gamer, realized 'oh hey, this is an important sequence/password! I
  should remember it because it will be important later!' and wrote it down.

  This perception isn't necessary for many casual-level gamers today (an extreme example:
  DarkSydePhil) because the games give them crutches (such as the card shown in the flash) instead
  of offering a challenge. Older games would have offered the option to backtrack or a reminder to
  some degree at an earlier portion of a level.

>> [_] Anonymous 12/13/13(Fri)19:14 No.2219982

  >>2219977
  Oracle of Seasons is a good example.

>> [_] Anonymous 12/13/13(Fri)19:14 No.2219983

  Any anons know what the comedy parp-parp music is at the end? I need it. For Reasons.

>> [_] Anonymous 12/13/13(Fri)19:14 No.2219984

  The Calvalry of Wounded Knee has absolutely nothing to do with Skyrim's arrow to the knee meme.
  The Massacre of Wounded Knee was a real world event, which the writers utilized to establish the
  backstory of the game's protagonist.

  Booker DeWitt, the protagonist, is a fictional member of the 7th Calvalry Regiment (real), who is
  accused of having Native American ancestry. He counters this claim by going Anakin Skywalker on
  Injuns, which the game establishes leads to then Wounded Knee Massacre of 1890

>> [_] Anonymous 12/13/13(Fri)19:15 No.2219987

  >>2219984
  That IS the joke

>> [_] Anonymous 12/13/13(Fri)19:16 No.2219989

  music sauce?

>> [_] Reiiama Kotsu, Inevitable 12/13/13(Fri)19:28 No.2220003

  >>2219982
  Never played Seasons but I played Ages, and I gotta say the time-shifting required a lot of
  exploration and re-exploration to find the right time periods to solve the various puzzles. Some
  logic was involved, and backtracking was mandatory in some circumstances, aided by the ability to
  teleport around the map to certain checkpoints. This was a good way to run a puzzle-based game,
  and LoZ has often been good with the puzzle elements, especially for players wanting to get into
  the whole genre and still looking for adventure/action gameplay.



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Created: 14/12 -2013 00:33:50 Last modified: 14/12 -2013 02:58:42 Server time: 21/05 -2024 15:43:57