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* Blotter updated: 2009-04-16 Show/Hide Show All
* 04/16/09 - Lucky Numbers: 7,25,38
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File School_Wars.swf - (241.54KB , 640x400 , School Wars.swf )
[IMG][_] Anonymous 09/04/09(Thu)14:51 No. 4
damn... time to fill this place wth games
>> [_] Anonymous 09/04/09(Thu)14:58 No. 5
File smofinal.swf - (310.05KB , 550x450 )
[IMG]
>> [_] Anonymous 09/04/09(Thu)15:09 No. 6
File dicewars.swf - (95.87KB , 800x600 )
[IMG]
crap i can only post crappy games cause of the file limit...
>> [_] Anonymous 09/04/09(Thu)19:35 No. 17
>>5
Thats not a game, but thanks anyway.
>> [_] Anonymous 09/04/09(Thu)21:08 No. 39
File thegaytest.swf - (331.63KB , 700x500 )
[IMG]
>> [_] Anonymous 09/04/09(Thu)23:40 No. 48
File Pyro.swf - (897.03KB , 400x500 )
[IMG]
>> [_] Anonymous 09/04/09(Thu)23:51 No. 50
>>39
/r/ hood to this
>> [_] Anonymous 09/04/10(Fri)17:40 No. 77
File Gay_Test.swf - (84.04KB , 700x500 )
[IMG]
>>50
>> [_] Anonymous 09/04/10(Fri)20:23 No. 79
>>4
GOD that was hard. 12 minutes for me.
>> [_] Anonymous 09/04/11(Sat)01:51 No. 88
File fishy.swf - (275.87KB , 550x400 )
[IMG]
>> [_] Anonymous 09/04/11(Sat)06:04 No. 100
File Adventurer.swf - (1.38MB , 700x400 )
[IMG]
Don't need to thank me.
>> [_] Anonymous 09/04/11(Sat)06:05 No. 102
File Streamline.swf - (1.94MB , 550x400 )
[IMG]
>> [_] Anonymous 09/04/12(Sun)16:48 No. 185
>>102
Holy crap, that's really fun. I love it.
>> [_] Anonymous 09/04/12(Sun)21:18 No. 188
>>102
omg that is so much fun
>> [_] Anonymous 09/04/13(Mon)03:11 No. 223
File lawl_wirez.swf - (361.62KB , 550x400 , lawl wirez.swf )
[IMG]
>> [_] Anonymous 09/04/13(Mon)10:34 No. 227
>>102
Does anyone know the song for this game?
>> [_] Anonymous 09/04/14(Tue)08:37 No. 272
>>223
anyone got background music???
>> [_] Anonymous 09/04/14(Tue)16:23 No. 279
>>227
you're joking, right?
>> [_] Anonymous 09/04/15(Wed)06:42 No. 309
>>100
This is cool but it feels unfinished. It's like some of the scenes connect the wrong way, and
there is no way to prevent manticore attacks even if it says you can avoid it.
>> [_] Anonymous 09/04/15(Wed)08:32 No. 311
>>100
fukin manticore
>> [_] Anonymous 09/04/15(Wed)14:57 No. 325
File redmagic.swf - (1.84MB , 560x560 )
[IMG]
this one is fucking awesome
>> [_] Anonymous 09/04/15(Wed)14:58 No. 326
File cirno_001.swf - (451.79KB , 520x260 )
[IMG]
Click either the wrong result or the nine, when it appears.
>> [_] Anonymous 09/04/16(Thu)00:43 No. 364
File vector_SFW.swf - (1.27MB , 750x560 )
[IMG]
>> [_] Anonymous 09/04/16(Thu)00:58 No. 366
>>364
Someone posted a different version of this a while ago. I vaguely remember the layout of the map
and it's not in Vector 1 or 2. Also, someone proceeded to alter it to give you a lot of money or
something. Does anyone remember this? It was before 7chan went down.
>> [_] Anonymous 09/04/16(Thu)01:02 No. 367
>>366
Yeah, there were 3 hacked versions on here. I only have the original, sorry.
>> [_] Anonymous 09/04/16(Thu)01:08 No. 368
>>367
Why was the layout different though? Was it Vector 0.5? I don't think it had all the options of 1.
