File :[xenotactic.swf] - (1.12 MB)
[_] [G] Impossible wins Anonymous 04/04/09(Sat)19:16 No.942741
>> [_] Anonymous 04/04/09(Sat)20:50 No.942801
this game is easy. you need to design a path with two ways to reach another path that leads to
both exits. then seal one way to get to the ending path. as they reach the exit of the other
path, sell the turret that seals off the second path, then seal off the first path with a turret.
the monsters will be forced to turn around and walk through the whole level again. you can do
this over and over, ground can never get through. for air just replace some of your center
turrets with anti-air and focus upgrades there, since ground cant get through so it doesnt matter
how upped your anti ground is.
>> [_] Anonymous 04/04/09(Sat)21:03 No.942814
Been there done that... last lvl pretty tough
>> [_] Anonymous 04/04/09(Sat)21:16 No.942830
This is a code-for-code rip of DTD
How lame
They even managed to get rid of some of the things that made DTD good, like keyboard shortcuts,
and the cool towers
Also lol at SAM turrets hitting GROUND only
>> [_] Anonymous 04/04/09(Sat)21:26 No.942838
Holy fuck
Dumb nigger programmer even managed to break the pathfinding.
Sell all your towers
Monsters walk around an invisible maze!!
>> [_] Anonymous 04/04/09(Sat)21:41 No.942848
fucking addicting game *aplausos*!