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This is resource CBHK7NF, a Archived Thread.
Discovered:7/4 -2009 13:57:46

Ended:8/4 -2009 01:29:56

Checked:14/4 -2009 07:07:54

Original location: http://cgi.4chan.org/f/res/945546.html
Recognized format: Yes, thread post count is 10.
Discovered flash files: 1


game002.swf
FIRST SIGHT [W] [I] | WIKI



File :[game002.swf] - (15 KB)
[_] [G] Work in progress. Anonymous 04/07/09(Tue)06:30 No.945546

  Work in progress.

  Controls stated at the top. Working on a DS game, wanted to make a Flash version first, might
  stop at prototype stage, might make it into a full-fledged Flash version of the DS game. We'll
  see.

  It's going to be a fighting game, though I have no idea what to call it.

>> [_] Anonymous 04/07/09(Tue)06:38 No.945550

  Anything new from the previous version you posted?

>> [_] Anonymous 04/07/09(Tue)06:43 No.945554

  >>945550
  I added the wind resistance as suggested, it's not very good but it's a start. Also he actually
  jumps again when he hits the ground while you're holding jump, rather than just continuing his
  falling animation.

  I'm going to start working on the animations for some simple punches, kicks, and maybe a combo or
  two.

>> [_] Anonymous 04/07/09(Tue)06:45 No.945556

  nice work. Is there going to be some kind of story involved?

>> [_] Anonymous 04/07/09(Tue)06:51 No.945558

  This is awesome. It would look cool if you made him do like a handspring jump with a flip in the
  air while sprint running and then making him do a barrel roll when he hits the ground.

>> [_] Anonymous 04/07/09(Tue)06:53 No.945560

  You need to change high jump from combination of Sprint + Jump, to direction + Sprint + Jump, i
  dont like standing still and flying into the sky lol seems weird

>> [_] Anonymous 04/07/09(Tue)07:15 No.945573

  >>945546
  don't know if you care at this stage of development, but you can regular jump while sprinting
  without losing any momentum, and also reverse direction jump, again keeping all momentum.
  Depending on what kind of game this turns out to be, that could cause some problems for you down
  the road...unless you're designing with that in mind.

>> [_] Anonymous 04/07/09(Tue)07:22 No.945574

  >>945573
  Well I saw that and thought about it as being a problem. But since it's a fighting game, it could
  open the door to the possibility of certain moves only possible during reverse-facing with high
  momentum, or even a tactical advantage, or a way to fight people while being the victim of a
  persuit.

  >>945560
  Also, almost fixing these problems. Two new animations for jumping while moving, and made the
  normal jump animations a little faster to start up.

>> [_] Anonymous 04/07/09(Tue)07:52 No.945579

  Hey man, I really like this.

>> [_] Anonymous 04/07/09(Tue)07:53 No.945581

  Update
  >>945580



http://swfchan.net/2/CBHK7NF.shtml
Created: 7/4 -2009 13:57:46 Last modified: 14/4 -2009 07:35:52 Server time: 19/05 -2024 18:12:39