>> [_] Anonymous 09/04/16(Thu)01:09 No. 369
>>368
Oh, I forgot, it did have the third green turret, that thing that teleports enemies back, that's
not in 1 but is in 2. So what it like a beta for 2 or something?
Then again, it's unlikely it was ever playtested because that teleporting turret is so useless.
>> [_] Anonymous 09/04/16(Thu)06:55 No. 382
>>227
u are dumb.
the song name is streamline by newton
>> [_] Anonymous 09/04/16(Thu)20:04 No. 411
File Vector_to_X.swf - (1.62MB , 750x560 , Vector to X.swf )
[IMG]
I didn't check to see which Vector >>364 is, but here's the two I have.
>> [_] Anonymous 09/04/16(Thu)20:05 No. 412
File Vector_to_X_hack_2.swf - (756.52KB , 750x560 , Vector to X hack 2.swf )
[IMG]
>> [_] Anonymous 09/04/16(Thu)20:29 No. 413
File Xeno_Tactic.swf - (0.98MB , 672x504 , Xeno Tactic.swf )
[IMG]
And while I'm at it, have some more.
>> [_] Anonymous 09/04/16(Thu)20:30 No. 414
File Xeno_Tactic_2.swf - (1.58MB , 640x480 , Xeno Tactic 2.swf )
[IMG]
>> [_] Anonymous 09/04/16(Thu)20:31 No. 415
File Xeno_Tactic_Original.swf - (1.12MB , 672x504 , Xeno Tactic Original.swf )
[IMG]
>> [_] Anonymous 09/04/21(Tue)02:00 No. 787
File SAS_-_Zombie_Assault.swf - (2.05MB , 640x480 , SAS - Zombie Assault.swf )
[IMG]
>> [_] Anonymous 09/04/21(Tue)14:23 No. 798
>>412
This is at least very similar. It's only one level, and the other hack had the 'faggot' and
'nigger' stuff too. I don't think Vector 1 or 2 had the orange guys either. Though the upgrade
and 'send next wave' buttons often don't respond.
I think this game's graphical style is awesome. I just wish the game itself was a little more
interesting. All the cheaper towers become completely obsolete later on, instead of being allowed
to upgrade to something useful. That means, among other things, that the end-game has no
meaningful splash damage, and splash damage is cool. Rate of fire is never played with and poison
could also be neat. He also never plays with weaknesses and strengths that aren't based on the
arbitrary colours, like splash damage versus swarms and single high-damage beams for tougher
enemies; all enemies just come in the exact same way. It also calls for a level editor, obviously.
Basically I wish I could make my own TD stealing this guy's visual style.
>>413
I just found out the hard way the "surface to air" missiles can't actually hit flying targets.
>> [_] Anonymous 09/04/21(Tue)23:03 No. 811
File zombierampage.swf - (1.24MB , 550x400 )
[IMG]
zombie games...
>> [_] Anonymous 09/04/21(Tue)23:10 No. 812
File sonny.swf - (9.32MB , 800x575 )
[IMG]
sonny!
>> [_] Anonymous 09/04/22(Wed)07:29 No. 827
>>811
I like that you don't need to worry about ammo for a change, but why do these games always have
way too many types of weapons? They're all way too similar. I'd like to see one where you end up
using all of your available weapons throughout the entire game.
>> [_] Anonymous 09/04/22(Wed)07:57 No. 828
>>811
Infinite bunker health hack please. >.> <.<
>> [_] Anonymous 09/04/22(Wed)08:16 No. 829
>>828
Screw that, a 'hack' to remove all the crap from the battlefield after each round is probably
better. Man that's a lot of crap.
>> [_] Anonymous 09/04/22(Wed)09:26 No. 830
>>828
get the laser cannon and overkill and you'll have infinite xp, then just dump it all into the max
base hp powerup
way too easy, imo
>> [_] Anonymous 09/04/22(Wed)10:03 No. 831
>>830
It is easy, I 'finished' it now. I died occasionally, but then when I loaded and all the crap was
gone, it was a breeze again. I wouldn't recommend your tactic though, because it seems like it
would be pretty hard to survive the round with the laser cannon. It's easier to just go for the
most expensive automatic weapon you can get before your previous weapon isn't enough any more.
The last assault rifle is the ultimate weapon, much better than that 9k minigun.
