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This is resource RVHJFK0, a Archived Thread.
Discovered:7/4 -2009 15:08:44

Ended:8/4 -2009 02:29:43

Checked:14/4 -2009 08:32:32

Original location: http://cgi.4chan.org/f/res/945580.html
Recognized format: Yes, thread post count is 16.
Discovered flash files: 1


game003.swf
FIRST SIGHT [W] [I] | WIKI



File :[game003.swf] - (15 KB)
[_] [G] Work in Progress. Anonymous 04/07/09(Tue)07:52 No.945580

  Updates:

  New animation for jumping while movement is above 5 pixels/frame.
  New animation for power jumping while movement is above 5 piels/frame.
  Decreased delay between the jump button press and actual departure from ground for both jump and
  power jump animations.

  Fixed bug that caused the player to turn around and land weirdly when no movement had been
  processed.

>> [_] Anonymous 04/07/09(Tue)08:29 No.945590

  if you press sprint and z at the same time he jumps as if he had been running, idk if this was on
  purpose or not

>> [_] Anonymous 04/07/09(Tue)08:37 No.945596

  >>945590
  Care to elaborate a little?

  If the horizontal motion is higher than 5, i.e. 5 pixels of movement per frame at 30 fps, then it
  will show the running animation, and considering the order of logic within the code it is
  impossible for this to occour unless I am overlooking something. When I hold Shift and press Z,
  the normal jump animation plays, but when I hold Shift, and press Right/Left and Z, he either
  jumps normally without moving, or gains momentum quickly and jumps sideways, playing the running
  jump animation.

>> [_] Anonymous 04/07/09(Tue)08:39 No.945597

  >>945596
  he means pressing shift followed by Z even while still makes him jump just as high and with the
  same animation

>> [_] Anonymous 04/07/09(Tue)08:52 No.945610

  >>945597
  Oh I see. I plan on implementing a "power meter" of sorts. The shift key isn't actually a
  "sprint" button, it's the key that causes anything that has a more powerful alternative, like
  running and jumping, to be done at the cost of power.

>> [_] Anonymous 04/07/09(Tue)08:57 No.945613

  It does seem to flash a frame of animation as if he'd been sprinting though.

>> [_] Anonymous 04/07/09(Tue)09:01 No.945618

  >>945613
  Are you saying that the frame that appears looks like he was sprinting, or that it looks the same
  as the one in which he actually is sprinting?

>> [_] Anonymous !l1mT46Z07A 04/07/09(Tue)09:02 No.945619

  >>945580
  If you would like help with story or characters, I would like to offer help. This seems like it
  could turn out awesome.

>> [_] Anonymous 04/07/09(Tue)09:10 No.945627

  >>945619
  gmail: phlucks

>> [_] Anonymous 04/07/09(Tue)09:15 No.945628

  >>945627
  Thanks man! I will e-mail you later today with my contact info.

>> [_] Anonymous 04/07/09(Tue)09:16 No.945629

  OP here, off to bed. Will continue after work.

>> [_] Anonymous 04/07/09(Tue)09:17 No.945630

  >>945628
  Uhh, might be time for a new tripcode.

>> [_] Anonymous 04/07/09(Tue)09:20 No.945632

  needs ballgag

>> [_] Anonymous !FguR8PTFH2 04/07/09(Tue)09:21 No.945633

  >>945630
  Ah damn it.

  No worries though, I change my tripcode every thread I post in.

>> [_] Anonymous 04/07/09(Tue)10:52 No.945687

  O lawd is dat sum Candlejack flash game up in he

>> [_] Anonymous 04/07/09(Tue)12:51 No.945750

  If you run and jump repeatedly, the character slows to a stop, eventually just jumping in place.

  In case you're not sure what I mean, if you hold right or left and hold Z (or shift+Z), the
  character's movement slows and eventually stops.



http://swfchan.net/2/RVHJFK0.shtml
Created: 7/4 -2009 15:08:44 Last modified: 14/4 -2009 08:39:48 Server time: 19/05 -2024 16:44:26