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This is resource XD9E671, a Archived Thread.
Original location: http://cgi.4chan.org/f/res/968531.html Recognized format: Yes, thread post count is 19. Discovered flash files: 1 File :[IAMCYCLONE.swf] - (3 KB) [_] [G] I AM CYCLONE Anonymous 05/01/09(Fri)00:55 No.968531 game in the works, testing shit, fuck you. >> [_] Anonymous 05/01/09(Fri)01:12 No.968547 i hope thats an offer >> [_] Anonymous 05/01/09(Fri)01:16 No.968549 here's something that you can do to give it a small improvement. It seems you're using the same sprite at the base of the tornado to be produced a whole bunch of times like the ground is exploding. Try making another sprite and the base so that it doesn't look the same all the time. Another thing you can do is make a thinner tornado in the center of the main tornado, like an inner layer. Have the main tornado follow the thin tornado very closely to give it the full effect. Hopefully my improvement ideas help. If that's not the style you want, fine. Fuck you too. Much love, Anon >> [_] Anonymous 05/01/09(Fri)01:28 No.968555 >>968549 Already doing the first one, not as noticeable because the perlin noise is being weird... Two different images, apply DisplacementMapFilter from perlin noise, noise also determines direction, but the second idea is good... Really good, assuming by follow you meant that it would stay inside the tornado >> [_] Anonymous 05/01/09(Fri)01:32 No.968560 PSUEDO3D! >> [_] Anonymous 05/01/09(Fri)01:32 No.968561 You have angered the tornado. >> [_] Anonymous 05/01/09(Fri)01:33 No.968562 >>968555 Hehehe, glad I could help. I notice a slight bug when going up or down on the screen, the dirt explosion thing stays pretty fixed, rather then moving side to side, it'll extend Along with what I just said: when you move down, you'd expect the tornado on top of all those sprites. But yeah, just a heads up. Not bad though. This test is amusing. :) >> [_] Anonymous 05/01/09(Fri)01:36 No.968565 Hey, also put it low quality... >> [_] Anonymous 05/01/09(Fri)01:40 No.968569 >>968562 yeah, i'm lazy..., i'm just testing parsing shit anyway, there's alot of stuff going on in the background that I want to get working first Gonna be katamari-damacy esque, for anyone who cares. Tornado starts small, collects shit, grows bigger, travels the world, eats china... >> [_] Anonymous 05/01/09(Fri)01:50 No.968575 I FEAR THE WRATH OF THE CYCLONE >> [_] Anonymous 05/01/09(Fri)01:53 No.968577 >>968569 That sounds awesome. Good luck on that project. Hopefully I can see the upgraded versions and whatnot. Don't let laziness become an element to your development style, haha. >> [_] Anonymous 05/01/09(Fri)01:53 No.968578 Looks awesome so far! You rock! >> [_] Anonymous 05/01/09(Fri)01:56 No.968580 lol positivity >> [_] Anonymous 05/01/09(Fri)02:06 No.968586 >>968577 agreed, do please post further test phases. >> [_] friendsofsandwiches 05/01/09(Fri)02:25 No.968603 So you start off in a trailer park, and work your way up to towns, cities, counties, then the country? Maybe for each level up thing, you just go to a different 'map', with news reports of the killer tornado on a rampage. Maybe have storm chasers as enemies that have a potential of knocking down the twister? OH NOes! Superman with his counter twister twister! >> [_] Anonymous 05/01/09(Fri)02:51 No.968611 >>968603 Possibly, I'd prefer it to be more fluid, but that's the gist of it. Start in a trailer park or some shit, then eventually cross the ocean and fuck up the rest of the world. You never actually get larger, everything else gets smaller. Or maybe you get larger, then "Level up", you return to normal size, and everything else gets smaller. Liking the idea of storm chasers, there will definitely be enemies. And news reports for sure. I'll prbly be posting most updates, anon gives better advice than real people because they're anonymous and don't have a problem telling me how I fucked up. >> [_] Anonymous 05/01/09(Fri)03:15 No.968630 >>968611 How is a tornado fluid? >> [_] Anonymous 05/01/09(Fri)03:22 No.968633 Nah, the levels. I'd prefer it to just be emergent, rather than distinct levels. As you get larger, more stuff is going on, and you can go more places. Kinda open world, but not because fuck that, open world is way more work than this game deserves. I'd also like to add bonuses and bosses somehow. Yet I still want to keep it simple. The news reports would come in when you do something important, like reach a certain size or take out the white house. I'm kinda curious to see what'll happen if /f/ actually collaborates on something.... >> [_] Marchosias !XX.dhdOUp. 05/01/09(Fri)04:15 No.968658 Mathman? |
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