And certain upgrades seemed to only apply to weapons you currently owned, and then you could
never get them for newer weapons?
>> [_] Anonymous 09/04/22(Wed)11:18 No. 832
>>831
you only need the laser cannon for one level, then you can afford everything. i swapped to the
gn8 or whatever the fuck the 9k gat was.
after a while, though, i just switched to the pistol. both me and my base had 10k life, so the
game really turned into a joke pretty fast.
>> [_] Anonymous 09/04/22(Wed)11:42 No. 834
>>832
But you need to save up for the laser cannon plus the experience bonus. Also, zombies never seem
to be able to hit you. When you move, it seems they only update your position in their 'AI' once
every two seconds and even when you stand still most of them seem to screw up.
The .4 second reload weapon is the best. The 999 ammo thing has a four second reload, and
something might theoretically happen during those four seconds.
>> [_] Anonymous 09/04/22(Wed)21:25 No. 853
>>834
the earlyish levels are still really easy, and the laser cannon isn't a bad weapon if you use it
right.
the 999 ammo thing could have a 10 second reload. it doesn't matter, because by then both you and
your base have infinite life.
>> [_] Anonymous 09/04/23(Thu)22:31 No. 903
File boxheadzw.swf - (2.52MB , 700x490 )
[IMG]
boxhead
>> [_] Anonymous 09/04/24(Fri)05:30 No. 914
>>811
Does that ever end?
I have shit upto like, 50k health and all the guns/upgrades and the game is starting to get stale.
>> [_] Anonymous 09/04/24(Fri)09:37 No. 916
File Zombie_Survival.swf - (2.64MB , 550x400 )
[IMG]
another zombie game
>> [_] Anonymous 09/04/24(Fri)17:39 No. 927
>>914
The game is called "Endless Zombie Rampage".
>> [_] Anonymous 09/04/24(Fri)19:44 No. 930
>>903
This game is way too hectic. In the classic mode, I can't get very far at all, or get very many
upgrades at all, until the demon comes, hits me twice and I die. In the defence mode, everything
is constantly dying and you have no idea what's going on while you unlock all sorts of shit you
don't have time to read the name of and you just spam turrets until eventually two demon fire
things hit you accidentally.
>>916
This game seems a bit basic and unpolished. Rounds end suddenly for no apparent reason; probably
after a certain amount of time passed. Zombies suddenly spawn right inside you, which is the sole
reason you die eventually, pretty soon in my case. Zombies seem to get upgraded with more health
at pretty much the same pace as you upgrade yourself with more damage.
>> [_] Anonymous 09/04/24(Fri)21:22 No. 933
File eternalred.swf - (3.22MB , 550x400 )
[IMG]
another game
>> [_] Anonymous 09/04/25(Sat)03:45 No. 951
sometimes I think crazymonkeygames are too long, even on casual.
>> [_] Anonimouse!OtEAgT.lx2 09/04/25(Sat)07:37 No. 952
>>933
got to lvl 100.
then flyers took me out.
>> [_] Anonymous 09/04/25(Sat)22:36 No. 971
>>916
I like how firing grenades gets you killed because you can't move for a few seconds after so that
zombies coming up from under you hurt you and there is nothing you can do about it.
>> [_] Anonymous 09/04/25(Sat)22:52 No. 972
>>223
123 yards, I don't want to go all that way again
>> [_] Anonymous 09/04/25(Sat)23:36 No. 974
>>311
I know, it wouldn't even let me sleep with my mother and father myself
>> [_] Anonymous 09/04/27(Mon)18:59 No. 1011
>>828
HOW TO BEAT THIS GAME
Level one and two: Try to kill enough zombies to get the magnum.
Level three through about six or seven: Kill enough to get the Second Handgun. It will low things
away.
Level seven to thirteen: Get the second assault rifle, or the p90
Get the Overkill, earn enough to get the lasergun, use it about 19 times, buy the gau, kill
EVERYTHING
>> [_] Anonymous 09/04/27(Mon)19:26 No. 1012
>>1011
Yeah, I got it a while back. Not via the same route, but still. I just wanted hax so I could
chill while playing the game. In the end you can that anyway (and there's the experiment mode).
