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Threads (2):
File[cellsim.swf] - (8 KB) [_] [?] Red cell master race Anon 1652575 Marked for deletion (old). >> [_] Anon 1652592 what exactly am I looking at? Is it suppose to be viruses or something? >> [_] Anon 1652599 Blue met an early end. Red tried, they tried so hard, but the overwhelming wiggling of grey took them out. Green only survives by cheating like fuck and getting more blobs dropped in randomly, but the grey swarm is everywhere. >> [_] Anon 1652600 I dunno man green looks kind of like giant fat fucks over here. What's with all this blue spiky shit everywhere? >> [_] Anon 1652621 I think green is food that allows the other colored cells to move. Cells with arrows pointing where they're going are the actual contenders. The blue spiky shit is probably shit or a similar waste product as it appears to be released by cells after they eat or reproduce. >> [_] Anon 1652657 ALL HAIL THE GREY TIDE >> [_] Anon 1652697 Giant swarm battle in the middle. >> [_] Ren 1652713 Guys, do I have to start worrying when they start to spell out words? >> [_] Anon 1652731 what the flying fuck. first grey went awesome, controlled everything. they even had a green little farm. next thing i know, RED. RED EVERYWHERE.
File[cellsim.swf] - (8 KB) [_] [?] Relax while watching evolving genetic neuronal networks Artificial Life Simulator 1539680 Do u know any other cool things to script with genetic Algorithms / Neuronal Networks? This "cells" got an Neuronal Network thats randonmly filled up. Their Childrens inherit a Mix of "Mother" and "Dads" Neuronal Network. Their is no Learning Algorithm, they still get kinda smart though. Marked for deletion (old). >> [_] Anon 1539682 hm... may i could create an more space oriented one. Mining Lasers, Torpedos, Shields.... >> [_] Anon 1539706 man those little red guys are really tearing shit up >> [_] Anon 1539714 red is the master race >> [_] Anon 1539809 There should be a red one with a Hitler stache. >> [_] Anon 1539824 >># Heh, brainstorm-building on that: - Any ship can equip up to three items, Laser, Torpedo, Shield. - Lasers do less damage but cause their target to release resources. - Torpedos do more damage. - Shields reduce damage. - Any ship can scoop resources. - Resources are used to repair damage. - Damage occurs in three forms: making a "child" ship, over time, and by being hit by enemies. I wonder if it could get cooperative, with a super-Torpedo ship and a super-Laser ship hiding behind a super-Shield ship? >> [_] Anon 1539829 Huh, green seems to be tearing things up in my game... >> [_] Anon 1539846 >># I thought about that too. Well my Idea was about two bases / repair stations but i like the idea of bigger ships shielding smaller ones. it would be nice if i could manage to teach my cells (/ships) some advanced swarming behavior, im just not sure how to do that... >> [_] Anon 1539898 >mfw red master race pulls through >mfw last black cell becomes The Highlander and lives for half an eternity >mfw becomes some sort of vampire and eats only living red cells >mfw he slowly eats every last red cell left on the playing field >> [_] Anon 1539902 I don't get this. >> [_] Anon 1539935 What exactly are the rules these things run by, and what is each thing anyway? I gather the circles with triangles are the creatures. Are the blue spike balls turds? Mines? Eggs? Do they only eat certain colors of food? |
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