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This is resource G3GPGAE, an Archived Thread.
Discovered:20/12 -2013 19:28:41

Ended:20/12 -2013 21:22:33

Checked:20/12 -2013 23:13:34

Original location: http://boards.4chan.org/f/res/2229053
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1





File: game to mewstal cs5.5.swf-(763 KB, 942x600, Game)
[_] sup /f/ Anonymous 12/20/13(Fri)12:39 No.2229053

  last thread 404'd before I could put up my email. interested programmers, please contact me at:
  znerfsnerf@gmail.com

  ----

  sup /f/

  looking for an as3 programmer to work on a similar platformer engine and help progress this game
  (this one's a simple test in as2) got a new collision system in place but I'm not much of a
  programmer myself so I'd like some help in making this happen.

  here are some rough test animations with a new character model to show what kind of content would
  be in the game:
  http://www.swfcabin.com/open/1387422909
  http://www.swfcabin.com/open/1387422950
  http://www.swfcabin.com/open/1387471841

>> [_] Anonymous 12/20/13(Fri)12:43 No.2229058

  I'm more than comfortable working at a reasonable pace as long as we're getting shit done, if I
  can get a decent programmer who doesn't bail after a month or two then hopefully we should have
  something good going for us. it would be interesting to add rpg elements, a branching storyline,
  combat system, multiple characters with their own mechanics and the like, but I'd like to take
  things one step at a time for now.

>> [_] John Moses Browning 12/20/13(Fri)12:54 No.2229069

  OK, one step at a time

  What do you need at first? Or a better question: how far is your progress? Do you already know
  how the game should be and what you have to do for it?

>> [_] Anonymous 12/20/13(Fri)13:17 No.2229082

  >>2229069
  right now the most important thing is getting the feel of the game right, so the engine itself is
  the top priority. I'm generally happy with the results I got in as2 and as tempting as it is to
  convert several lines of code to as3 I'd rather have a more competent programmer help rewrite the
  code altogether for efficiency's sake.

  I was also using a state machine in as2 and I'm not 100% sure how to implement a similar system
  in as3 what with the function loop changes.. so I'd rather not dive deeper than I should. I know
  I'm bound to run into bigger issues in the future so I'd prefer to just work with someone who
  actually knows what they're doing haha

>> [_] Anonymous 12/20/13(Fri)13:18 No.2229084

  movement and gravity/collision would come first, then jumping (which has separate velocity
  friction) and then a refinement to the collision (assuming we'd start with something basic) since
  no one wants to play with that buggy flash collision.

  I found some interesting collision code that we could potentially work with here, try hitting the
  block at high speeds:
  http://www.swfcabin.com/open/1386362492

  like I said, I'm not a programmer. this isn't my forte but I can offer suggestions to bounce back
  and forth to get the game to a satisfying stage.

>> [_] Anonymous 12/20/13(Fri)13:27 No.2229095

  overly smooth tweened "breathing" idle animations are the staples of any porn game.

>> [_] Anonymous 12/20/13(Fri)14:47 No.2229163

  wasd

>> [_] Anonymous 12/20/13(Fri)14:58 No.2229171

  >>2229163
  problem esdfag?

>> [_] Anonymous 12/20/13(Fri)15:10 No.2229181

  >>2229163
  >>2229171
  >not being a qwesfag



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Created: 20/12 -2013 19:28:41 Last modified: 20/12 -2013 23:13:34 Server time: 08/05 -2024 20:11:20