>> [_] Anonymous 09/04/28(Tue)01:11 No. 1018
Jackhammer automatic shotgun is the best weapon hands down.
>> [_] Anonymous 09/04/28(Tue)06:04 No. 1025
Jack hammer wins. Nothing is fast enough to get to you by the time your done reloading.
Currently a 3700 kills and climing.
>> [_] Anonymous 09/04/28(Tue)09:51 No. 1032
File Uchu_Force.swf - (1.98MB , 512x384 )
[IMG]
Why does this thread not have this game in it yet?
>> [_] Anonymous 09/04/28(Tue)21:31 No. 1050
>>1032
This was fun, and for one of those scrolling space games, very forgiving, but it stops being
interesting right about when you max out your power because you're always still a one-hit kill
and it takes nothing but time—and a decent amount of it—to get to try again at an—admittedly
fun—bullet-dodging game. I literally never died between bosses until right at the end when I
wasn't paying attention because I was getting bored.
Maybe the game should introduce a quickly-regenerating shield or something at some point that can
survive a single yellow thing, and at the same time introduce red things or whatever that still
one-hit you. It would spice things up a little later on and require the player to adjust its
dodging skills completely. Just a thought.
Also, your ship's hitbox appeared to be slightly smaller than your ship. Not sure though, maybe
I'm just used to games like these screwing you over by making your hitbox or the projectiles'
slightly bigger.
>> [_] Anonymous 09/04/29(Wed)19:23 No. 1100
where is that game where youre a stickman who kills other stickmans and every 500m you would get
to upgrade your health or guns
most of the text was in an asian language and the background was black
>> [_] Anonymous 09/04/29(Wed)21:02 No. 1103
File Leading_Edge.swf - (3.51MB , 640x375 , Leading Edge.swf )
[IMG]
>>1100
oooh you mean this???
>> [_] Anonymous 09/04/29(Wed)21:34 No. 1105
yeah man thanks
>> [_] Anonymous 09/05/01(Fri)17:39 No. 1190
more games plz
>> [_] Anonymous 09/05/01(Fri)22:35 No. 1200
>>933
Got to level 52...
Died...
Then I realised you could build sentries and traps, not just upgrade weapons.
*facepalm*
>> [_] Anonymous 09/05/02(Sat)12:53 No. 1236
File DesktopTD15k_(offline_version_by_Ren).swf - (638.42KB , 700x500 )
[IMG]
desktop tower defense for you guys
>> [_] Anonymous 09/05/02(Sat)23:09 No. 1260
>>102
/r/ing song plox!!!!!
>> [_] Anonymous 09/05/03(Sun)01:43 No. 1269
>>1103
Not-dying-when-at-zero-health and triple upgrade points hacks please. If I had the tools, I could
probably do it myself. I don't suppose... freeware exists for this kind of thing?
>> [_] Anonymous 09/05/03(Sun)06:33 No. 1283
1270 get
>> [_] Anonymous 09/05/03(Sun)13:08 No. 1301
File Red.swf - (880.91KB , 550x450 )
[IMG]
>>1283
lol fail and another game
>> [_] Anonymous 09/05/03(Sun)13:14 No. 1304
File Bubble_Tanks_2.swf - (1.47MB , 500x400 , Bubble Tanks 2.swf )
[IMG]
time for bubble tanks 2!
>> [_] Anonymous 09/05/03(Sun)13:18 No. 1305
File Age_of_War.swf - (3.46MB , 650x450 )
[IMG]
age of war...
>> [_] Anonymous 09/05/03(Sun)13:19 No. 1306
File S_T_A_R__Defense.swf - (494.04KB , 400x450 , S_T_A_R_ Defense.swf )
[IMG]
star defense...
>> [_] Anonymous 09/05/03(Sun)20:29 No. 1330
>>1304
Fuck year! I love that game!
>> [_] Anonymous 09/05/03(Sun)21:59 No. 1341
File bubble-tanks-2-1920.swf - (1.47MB , 500x400 )
[IMG]
here is another version of bubble tanks 2 dont know whats new with it...
>> [_] Anonymous 09/05/06(Wed)15:55 No. 1526
>>223
What's the background song called?
>> [_] Anonymous 09/05/06(Wed)20:46 No. 1548
>>326
I made it to 8...what the fuck am I doing.
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