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This is resource CBHK7NF, a Archived Thread.
Original location: http://cgi.4chan.org/f/res/945546.html Recognized format: Yes, thread post count is 10. Discovered flash files: 1 File :[game002.swf] - (15 KB) [_] [G] Work in progress. Anonymous 04/07/09(Tue)06:30 No.945546 Work in progress. Controls stated at the top. Working on a DS game, wanted to make a Flash version first, might stop at prototype stage, might make it into a full-fledged Flash version of the DS game. We'll see. It's going to be a fighting game, though I have no idea what to call it. >> [_] Anonymous 04/07/09(Tue)06:38 No.945550 Anything new from the previous version you posted? >> [_] Anonymous 04/07/09(Tue)06:43 No.945554 >>945550 I added the wind resistance as suggested, it's not very good but it's a start. Also he actually jumps again when he hits the ground while you're holding jump, rather than just continuing his falling animation. I'm going to start working on the animations for some simple punches, kicks, and maybe a combo or two. >> [_] Anonymous 04/07/09(Tue)06:45 No.945556 nice work. Is there going to be some kind of story involved? >> [_] Anonymous 04/07/09(Tue)06:51 No.945558 This is awesome. It would look cool if you made him do like a handspring jump with a flip in the air while sprint running and then making him do a barrel roll when he hits the ground. >> [_] Anonymous 04/07/09(Tue)06:53 No.945560 You need to change high jump from combination of Sprint + Jump, to direction + Sprint + Jump, i dont like standing still and flying into the sky lol seems weird >> [_] Anonymous 04/07/09(Tue)07:15 No.945573 >>945546 don't know if you care at this stage of development, but you can regular jump while sprinting without losing any momentum, and also reverse direction jump, again keeping all momentum. Depending on what kind of game this turns out to be, that could cause some problems for you down the road...unless you're designing with that in mind. >> [_] Anonymous 04/07/09(Tue)07:22 No.945574 >>945573 Well I saw that and thought about it as being a problem. But since it's a fighting game, it could open the door to the possibility of certain moves only possible during reverse-facing with high momentum, or even a tactical advantage, or a way to fight people while being the victim of a persuit. >>945560 Also, almost fixing these problems. Two new animations for jumping while moving, and made the normal jump animations a little faster to start up. >> [_] Anonymous 04/07/09(Tue)07:52 No.945579 Hey man, I really like this. >> [_] Anonymous 04/07/09(Tue)07:53 No.945581 Update >>945580 |
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